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And I think you missed my point. With the right build you can easily overpower mobs and even bosses. Why do you pin advancement to an arbitrary level? It is not the point of Sacred 2 to outlevel mobs, it's about exploration in an open world, finding cool loot and optimize your character with it.
Imagine you are lvl 100 and 90% of the game world is populated with mobs that pose no more challenge and dont drop anything useful for you anymore. Would that be fun?
As it is, you can still have fun and get good loot in a lot of areas you visited before.
Also, as other players already mentioned, you are constantly advancing your character with gear and skills and thats your achievement, not necessarily the leveling.
At first sight, the fact that mobs are leveling with you might seem unpleasant, but its not so bad at all.
I think my favorite part is when I level up in the middle of a zone (or maybe on a zone border), where I'm too busy fighting to spend time distributing my new ability points, and as I work my way back to safety everything is spawning at my new level but I'm no more powerful than I was before. :}
Yeah, it's frustrating, but it's kinda how the world of Sacred works, so I go with it. It's not as annoying to me in this game as it it in other auto-leveling games, for some reason. But it's still annoying.
Auto-leveling does make it difficult to do concept builds--you always have to have a strong and balanced set of abilities, you can't just have fun and mess around. Unless you have time to grind until you hit the NPC level cap of each zone, I guess.
Its really a give and take.
This system has advantages but also disadvantages, in the end the question is if the glass is half full or half empty.
I dont think there is right or wrong here, its all a matter of taste and perception.
Thx for teaching me, and what does my character, and btw way she is overpowered atm, got to do with the leveling system of the game? Or even this thread?
The level system or rather the passive skills you select are the foundation of your build. The system is open and flexible enough to develop your character into a direction that allows you to play a single character class in different ways. Take the Seraphim for example. You can play the Seraphim as a pure close combat fighter, a spell caster, a ranged character or a mixture of those. You can do this by selecting a certain set of skills and put points into them.
However, if you managed to choose your skills poorly, in a random order and with no goal in mind you will eventually hit a brick wall, regardless how good your equipment is. Without constitution and armor lore for example no build really works in higher difficulties, because your health will be too low without the percentual boost constitution grands and your armor absorption and combat art regeneration times will lack without armor lore. Now if you want to play a close combat fighter you will need not only those two skills but also at least a third defense skill. You also want to put more points into constitution than lets say in a ranged build.
You are free to experiment with different builds and skill orders and see for yourself what works and what doesn't. Or you can look up a build on the internet that was tested and approved by its creator. Many build creators also explain why they choose certain skills over others or give room for variations. That is why I give the advice to read a build guide, not necessary to follow it word by word, but instead to understand the game and its mechanics.
On the other hand, if you make too many mistakes while building your character, at some point you will start having problems (talking about higher difficulty tiers here).
At this point you already have seen most of what the game has to offer (finished it on normal difficulty).
From now on you have the choice of quitting or starting to figure out how you can build your character better to deal with the challenges you have to face.
It all comes down to this in the end.
Perfect builds and min maxing are NOT necessary in this game even on higher difficulty tiers, so please dont worry about that.
There are several ways you can build your character to your liking and personal taste, and many of these ways will work, but that doesnt mean you can do whatever and still win....you still have to spend some effort to figure certain things out if you want to go in higher difficulty tiers.