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Hey ```skunk3```,
We still want feedback on what you want to see in Worms W.M.D. Truthfully, the art style isn't something that will change based on feedback at this stage, as the whole game has been built around the visual style and the way maps work. I'm hoping that you like the style more when you see the game in the state it's in now. Fire off any suggestions for the game and feedback and i'll pass it on to the team
Honestly, I feel like I should prepare for this response more because I am sure that I will be leaving out numerous ideas, but here's just some of MANY ideas I've had:
MORE. What I mean by this is we aren't living in a disc-based age anymore, really. There's no need to skimp on content. I want to see more speech banks (every legacy one and plenty of new ones), I want to see many terrain styles (my main complaint about the newest incarnations is that terrain styles are so limited... Viking is my favorite but anyhow...),
I want to see more than 4 players max in a match. W:A has the bar set at 6 AND spectators. Why not 8? We're not talking about 3D models, and most people these days have at least somewhat decent internet, so why not? 4 is incredibly limiting.
Whenever games are hosted, I don't want to see "custom." I want to see the name of their scheme. In addition to that, I want to be able to view the settings, inventories, etc. I want to know exactly what I'm getting into before joining a host. I want to also be able to check this while in the host's lobby.
I want a far better ranking system than wins vs. losses. To be the "best" with these new ranking systems, all one has to do is merely play a lot and win more than they lose. It's no indication of player skill at all. I want to be able to view player stats at any point - in game, in lobbies, etc. I want to see a breakdown of everything in as much detail as possible. I like the stat tracker built into CW/Battlegrounds, so why can't we have something like that viewable by the public? Right click > view stats. There should be different KINDS of ranks, with different rewards. There should be monthly themed ranks with some sort of prizes like exclusive customization options, or a flaming power bar like from W:A. There should also be community ranks, where you can be voted on by your fellow players in fields like skill, sportsmanship, fun to play with, etc. I want to see as many types of accolades and stats as possible, and of course built-in 'cheating' detection so that spam accounts don't just upvote someone. Permaban them jerks too.
I think that nothing should be excluded from a newer Worms title. I want to see EVERY weapon and utility from the legacy games. More weapons = more options = more customization = more interest = more replay value = bigger and more loyal fan base. Yes, I wanna see cloned sheep, homing cluster bombs, scales of justice, nuke, MB bombs, etc... AND new stuff. MORE is the key. I want every thing from every game, and if there's overlap, the best incarnation of whatever weapon. Yes, we need teleports, teleswap, emergency teleport, etc... all of them. They all have a strategic place in the game.
I want complete customization of every aspect of the game, from map design (with a much better random map generator than what has been available in the newer games) to weapon strength, friction, gravity, etc. We need as much customization as possible. I cannot possibly stress this enough.
I think the idea of being able to add in NPC worms or worm teams is a great idea, with selectable difficulty levels, or even special NPC worms that have strange abilities.
Lots of different sudden death options. You can remove the 1 hp SD for all I care since that one is garbage. In addition to the typical ones like nuke, water rise, no water rise, etc.... I wanna see different stuff. Like what about a zombie mode where gravestones spawn NPC worms that will attack indiscriminately? What about earthquakes? What about random meteorites falling down with each turn, like a mini armageddon? Or you could have an immortal mode where the only way to kill a worm is to plop it. You get the idea. There needs to be MORE.
I also think that it's a shame that maps have been fairly narrow for quite a while. Why not widen them up a bit? Those 10 player battle royales will need big maps. :)
I DO NOT want to see dynamic water go away. It is a fantastic addition to the game and should stay. Forever. What I would like to see are other substances and environmental hazards though. For example, volcanoes... pockets of hard rock that endlessly spew out a slow stream of fire/napalm/whatever. It just keeps spreading and spreading until doused. On the opposide side of this, springs... same idea, only water. Also, I want to see different types of surfaces. I want slippery surfaces, sticky surfaces, bouncy surfaces, flammable objects and surfaces that quickly engulf in flames. I want to see different HP levels for different "materials." Some surfaces could be extremely brittle and shatter altogether, kinda like blowing up a physics object. I think that the further one goes underground, the more "strength" the terrain has in terms of how much it can destroy the terrain, or how effective burrowing tools are, like torches and drills. Also, there could be random rocks or pebbles thrown in here and there in the dirt that have MORE hp. The darksiding would get very complicated in a good way.
Ninja rope as close as possible to W:A is a must. This is why I feel the game must be a PC exclusive because there's no way you could rope in W:A with a controller... at least not with a MASTER level of skill.
Depending on the map "theme" id like to see different creatures in the water, swimming around... and if a worm plops I'd like to see a chance of it getting gulped up by a fish, turtle, bird, whatever.
Lots of NPC worm ideas to consider, from zombies to vampires, etc. Vampire Worm = drains HP every time they do a hit. So they do damage on top of damage and heal themselves. If at night they could even go invisible and it'd get really scary! There's loads of potential ideas.
Although I like the more realistic physics of the newer games, the only games rewarded learning the game really well because it was so pixel perfect. If you know exactly what you're doing in W:A, you can pull off amazing shots. I'm a pretty good shot maker in the newer games, but it just feels a lot more random/lucky when I bullseye someone. In W:A if you pull off a perfect shot it's most likely because you knew exactly what you were doing. I kinda like the way the older weapons behaved in certain ways. (Like the skunk, for instance... it makes total sense that the skunk's poison shouldnt be able to go through walls like it does in W:A, but it's actually better that way.)
The lightning strike should go back to healing worms when used, and resurrection. It shouldn't be able to be used as a weapon UNLESS a worm is standing in water.
I think that minor class tweaks for the worms is in order - most notably toning down the heavy worm grave explosion size and power. That is just ridiculous. I also think that scientists should not cure poison on themselves or friendly worms. The only thing that should remove poison is a HP crate or a lightning strike... or perhaps some other new weapon or utility.
Replay files should be saved automatically, just like in W:A.
The user map editor should be very feature rich and flexible, and allow for importing of various file types just like in W:A.
Different kinda of physics objects that are useful or dangerous that are unbreakable like some of the ones in the campaign mode of Battlegrounds/CW. Those are cool but in the multiplayer game all you get are the static ones that just blow up and release fire, poison, water, etc.
Materials that float on water, like sponge, cork, etc. Who wants to float off away from the island on a leaf, praying a fish doesnt eat me? I DO.
Mannable sentry guns. The worm inside can only exit or ENTER the guns once per turn, but while they are in the gun, the sentry gun gets slightly better reaction speed and range. The downside is that worm is a huge target AND a sitting duck.
Better default schemes all around, ESPECIALLY for anything ranked. The ranked "Pro" scheme in Battlegrounds/CW is a joke. Mobility items should be very limited for ranked matches, and they definitely shouldn't be loaded with super weapons or tons of "click and attack" strikes. Make players rely on strategy and shot making rather than using a bunch of jetpacks and teleport guns and ropes. The number of default schemes should be fairly vast, and there should be periodic voting of schemes and if a scheme wins, it gets added as an official default upon the next game patch/update. The most popular of W:A schemes should be obviously included, like golf, hysteria, kaos, mole shopper, darts, plinko, etc. RULES should be clearly annotated with each game hosted for each scheme. An explanation of the rules should be made clearly available to all so that people start following them again, because these new players think that every single game is a do what you want, free-for-all. THEY'RE NOT. They need to learn the wormy ways.
A WormNET style lobby system, in which most games are hosting in anythinggoes, and other tournaments or special events are held in separate lobbies. The lobbies themselves should be global, so you can see who all is on, you can PM them, and you can actually get to know each other. These newer games dont promote much bonding IMO, even with voice chat. (Which most people dont use)
Multiplayer bosses? I haven't given this a ton of thought but I think that it'd be cool to have bosses or scenarios that are designed for 1-X players that really test teamwork. Who wants to try to kill the necromancer with special powers who can raise NPC worms from the dirt? Sounds fun.
People should be able to see hosted games in the lobby even while they are in progress. They should also have the ability to spectate.
A "worm fusion" where you can combine 2 worms into 1, retaining the relative special abilities of each? It would be a tricky play but maybe combining that scout with that scientist is the smart play..? Just an idea.
Suicide bomber definitely needs to come back, but I kinda referenced that.
POISON NEEDS TO STACK, and AT DESCENDING LEVELS, not just top out with 1 level. Say poison 1 = 10 hp per turn. Poison 2 should be 10 + 5. Poison 3 should be 10 + 5 + 3. Poison 4 should be 10 + 5 + 3 + 2. Poison 5 and above should be 10 + 5 + 3 + 2 + 1 + X... poison could even inhibit movement speed and jumping ability depending upon level of poison.. just an idea.
The mega mortar should be considered a super weapon rather than a regular one.
Possible idea: make it so that if you press space at *just* the right time and you can block/minimize a small amount of damage? Rewarding for people who pay attention and have good timing.
Flames should last a bit longer IMO. They seem to disappear too quickly. They should be used for damage as well as trapping / inhibiting. They should also do double damage to vampire worm NPCs :E
Vertical map styles from Reloaded should be included, as well as the typical horizontals... but like I said... WIDER! TALLER! BIGGER ALL AROUND! RAM is cheap, yo.
User-created in-game music. Let wormy maestros make Wormy tracks and have them as a part of the game. Everything from laid back and atmospheric to weird techno to worm raps. :)
Of course, fully customizable speech banks that anyone can hear while playing online.
Wind that doesn't just go from left to right, but up and down as well. Think of Tiger Woods golf when you're making a shot. You gotta consider winds elevating your ball, making it go further, and also cross breezes so the left or right. This could either be a good or a bad thing. The good thing is that the GOOD players will develop greater skills, but I fear most people are just going to noob it up with straight, full-power zooks at nearly point-blank range because they're, well, noobs.
Clan Mode should take hints from WACL and feature different divisions for different schemes. Not just "pro" or "fort." That's dumb.
I won't list all of my weapon ideas or change proposals right now, but here's just a few: worm strike. You dump a random assortment of dead NPC worms onto an area and watch them blow up. Hopefully it's not a bunch of heavies on your head! Animal strike (skunk, mole, sheep, cow, buffalo, dead pigeon, flaming sheep, cloned sheep, etc... randomized, of course), invisibility should only last a limited number of rounds. Maybe 3 by default, but editable of course... an increase in number of ferrets, up to 5 just like the cow.
BEING ABLE TO BE IN THE SAME SPACE AS ANOTHER WORM AT THE SAME TIME! This is crucial. Just look to W:A gameplay to see why this is essential, and it sucks not including it.
Get rid of winged monkey glitch ofc. Worms should not be entombed by physics objects.
Different colors of (dynamic) water depending on the theme.
Some sort of freeze ray would be cool... no pun intended. Freeze a worm for a turn similar to a knockout, but can also freeze a body of water of any size aside from the main water at the bottom. Also lasts 1 round.
Anyway, I have so, so, so many more ideas... These are some of the ones that came readily to mind. If you want more clarification on any of these, just let me know.