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Also, resource gathering is not a grind, ESPECAILLY compared to a game like Valheim. Like not even close. The most grindy thing you need is wood, and that can be quickly automated. You just create a tree farm and you have infinite wood.
- Gathering resources is much less of a grind than in other survival games. Partly because it's fast, and partly because the city bots can do almost all of it for you. And there's nothing stopping you from chopping/mining the same thing as your buddy bot is to make it go faster.
- The food system can be completely ignored in this game if you don't like it. It just gives a few buffs, and other than the boss I didn't really feel the need for them. Personally I don't feel like it's a problem. Most survival games have a food meter of "eat or die". Nice buffs (like Valheim, Skyrim and this game) is much nicer.
- All animations need more polish, but that is likely due to the game being so incomplete.
- The UI could use some work, but I didn't find it confusing.
- Armour works fine, but what numbers actually mean should be described better.
What I want added is:
- More commands for programming bots.
- An easy way to make it so bots don't pause so long in their error state when trying to find something that isn't nearby - if my buddy bot doesn't find any rocks to mine I want it to immediately switch to trees rather than tell me it can't find them for a second. (as an example)
- Carry capacity upgrades for the bots
- Quarries.
The Demo felt like an earlier build version that was stable.
https://discord.gg/nPVeyT7FSh