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1) They all have three kinds of damage;
- Physical damage; which is a lot, often up to 50% of the total damage they are able to do
- magical damage, which is about 15-20% and
- a different elemental damage, doing the rest in damage;
2) the elemental attack is similar to their resistance;
Which concludes to: don't use that kind of element on your weapons, even if it's your most powerful one.
3) Most monsters - those 4 guardians included - are vunerable to either Fire or Ice. Which means you can basically run the entire main campaign having weapons with those two elements socketed in it.
4) During your journey you find those nice orbs. Put them into the circle in your botem left corner, memorize which key activate which orb and use them accordingly.
5) There are spawnpoints for (random) temple guardians in that room. Destroy them before getting too close to the first guardian, as approaching it would activate it. When done right, you can destroy almost 75% of the spawnpoints before the guardian activates;
6) As soon as the guardian activates, retreat to the corridors. It won't be able to replenish its T-energy shield there, making it a lot easier to deal damage to and destroying it.
If needed, keep kiting it further down the coridor, as it will try to move back into the room.
7) When fighting it, keep in mind that when going into melee, you're also getting within the reach of that guardian. And it uses both melee as well as spells; so in a way ranged weapons are better.
Even without having modifiers for ranged weapons, with high enough Tactics Lore you'll be able to do a lot of damage.
Hope this helps next time you got an encounter with those bosses.
Thorin :)
Thank you for the tips anyway :)
I don't know if I will go all the way back to this boss again anytime soon.
Sacred 1 and 2 were made by Ascaron before they shut down. Incredible love for detail, and in its original german voice acting very damn good, the versions i have here on steam now with only english voiceover and on s1, a bit of the old german less impressive ones, not amazing.
Sacred 3 was made by some abomination of a developer that i neither know the name of, nor care, all they did is use the name to add a ♥♥♥♥ game that hasn't got a 100th of what the 2 originals have. unfortunately. because back when 1+2 were fresh, we had a long lasting blast on them. real good games. wish they aged a little better.
If your builds sucks, bosses will kill you even on silver.
It's one of those old games, where you either spend tens of hours learning the game before properly starting it OR look up working builds beforehead.
Or you can download respeccing tool.
Grim Dawn, Torchligh 2, Path Of Exile even updated versions of Diablo 2 all give you respecs one way or the other.
I don't know if Wolcen has it though. I haven't bought it.
the biggest one is reading in runes, i havent played s2 in a long time, but plan to in the closer future, and ill do the same i always did back in the day, read in one rune of the skills i use, and then get the other levels from gear. as that doesnt impact your cooldowns so heavily.
scaling will eventually kick in and make builds very playable.
also as aussenseiter mentioned, no respec. its easy to pick the wrong things, and put points into the wrong things, so the build ultimately fails later down the playthroughs
sacred 1 and 2 always involved a learning curve with failed characters, much like Path of Exile, as one example, until you figure out how to bring it together.
unlike PoE though, there is options to get blank character saves on the internet to spec them out at your convenience.