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Don't agree it needs more monsters.
Do agree it needs procedural progression.
Buying all the upgrades in 3-4 days, and winning in 5-10 is just embarrassing for a game.
Negative review time.
So, definitely needs a Hard mode. Literally just double the distance it can aggro for both hearing and sight and maybe a 50% boost in speed for the monster on all floors.
Monster on first floor needs double the view distance anyway.
Then Extra Hard mode for triple aggro distance and 100% speed boost.
Also an option to pick how many monsters, too.
Surely these would be easy ways to increase replayability.
Not gonna lie, regardless of how decent the current game is, if I was under 2 hours of play time I probably would have refunded. I ended up cooking dinner with the game open and hit 3 hours...
The HR area should have multiple rooms. Like a chessboard but only six or something rooms are open. Think The Cube. Every day the rooms change but only in a few configurations will it connect to a room with a computer that has the EXIT code.
You could also have the little jump scare things alert the monster to your current known location and it'll come running over.
Maybe make it so if you die, you only get one respawn for that Day and it increases the money you need to make for that Day by 50% or maybe that you need to buy an item called Cat's Lives +1 through +9, and it's little cat ornament that get's put on a shelf and every time you die one shatters.