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Blah blah blah.....
It's sold as a co-op game, that apparently, from all the reviews and posts I've read, doesn't actually work in co-op. Plus, I can only see posts from the devs from 2015.
Your logic is excuciatingly painful. It's like buying a car, but getting a three-wheeled motorcycle. But hey, if they sell enough units, maybe they'll turn it into a car!
This is what lawyers and bankruptcy court is all about.
Welcome to the real world, time=money. Most studios expect alpha to pay for further development, but if no one buys the alpha, guess what? No money to pay those devs. Also its not like it was a big expensive game like lets say xcom 2 that was broken on release and cost x5 more. And tbh why would you want to play this game multiplayer anyway it has no multiplayer mechanics. The truth is they tried to make a game they didn't have the budget for and their runway collapsed. It happens at least single player works i.e the core of the game.
if only things worked with this way , sadly as much as i dont support what devs did its only mature choice they could do
you dont know how bugfixing is time consuming and it actualy dont earns your revenue , all jokes aside i dont think you would be working a job where you would not be paid for months(especialy if project who earned your money just erned enough for you to sustain yourself and earn a bit) , big indie studios can get away with that as game sells well but usualy also case becouse publisher comes in and says "why are you fixing this , you should be making DLC's" thats why we get lots buggy AAA releses too
What developers did here is they will make second game in hopes to make enough money to able to fix isue with this game , and no , nom nom galaxy did not sell in lots quantities , if it was more popular it propobly would been fixed by now as devs have enough money to actualy live
its sad but thats how small indie dev studios are , lots of them not make enough money and you see games abandoned and never finished , some devs(very rare) actualy fix these bugs for free , some fix it later after making another game
at end of the day its a job , while im not happy coop is buggy i wont lash on them as its not entirely their foult
This is some garbage logic and a garbage attitude to have. Just stop kissing up to the devs.
The OP is absolutely right, stop making justifications here. Other Indie devs don't pull this kind of stunt, why should these guys be any different? Apparently they have enough time and money to make a whole other game. Oh but wait, maybe that game will have bugs too, but screw it, maybe they'll just make game #3 to fix those bugs?
This is a wretched way to develop games, and a fantastic way to lose good will with your customer base.
Guess what? Developing doesn't earn any revenue either, it's selling the game that earns a revenue. I don't know what you're yammering on about.
Take a good look as Spacebase DF-9, and that wasn't an Indie dev.
At least this game was finished, but what kind of pathetic devs won't go the extra mile to make it work? Yet, they're still selling it. Pretty much outright fraud.
To be honest I could fire off at least 10 alpha garbage "indie" games that made millions with crippling bugs that were never fixed (or even finished), this game on the other hand sold next to nothing and did fix the core of the game "single player".
Also, as far as I'm concerned, once you release on PS4, you're no longer "Indie".
Shame on you Pixeljunk! You used to be a cool company at first, now u are junk!