Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Start at the top right corner of the map.
Place 8 Reactors and Digger.
Once you have dug up the three diamonds and opened the way to the AC Ore Emitter, dig up the Phantom Emitter.
While the Digger is working hard, place the Frigate between the upper left planet and the planet on the right. Then place a Nullifier to break the Phantom Emitter. Then there is no need to create a Coil Ship.
Place Ore Miner and start collecting AC Ore.
Create a small hall or shield a small space, place the Maker and Portal. When completed, seal with a shield if you create a hall. Set the Maker to DUMP and the Portal to IN.
Move APEX to the upper right corner of the right planet to create a defensive force; one DEFENDER, one GUNSHIP, and one CRYON would be fine. And place PORTAL with OUT setting.
The defense force should defeat the creeper and the ACs from the PORTAL should start to multiply in the BREEDER LAND.
Create the remaining combat units and nullifiers around the Frigate. Now we are ready for a counteroffensive.
The defense units and OUT Portal, excluding APEX, will proceed along the planet. The objective is to wrap the planet with AC.
Meanwhile, the central unit destroys the central Emitter. Once that is done, they will aim for the planet below (encompassed by Bleeder Land).
If the lower left Emitter is also destroyed as it is, all that remains is the Spawner.
This stage requires a fast attack. If you take it easy, you will be swept away by the tsunami of creepers!
I hope this is helpful.
Tried the most obvious start with the green mineral and then go for the planet below to reach the AC and use the AC ship on breeder... issue is just that the crepper already has taken the breeding land and pulses more creeper then i can produce with the AC and so loose this patch of breeder land.
With gunships at the location i can just hold the creeper back enough to not get all the breeder land land so that some AC is still pulsed but at some point all the other creeper from the other planets starts to spill over so that i reach a stalemate without any chance to move forward cus i can´t push the creeper back anymore like at the other maps.
Absolutely no idea why this map was made so hard as it seems to require surgeon precision actions and if you just miss one moment the whole mission can not be won anymore as the creeper just produces more and more all the time.
It´s one of those moment i wish that the maps with such difficult spikes would have some sort of "difficulty settings" or something...
Once your first anticreeper breeder is up and running, dig out all the earth on that asteroid. Build your reactors and build a portal inside the ore mine area, where all the AC will flow. Set this portal to In like the lady said, and build another portal to be Out. Use the Out portal to take out the central creeper emitter and then claim the rest of the map in whatever order you choose.