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Do you like melee, ranged, magic, tanky, hybrid
single target dps, aoe, bit of both in between?
Utility or normal?
hardcore or softcore?
And as Siddha said, hardcore pretty means 1 life only, you die once that is it, you lose the character for good...it's fun though! :D
Would have commented earlier when i woke up but steam was having issues.
I would appreciate that if and when you get the chance Heinrich.
An elementalist Dragon mage.
Skills
Bargaining (unless you already have a shopper)
Elemental Magic Lore
Elemental Magic Focus
Combat Discipline
Ancient Magic
Armor Lore
Concentration
Dragon Magic Lore (for buff)
Mentalism Lore (for buff)
Constitution
Attributes
Intelligence and Willpower
http://steamcommunity.com/groups/Sacredplayersunited/discussions/1/846941710376977707/
If you must choose a "squishy" for your first character, you need lots, and lots, and lots of health potions. Heinrich's dragon mage build is a good one, but it assumes a lot of skill in Sacred combat for its survivability, especially in the lateness of its yellow defense skills.
We could go back and forth a bit about the order of skill selection, but that's kind of an advanced player thing. It's a really good dragon mage build, but a beginner might have some trouble with survivability early on.
If you don't want to have to either sit on the space bar to drink health potions every second, and to agonize over every single skill point decision, I recommend starting off with a tough character - the shadow warrior is the toughest and easiest, and the seraphim is second from there if you want more of a fighter-cleric feel than a straight fighter or fighter-mage feel.
Actually, if you do a shadow warrior as fighter-mage (Astral Lore concentration), you are going to wind up invulnerable, such that the game will become boring. Even a straight fighter shadow warrior comes close to boringly invulnerable in silver level.
So I guess it comes down to how much challenge you want while you're learning. Maybe one should start with a tough class and then start building a squishy once the game starts to seem too easy?
BTW - either the shadow warrior or the seraphim can be a magical ranged fighter. The seraphim actually gets a special "BFG" in her abilities that makes her look like she's holding a starship launcher, and it sounds like photon torpedoes when it goes off! And, almost any character can be a "chew-chew-chew" blaster fighter it they take tactics lore and ranged weapon skill.
Skill order comes down to preference as he said above, no questions asked there.
As for the Shadow warrior astral lord, i would say stay away from making shadow veil a buff because it will break the game and be boring since it was never nerfed lol...will get bored.
I took a pure melee shadow warrior into niob at 124 and he was fun but still posed a challenge for things, didn't really get bored myself but everybody is different, I know some people that constantly get bored after 35-60 levels and restart new characters...everybody is different i guess.
Above all i always plan my stuff out since i am experienced and try to do as little rerolling as possible, but when i first started out i rerolled a lot due to picking wrong skills or combat arts or attributes and restarted over and over tons of times lol..Now i don't have that problem.
Anything else we're here to help :)
does it just increase all spell type damage? , if an enemy doesnt have any resistance to a spell , will it still be more effective?
I did that and eventually found I lked the gameplay style of a Dragon Mage Mentalist using polearms.
Have not taken ancient magic so cant help you there Thomas.
Ancient Magic raises the damage of non-weapon based Combat Arts by a percentage. It starts around 5% and raises approximately 10-15% for every 10 skill points. At Mastery (Level 75) it adds a percentage which reduces immunities. The begins around 50% at Level 75 and increases by around 2% for every 10 skill points. Its theoretical maximum is around 75% which would require you to increase it beyond 200 points using equipment. For the High Elf it is quite good to have. For other classes, it may depend more on your build. For example, a melee Shadow Warrior will find it rather pointless.