Omega Crafter

Omega Crafter

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LordyMatsuo Feb 10, 2024 @ 6:38am
Demo Feedback
I really enjoyed this demo but am still on the fence if i would buy it.

Negatives
- Gathering resources felt like a grind
- The stamina/food system is frustrating and should be left in Valheim, it's not needed here
- The skill UI was a bit confusing
- Getting +1 defence from clothing items feels underwhelming. I just farmed boar hide and got +1 defence great. Increase the number so it feels more rewarding
- Animal animations need more polish

Positives
- Game runs great
- The graphics are nice
- The UI is easy to navigate although could be polished
- Being able to tell my Omega's what to do with scripts was very nice
- I tried entering the first boss area with arrows and deer hide armour and died, this is a good thing to me as i like a challenge

Overall I am will be keeping on wishlist and seeing how it progresses but if the negatives remain it won't be a purchase for me. Balancing is needed and +1 stats incentives no one, if it was +50 but did the same thing that's fine but at least it feels a bit nice than here's +1 stat.
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Showing 1-4 of 4 comments
starkmaddness Feb 11, 2024 @ 11:08am 
Yea, armor should give +1,000,000 armor, and weapons should do a ten billion damage because big numbers are cool. Oh, wait, no they aren't. What would help is an explanation on what the number actually affects. Like what % of damage gets reduced, or how the mechanic works.

Also, resource gathering is not a grind, ESPECAILLY compared to a game like Valheim. Like not even close. The most grindy thing you need is wood, and that can be quickly automated. You just create a tree farm and you have infinite wood.
Seros Senric Feb 12, 2024 @ 3:09am 
2
A few points from when I played... mostly responding to the OP.

- Gathering resources is much less of a grind than in other survival games. Partly because it's fast, and partly because the city bots can do almost all of it for you. And there's nothing stopping you from chopping/mining the same thing as your buddy bot is to make it go faster.

- The food system can be completely ignored in this game if you don't like it. It just gives a few buffs, and other than the boss I didn't really feel the need for them. Personally I don't feel like it's a problem. Most survival games have a food meter of "eat or die". Nice buffs (like Valheim, Skyrim and this game) is much nicer.

- All animations need more polish, but that is likely due to the game being so incomplete.

- The UI could use some work, but I didn't find it confusing.

- Armour works fine, but what numbers actually mean should be described better.


What I want added is:
- More commands for programming bots.
- An easy way to make it so bots don't pause so long in their error state when trying to find something that isn't nearby - if my buddy bot doesn't find any rocks to mine I want it to immediately switch to trees rather than tell me it can't find them for a second. (as an example)
- Carry capacity upgrades for the bots
- Quarries.
I think a majority of these have been addressed, at least when I see how the promotional material looked like compared to how the Demo played.
The Demo felt like an earlier build version that was stable.
Omega Crafter  [developer] Mar 7, 2024 @ 12:40am 
Thank you all for your valuable feedback. In this game, you can automate various tasks such as farm management and item crafting by programming Grammi. We are also working on improving the UI. We provide updates on the development progress on Discord, so please join us there to stay informed!
https://discord.gg/nPVeyT7FSh
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Showing 1-4 of 4 comments
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