Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Maybe you are right and the problem was the old mss32.dll. I played yesterday 1:15h and quit by myself, because a friend wanted to play diablo. Memory was at this time at (i think, didn't remember anymore^^) 1,36gb maybe a little above 1,4gb. On sunday, with old mss32.dll sacred 2 crashed after one hour.
Event log tells only Application Hang all the time "Sacred2.exe program, version 2.65.2.0 can not be run on Windows and was closed. Check the problem history in the Action Center control panel to search for information about the problem."
I disabled yesterday at last test physx. Sacred 2 starts with us of 950mb instead of 1,1gb. I think i turn physx off, that are 550mb before crash 150mb more ;)
I have done everything accurate with instructions, but the game still crushes and the amount of used memory is about 1100 mb. And the cause is not in the mss32.dll (I have 7.2e)
Does anyone have other ideas?
It's as if all they did was change the resolution numbers of the same exact image.
How can you be sure it is not the mss32.dll?
You need 7.2g instead of 7.2e!
So what I additionally did is deleting the files laptopgamingVista.dll und the XP one.
Also I use -skipopenal.
Since I did that I never had sacred2 stopped working again.
Yesterday I had the game freezing after approx 1hour.
But the ram usage was only 1.29Gb at this time.
I already saw higher numbers when the game was running.
But I observed that the game hits maximum allowed memory usage for sound memory and generic memory after half an hour.
Maybe one has to increase that a bit.
You can check the actual memory consumption by opening the ingame console und type mem mgr.
I actually play on win10 64bit.
With everything on high. Effekts middle und grass on max.
Physx and AA turned off. Weather on.
This give a pretty stable game.
Yesterday I encreased shadows to max as well as ground detail and I got a freeze after 1h.
With the above settings I already played 2h without crash.
Sorry for necro, but someone might stumble upon this in the future.
Yo this is the ♥♥♥♥. Done both of these including a lot of other jacked ♥♥♥♥ like running DXVK async branch v 1.10.3 because later version crash on windows. Basically DXVK makes Borderless Gaming less visually annoying. (There's weird scaling issues on just DX9, basically looks like screen tearing but actually every ~37pixels 1 line of horizontal pixels gets doubled when using borderless). Anyway, haven't crashed for quite a while now. Thank you so much!
Summary of what I did:
1. Community patch
2. Elite Textures Trimmed
3. Replace mss32.dll with v7.2g (google, \steamapps\common\Sacred 2 Gold\system\)
4. Add the customconfig
5. got DXVK async (github, use x32 d3d9.dll; \steamapps\common\Sacred 2 Gold\system\)
6. Set game to windowed and use Borderless Gaming
7. Also disable hardware cursor to fix cursor disaligment caused by Borderless scaling
8. Enjoy the game
For imo the best experience, also google camera angle config(just merge it in optionscustom) and get no fog mod.
Edit: Well, just got a crash randomly talking to a town NPC, it seems to be much more stable tho.