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Nope. I have some crashes once in a while, but not related to any kind of area, monstertypes, spells, combos or whatsoever.
"I have NOT activated all the packages included in the mod.
For example, the core module is not installed, but the alternative spells, challenge mode, free-for-all quests and superspawn are."
My wild guess is this: You have installed the ADDONS from the mod, but not the CORE of the mod, on which the addons are... added on.
If your changes to the Balance.txt aren't too extensive, I would advise to install the Core, then change the balance.txt back on what you want and start praying... I mean playing.
On a sidenote:
"In other words, more gold, better equipment, more XP etc.
In combination with the Challange Mod and SuperSpawn, this is just right. You still don't have a better chance of surviving, which is how it should be."
I think better equipment does provide a better chance at surviving. :P And ten times more XP? Aren't you at max level long before reaching last difficulty?
Nope. After 4 hours I am at level 65. You are way faster on max level, thats true. But it take a lot time anyway. After completing the champain you are on max level or close to it.
Surviving works on normal mobs. But not on bosses. They are still extremely OP :D
When I install the core, I can't change the balance.txt. Well I can, but nothing change than. Maybe I should give it a second try.
So yes, the core module isn't activated. Only the add ons.
Why do I get the core module AND the addons?
If it would be just the core module with all in it, it makes no sense to have the addons too.
So I can activate the core module, with all addons in it. Why do I have the addons than?
Do I have to activate the addons I want to have as well or does the core module have all the stuff without any activated addons?
The core of the mod:
"S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. Enemies are more challenging, quests are more rewarding, and items are more varied, unique, and useful."
You can have this with alternate spells or the original spells; with even stronger monsters or the "normal" strength of the core module; with more monsters from the super spawn or with the normal amount etc.
Not everyone wants a lot of much stronger monsters. In general, having the option is always better than having it forced upon you.
Not everyone wants a lot of much stronger monsters. In general, having the option is always better than having it forced upon you."
In this case I would'nt use the core module. So I would have what I want. The core module contains all the stuff. This is how I understood it.
Activating the core module would give me all at once.
Don't activate the core module and some addons instead of the core, I just get the addons.
I activated the core module after your first response. The game didn't crash for like 1 hour. So it seems that this helped with the T-energy area.
But on the other side it seems like the super spawn doesn't work anymore. I have the regular default spawnings.
Both, the core and the addon is activated. Do I have to deactivate the addon than?
"The core module contains all the stuff. This is how I understood it."
No. The core doesn't contain all addons. The core contains "bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes".
With the redesigned balance the enemies got a bit stronger, the Challange Mod makes them even more dangerous.
The core module is required. If you only install the optional modules, you will have crashes because the optional modules refer to script entries in the core that do not exist in the unmodded game.
>"I did not activate the core module because I had already adjusted the balance.txt"
If you want to edit your balance.txt file just make your changes to the file from the EE core and then enable the mod.
>"But on the other side it seems like the super spawn doesn't work anymore. I have the regular default spawnings."
You have to activate the optional modules after the core. The optional modules overwrite key files from the core.