Cozy Keep

Cozy Keep

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Nicholas  [developer] Oct 23, 2024 @ 12:16pm
Suggestions Mega Thread
Please don't hesitate to share your thoughts on what could be added or improved to make Cozy Keep a better game!
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Showing 1-15 of 84 comments
lunamurphy Oct 24, 2024 @ 3:31pm 
It would be nice if branches respawned on the ground. It makes sense that branches would naturally fall from the trees over time.

I'm always short of wool and leather. It would be nice if there were slightly more sheep and deer on the map. (The number of cows, pigs, and chickens seems fine.) Maybe increase the existing herd of sheep by 1 or 2. Maybe add another spawn point for deer, perhaps near the campsite in the southwest corner, unless you have something else planned for that area.

(Kudos on the excellent improvements in customer behavior in your last update. I love that they now give me enough time to craft the items they requested. I also really like the new report we get after the shop closes. Keep up the great work!)
Valorie Oct 24, 2024 @ 4:47pm 
i'd like to see bins for salt and coal, and custies that want mass quantities of it
Nicholas  [developer] Oct 25, 2024 @ 6:20am 
Noted, thank you!
lunamurphy Oct 26, 2024 @ 4:47am 
Warning: huge list of every "I wish" thought I had over the last several play sessions.

For the farmland:

Sheep for more wool. Since sheep are grazing animals, it would be great if they spawned in the grassy area around the shop, but the item that caused them to spawn would have to be placed inside the farmland. Maybe a water trough?

Chickens for more eggs. The chickens could wander inside or outside the fenced area, but the item that spawns them would need to be inside the farmland. In this case, you could use the existing asset from Beatrice's farm, that low hutch with the three nests inside.

Cherry trees and apple trees (repeating my suggestion from my review thread). Maybe cherry and apple saplings could only be planted inside our farm tile, not all over the map, as a way of limiting the number we could place.


For the shop:

Let us paint the little white spaces around the gable windows on the roof.

When we change the color of the roof, could we have the option to change color of the shutters along with it?

Let us place other wall decorations on the snap points along the back wall. Presently, we can only put large paintings there.


For the cat:

Scratching post (just a rope-wrapped log on a plank).


General (and most highly desirable):

When we delete a built item, return some of the materials as salvage.

When we delete an item from our inventory, add to the trash bags that we fill for Goubie.
Nicholas  [developer] Oct 26, 2024 @ 11:19am 
Awesome suggestions! Thank you for taking the time to give feedback!
The Lapis Fox Oct 31, 2024 @ 1:09pm 
Leveling speed is a little slow. I've played 9 hours so far and I am stuck at level 5. I even have the +10% xp skill. Maybe add difficulty options and give people a choice on how fast leveling is.
Nicholas  [developer] Nov 1, 2024 @ 10:49am 
Originally posted by The Lapis Fox:
Leveling speed is a little slow. I've played 9 hours so far and I am stuck at level 5. I even have the +10% xp skill. Maybe add difficulty options and give people a choice on how fast leveling is.

I'll make sure to balance this for the next update! I'm planning to add difficulty options later but right now I'm trying to balance the current game mode as normal difficulty.
TheJaxmann Nov 2, 2024 @ 2:53pm 
Been absolutely trapped in this game in the best way, and thus far the only things I'm really hoping for are maybe a little more area on the map or additional spaces to travel to and conquer vis a vis sales? Some animal husbandry would be so good, maybe an additional pen to unlock adjacent to the farming area for keeping varying animals for produce/pelts. Some additional ways to customize/expand the shop would be 🤌 Maybe some fruit tree saplings you can plant in the farming plot for expanded recipe potential, and so purchasing from a merchant isn't the only way to obtain apples? So far though even at this stage I'm absolutely hooked and loving this project, thank you!
Nicholas  [developer] Nov 3, 2024 @ 9:27am 
Originally posted by TheJaxmann:
Been absolutely trapped in this game in the best way, and thus far the only things I'm really hoping for are maybe a little more area on the map or additional spaces to travel to and conquer vis a vis sales? Some animal husbandry would be so good, maybe an additional pen to unlock adjacent to the farming area for keeping varying animals for produce/pelts. Some additional ways to customize/expand the shop would be 🤌 Maybe some fruit tree saplings you can plant in the farming plot for expanded recipe potential, and so purchasing from a merchant isn't the only way to obtain apples? So far though even at this stage I'm absolutely hooked and loving this project, thank you!

Noted! Thank you for the feedback!
There are plans to expand (might be a complete makeover) for the map. I also have in mind bigger areas where you can travel with your goods (markets in a town/village). Fruit trees are on their way and will be implemented in the near future to complete the farming.
TheJaxmann Nov 3, 2024 @ 10:13am 
Originally posted by Nicholas:
Originally posted by TheJaxmann:
Been absolutely trapped in this game in the best way, and thus far the only things I'm really hoping for are maybe a little more area on the map or additional spaces to travel to and conquer vis a vis sales? Some animal husbandry would be so good, maybe an additional pen to unlock adjacent to the farming area for keeping varying animals for produce/pelts. Some additional ways to customize/expand the shop would be 🤌 Maybe some fruit tree saplings you can plant in the farming plot for expanded recipe potential, and so purchasing from a merchant isn't the only way to obtain apples? So far though even at this stage I'm absolutely hooked and loving this project, thank you!

Noted! Thank you for the feedback!
There are plans to expand (might be a complete makeover) for the map. I also have in mind bigger areas where you can travel with your goods (markets in a town/village). Fruit trees are on their way and will be implemented in the near future to complete the farming.


I'm so happy you're letting us take this journey with you, because this is a fantastic premise and I love the work you've done thus far, just want you to know that you are amazing, if that was lost in any of this!
Nicholas  [developer] Nov 3, 2024 @ 12:50pm 
Thank you <3
The Lapis Fox Nov 3, 2024 @ 9:35pm 
Here is another suggestion; let us build the cooking stations outside by the farm. Since we have chests there, it would be much more efficient to just store everything and cook at the farm.
TheJaxmann Nov 4, 2024 @ 4:20pm 
Originally posted by The Lapis Fox:
Here is another suggestion; let us build the cooking stations outside by the farm. Since we have chests there, it would be much more efficient to just store everything and cook at the farm.

I was thinking this as well, but mostly for the Apothecary Table and cooking station, as all animal and plant products come from outside, I'm pretty okay with keeping the smelter and crafting table downstairs for the most part
TheJaxmann Nov 4, 2024 @ 4:31pm 
Also, this is maybe me being a smidgen nitpicky, but maybe auto collect all animal products like you're able with cows, I understand it seems a little silly, but it's a bit tedious chasing wool balls down the hills trying to pick them up and sometimes eggs if the chickens positioned perfectly, lol 😆
Nicholas  [developer] Nov 5, 2024 @ 3:26am 
Originally posted by TheJaxmann:
Also, this is maybe me being a smidgen nitpicky, but maybe auto collect all animal products like you're able with cows, I understand it seems a little silly, but it's a bit tedious chasing wool balls down the hills trying to pick them up and sometimes eggs if the chickens positioned perfectly, lol 😆

Hah, you're right! Maybe it should be picked automatically if you have free space in the inventory and only drop if your inventory is full
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