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The game wants explosions to set off those wooden barriers. Although unfortunately because the explosions are absolutely massive, the mission is susceptible to RNG and I would suggest saving before triggering explosions to make sure not too many barriers end up falling at once.
Also (anti-)creeper passes solid terrain under certain conditions,
i understand the intention of explosions setting things on fire but i would like to be able to prevent it with bariers or something to have bigger freedom in mission aproach