ORDER 13

ORDER 13

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would love a DLC of non-horror version & more features
Love the concept but think it could use a bit more variations. the scary stuff is great! But as my play time gets longer my mood also gets affected by the dark and gloomy place, it just gets my mood down, personally I imagined it would be nice to have the option of turning the warehouse in to a simple cozy/comfy shipping order simulation.

Here are some idea I had while playing this game.

For non-horror version: Turn on all the lights, remove the blood and body parts form the scenes, and just play as a leisure warehouse search&packing game. ( I KNOW we have the 3 options of no monster no jump scare no cat health now, I meant the warehouse scenery).

develop themed DLCs. The warehouse expand its businesses by getting new product types like cosmetics, PC parts, Daily care products, toys, clothing/shoes, pet supplies, even IKEA, etc. Each theme can be a new floor plan of the warehouse, player can select which floor by elevator. Each DLC's floor plan varies, the shelves and isles change with each floor, keep the game experience dynamic.

Allow full customization for the cat, fat/skinny, fur color change ( like the sims where each fur pattern is a graphic layer, and a color wheel for the overall color. or like how they do in Monster Hunt).

Customization on company logo, tape, box and filler color/shape, for example: pink hearts filler for the cosmetic section, rainbow marine balls for toys. Customizable Office decor with free placement, warehouse decorations can change with the seasonal holiday theme. holiday lights on the shelves during season, obstacles and barricades in the warehouse changes to Christmas trees and pumpkins.

For the monster:

Add new monster kinds and new behaviors.

1. Ghosts/ Phantom, Sadako-style female spirit. make apparitions at mid-range silently staring at the player, player must find cover and hide quickly before she lunges.

2. The Alternates, humanoid form. Standing still, emitting distorted calls for help, player must make detour around them, getting too close then you will step into their trap and never be seen again.

3. The cursed entity. Incomprehensible shape, often looks like a dark shadow of pulsating tangled intestines, perched high on the shelf top, one or more eyeball scans the premises for any living being like a search light. Player must maintain eye contact until find a tall enough shelf to block it's line of sight before it locks onto you and drags you into the shadows from beneath, or crouch under the shelf like we always do and wait for it to disappear.

For non-horror enemies:

1, Scavengers. they are harmless, just don't open shelf door with them nearby, or they will chase you and snatch everything you have on you.

2. Inspector. Don't let them catch you running or crouching, or you will get fined by company regulation.

3. Forklift newbie. They are new, stilling learning on how to operate the machine, do not step into the way of path of the forklift, because the operator forgot which is the break and witch is the accelerate.



I really like this kind of search, pack and ship concept with a bit of heart racing horror/ thrill elements, it has potential, a lot of possibilities for feature development, both playbility and visual content-wise. Hope the devs could consider expand this game a bit more!