Sacred 2 Gold

Sacred 2 Gold

Rhino Apr 19, 2020 @ 1:13pm
Wtf is this final boss ???
no, really, wtf.
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Showing 16-25 of 25 comments
Oakshield Apr 20, 2020 @ 10:39am 
To kill the final bosses - as there are 4, not just 1 - you need to keep a few things in mind:

1) They all have three kinds of damage;
- Physical damage; which is a lot, often up to 50% of the total damage they are able to do
- magical damage, which is about 15-20% and
- a different elemental damage, doing the rest in damage;

2) the elemental attack is similar to their resistance;
Which concludes to: don't use that kind of element on your weapons, even if it's your most powerful one.

3) Most monsters - those 4 guardians included - are vunerable to either Fire or Ice. Which means you can basically run the entire main campaign having weapons with those two elements socketed in it.

4) During your journey you find those nice orbs. Put them into the circle in your botem left corner, memorize which key activate which orb and use them accordingly.

5) There are spawnpoints for (random) temple guardians in that room. Destroy them before getting too close to the first guardian, as approaching it would activate it. When done right, you can destroy almost 75% of the spawnpoints before the guardian activates;

6) As soon as the guardian activates, retreat to the corridors. It won't be able to replenish its T-energy shield there, making it a lot easier to deal damage to and destroying it.
If needed, keep kiting it further down the coridor, as it will try to move back into the room.

7) When fighting it, keep in mind that when going into melee, you're also getting within the reach of that guardian. And it uses both melee as well as spells; so in a way ranged weapons are better.
Even without having modifiers for ranged weapons, with high enough Tactics Lore you'll be able to do a lot of damage.


Hope this helps next time you got an encounter with those bosses.

Thorin :)
Rhino Apr 20, 2020 @ 12:23pm 
Originally posted by Oakshield:
To kill the final bosses - as there are 4, not just 1 - you need to keep a few things in mind:

1) They all have three kinds of damage;
- Physical damage; which is a lot, often up to 50% of the total damage they are able to do
- magical damage, which is about 15-20% and
- a different elemental damage, doing the rest in damage;

2) the elemental attack is similar to their resistance;
Which concludes to: don't use that kind of element on your weapons, even if it's your most powerful one.

3) Most monsters - those 4 guardians included - are vunerable to either Fire or Ice. Which means you can basically run the entire main campaign having weapons with those two elements socketed in it.

4) During your journey you find those nice orbs. Put them into the circle in your botem left corner, memorize which key activate which orb and use them accordingly.

5) There are spawnpoints for (random) temple guardians in that room. Destroy them before getting too close to the first guardian, as approaching it would activate it. When done right, you can destroy almost 75% of the spawnpoints before the guardian activates;

6) As soon as the guardian activates, retreat to the corridors. It won't be able to replenish its T-energy shield there, making it a lot easier to deal damage to and destroying it.
If needed, keep kiting it further down the coridor, as it will try to move back into the room.

7) When fighting it, keep in mind that when going into melee, you're also getting within the reach of that guardian. And it uses both melee as well as spells; so in a way ranged weapons are better.
Even without having modifiers for ranged weapons, with high enough Tactics Lore you'll be able to do a lot of damage.


Hope this helps next time you got an encounter with those bosses.

Thorin :)
Yeah, I saw I could use fire on the last robot and I saw the different element they all were weak against. :)
Thank you for the tips anyway :)
I don't know if I will go all the way back to this boss again anytime soon.
shiny_dirk Apr 21, 2020 @ 9:09pm 
Originally posted by Rhino:
Originally posted by Roderick:
Damn, that is really sad... did something happened along the way? I really looked forward to this game and can't believe it... it somewhat looks promising if they would develop it more in terms of endgame.


Well, Sacred 2 is old, so the gameplay and mechanics are somewhat dusty. But I think the detailed grafics are nice... in terms of details (flowers/animals in nature, visibles on the armor, design of the cities, nonsense talking NPCs...) better than some new games even.
The CommunityPatch and Sacred 2 Enhanced Edition (www.darkmatters.org) are keeping the game alive like refining the skills and pumping up the monster numbers.

So if you like Hack&Slay you might give Sacred 2 a chance and try for the highest difficulty ... without dying. Don't know wether you noticed or not, but Sacred 2 has a survival bonus. You can find it by hoovering over your characters name in the inventory menu. The longer you play without dying, the higher it gets and it boosts your stats as well as the level of your enemies. You can get enemies 25+ levels above your own. Enemy level determines the XP you get and the quality of item drops. So it basicly gets harder but more rewarding the longer you don't die - until you die (which resets the survival bonus to 0).
And believe me... even if you don't play on hardcore mode... you almost have no intention of playing further once your char died and enemies going from chalanging an rewarding back to being training dummies which drop white crap. xD
Well I'm sad Sacred 3 doesn't like Sacred 2.

And no, I didn't notice but it makes sense, now. I didn't die until the last boss. Kind of hard to die until the last boss.



Promises is all that Wolcen is. Nothing more, sadly. :/

Sacred 1 and 2 were made by Ascaron before they shut down. Incredible love for detail, and in its original german voice acting very damn good, the versions i have here on steam now with only english voiceover and on s1, a bit of the old german less impressive ones, not amazing.

Sacred 3 was made by some abomination of a developer that i neither know the name of, nor care, all they did is use the name to add a ♥♥♥♥ game that hasn't got a 100th of what the 2 originals have. unfortunately. because back when 1+2 were fresh, we had a long lasting blast on them. real good games. wish they aged a little better.
Roderick Apr 21, 2020 @ 10:04pm 
Originally posted by shiny_dirk:
we had a long lasting blast on them. real good games. wish they aged a little better.
What bothers you? CommunityPatch + Sacred 2 Enhanced Edition (latest version isn't even some month old) are keeping the game somewhat fresh for me.
Last edited by Roderick; Apr 21, 2020 @ 10:04pm
Outsider Apr 22, 2020 @ 7:07am 
Long story short game is super easy up to niobium if your build is good.
If your builds sucks, bosses will kill you even on silver.
It's one of those old games, where you either spend tens of hours learning the game before properly starting it OR look up working builds beforehead.
Or you can download respeccing tool.
Roderick Apr 22, 2020 @ 7:21am 
Originally posted by Außenseiter:
Long story short game is super easy up to niobium if your build is good.
If your builds sucks, bosses will kill you even on silver.
It's one of those old games, where you either spend tens of hours learning the game before properly starting it OR look up working builds beforehead.
Or you can download respeccing tool.
Just a philosphical question... what differenciates it from newer games? I played Wolcen (shortly) and it is basicly the same. Look up a good build either by studying the skilltree (Gates of Fate) or take one from the internet and the games is pretty easy too. Likewise Grim Dawn, Diablo, Torchlight... basicly any Hack&Slay? (imho)
Outsider Apr 22, 2020 @ 7:26am 
Newer games usually give you the explicit ability to respec.
Grim Dawn, Torchligh 2, Path Of Exile even updated versions of Diablo 2 all give you respecs one way or the other.
I don't know if Wolcen has it though. I haven't bought it.
Rhino Apr 22, 2020 @ 7:28am 
Originally posted by Außenseiter:
Newer games usually give you the explicit ability to respec.
Grim Dawn, Torchligh 2, Path Of Exile even updated versions of Diablo 2 all give you respecs one way or the other.
I don't know if Wolcen has it though. I haven't bought it.
Wolcen gives you the possibility to respec absolutely everything, anytime, anywhere. That's one of their few advantages.
Roderick Apr 22, 2020 @ 8:27am 
Ahh... ok, that's a good point. ^^
shiny_dirk Apr 22, 2020 @ 10:57am 
sacred 1+2 have a couple un-intuitive mechanics that seem obvious but lead to fail for the most part.
the biggest one is reading in runes, i havent played s2 in a long time, but plan to in the closer future, and ill do the same i always did back in the day, read in one rune of the skills i use, and then get the other levels from gear. as that doesnt impact your cooldowns so heavily.
scaling will eventually kick in and make builds very playable.

also as aussenseiter mentioned, no respec. its easy to pick the wrong things, and put points into the wrong things, so the build ultimately fails later down the playthroughs

sacred 1 and 2 always involved a learning curve with failed characters, much like Path of Exile, as one example, until you figure out how to bring it together.

unlike PoE though, there is options to get blank character saves on the internet to spec them out at your convenience.
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Date Posted: Apr 19, 2020 @ 1:13pm
Posts: 25