Marvel Heroes Omega

Marvel Heroes Omega

View Stats:
crushfan Jul 28, 2024 @ 8:13pm
how can i get the game
the archive.org does not work for me and I can't add it to my Libby
< >
Showing 1-11 of 11 comments
Weasel699 Jul 28, 2024 @ 8:55pm 
it's dead and i think you know it
ronfar Aug 1, 2024 @ 9:45am 
No source code so no fan version
2Scribble Aug 1, 2024 @ 4:42pm 
You have to of bought it back when it was on Steam - find a disk version of it - or... ... ... go sailing a bit :P
DankHillCometh Aug 17, 2024 @ 4:51pm 
Originally posted by 2Scribble:
You have to of bought it back when it was on Steam - find a disk version of it - or... ... ... go sailing a bit :P
it was a free to play game, there was no disc version that exists.
DankHillCometh Aug 17, 2024 @ 4:53pm 
Originally posted by ronfar:
No source code so no fan version
private server development is going pretty good from the looks of it, able to attack things now and have dmg numbers.
nobalkain Aug 23, 2024 @ 7:36am 
Originally posted by Dank Hill:
Originally posted by ronfar:
No source code so no fan version
private server development is going pretty good from the looks of it, able to attack things now and have dmg numbers.

The real issue is the AI as they will have to Code it from the Ground Up, and thats going to take a while. I wish them all the best, but we are a loooong ways from it being even close to playable.

The biggest hurdle to a Project this Big will be keeping the Team together. If people leave, they leave behind the knowledge of their Code and how it works. As you bring New Coders on to try and add to it you get a Spaghetti Code that can cause all sorts of issues going forward. If they can keep the same Team long enough to get the AI into Working Order then they will encounter much less issues going forward.
LostSoul Aug 23, 2024 @ 9:56am 
Originally posted by nobalkain:
Originally posted by Dank Hill:
private server development is going pretty good from the looks of it, able to attack things now and have dmg numbers.

The real issue is the AI as they will have to Code it from the Ground Up, and thats going to take a while. I wish them all the best, but we are a loooong ways from it being even close to playable.

The biggest hurdle to a Project this Big will be keeping the Team together. If people leave, they leave behind the knowledge of their Code and how it works. As you bring New Coders on to try and add to it you get a Spaghetti Code that can cause all sorts of issues going forward. If they can keep the same Team long enough to get the AI into Working Order then they will encounter much less issues going forward.

Actually, from their dev logs, it appears a fair bit the AI routines that enemies use is baked into the game's client. They don't need to recreate anywhere near as much as it at first seemed. Now, how well the more complex AI controls -- like raid bosses -- will match the original game is still up in the air. But they've got some bosses working. Like Hyde and his barrels (interesting tidbit: Hyde doesn't decide to throw barrels; the barrels override his standard AI and command him to throw them at the player).
Lamp Sep 4, 2024 @ 10:44am 
Server emu was updated today or yesterday, big progress. AI working
Lilo Dec 8, 2024 @ 9:40am 
Would love to try the private server, but I cannot find the game anywhere.
Last edited by Lilo; Dec 8, 2024 @ 9:41am
nobalkain Dec 8, 2024 @ 11:40am 
Originally posted by Lilo:
Would love to try the private server, but I cannot find the game anywhere.

Unless you had the Game on Steam before it was Shut Down you cannot Download the Launcher, and currently that is the only way I am aware of to get it.
Dallaen Dec 8, 2024 @ 8:56pm 
If you don't have it on your steam acct. go to Project T.A.H.I.T.I. you can download it there and get it up and running. They have a solid build going and are actively working to get it all back into working condition.
Last edited by Dallaen; Dec 9, 2024 @ 1:12pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50