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I appreciate the reply. I think the story line might be improved to help highlight the new behaviors, but I'll go back and re-read. I might've skimmed past it. The shock wave effect is a bit different, because (I *think*) in previous versions the missiles would just fully deplete the creeper in that spot + some splash damage in a certain radius outward. Now it's deplete + displace. That will take some getting used to. I'll watch for the gravity shifts and land pulses. I think that the left side of the vicious map probably does that as well.
It's a rare game where it helps to be methodical and more turtling in your mindset, even though some maps do have time pressures to rush to before you get room to breathe or rarely push you to the end.