RAM: Random Access Mayhem

RAM: Random Access Mayhem

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Zozo12323 Aug 2, 2024 @ 9:37pm
Very fun, just needs some tweaks
I really like this game, and since you can't leave comments on demos, I will leave feedback here.

It's very fun and addicting, but also something I find very hard. Even on beginner mode, I only reached the boss once. But I still really enjoyed it. That being said, I did come across a few small issues in my time playing.

Deadlifts weren't very fun to play, specifically due to how hard juggling seemed to be. this might be a framerate issue, but Deadlifts kept misreading my juggle inputs as very short charged punches, causing juggles to end well before I intended.

Swapping is occasionally annoying, where enemies in the physical front get priority as opposed to the one closest to your mouse, meaning you can hover over one enemy but because you TECHNICALLY clicked on another, you'll switch to that one instead. This can force you into an enemy you were just inhabiting, giving you a 20% debuff to your point total for clicking the wrong subpixel, or even worse, swap you into an enemy right before they die, forcing you to spend global swap juice on a mistake you didn't make.

I feel like a few things should be made more apparent, like the shops BEING shops since you can just walk right past them, or in my case, walk up to them BEFORE the dialogue somehow and assume you can't interact with them. Additionally, I feel like it should be stated that Aphids cannot be damaged by fire, not just caused by Aphids, but also environmental hazards and upgraded Steeltoes. It's minor, but I feel like it's good to know that fire damage heats Aphids instead of damaging them.

I also had a few bugs in my time. Two specifically what I can recall and are major enough to mention. In one instance, a RAM stick seemingly disappeared after an explosion, meaning it either disappeared or blew up, the former being a bug and the latter being unexplained in the game. The other issue is that sometimes, out of literally nowhere, I would lose massive chunks of global swap juice without even swapping. I have no idea why, I'll just be playing the game and all of a sudden the margin of error drops 75%.
Last edited by Zozo12323; Aug 3, 2024 @ 10:26am
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Zozo12323 Aug 3, 2024 @ 10:30am 
Okay, I've played it some more today, and I somehow managed to get two Steeltoe movement speed upgrades back to back, then get it in the shop right after, and THEN get it from the shop's random Steeltoe upgrade 3 times in a row. That is DEFIANTLY not how RNG works, but I'm not questioning it because it made the game even funner somehow. Although, even with all the swapping mechanics, for the most part I'm just playing as a single Steeltoe that I occasionally heal using Fear and Indulgence.

Like, why play as a tank, a pyro, or a speedster when I'm faster than the speedster and have piercing projectiles that bounce off walls and automatically rapid-fire in a straight line? I get challenges can fix this by forcing you to swap more often, but that's a tradeoff between a balanced late-game and an unbalanced early-to-mid-game.
Last edited by Zozo12323; Aug 3, 2024 @ 10:40am
Zozo12323 Aug 3, 2024 @ 11:22am 
New bug found: I died as a Steeltoe, swapped into an Aphid, which then proceeded to die immediately and spawn a RAM stick that never landed.
Zixvir Oct 16, 2024 @ 6:59pm 
Originally posted by Zozo12323:
New bug found: I died as a Steeltoe, swapped into an Aphid, which then proceeded to die immediately and spawn a RAM stick that never landed.
so it blasted into space? they should make that a feature for if a RAM stick spawns but you don't have enough fitness score for it (and its also the last room so you can't get more)
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