Sacred 2 Gold

Sacred 2 Gold

Bobbers Oct 9, 2022 @ 3:07pm
Building a Temple Guardian for Solo
Hello, I'm a fan of the Shadow Warrior's straightforward and powerful playstyle but honestly, characterwise the Guardian is my favorite. However, I'm not really having as much of a good time due to feeling a fair bit weaker in general

Do you have builds, advice or guidelines for making the Temple Guardian the efficient murder machine the Creator designed them to be?
< >
Showing 1-7 of 7 comments
Roderick Oct 9, 2022 @ 10:14pm 
Maybe one of those helps?
http://www.sacredwiki.org/index.php/Sacred_2:Temple_Guardian_Guides

What makes you think the TG was designed to be an efficient murder machine?
Thus said, each class has its way through the monsterhordes of ancaria. ^^
Safarel Oct 12, 2022 @ 8:28am 
step on: pick "combat alert"

step two: as soon as possible climb to gold mod "permanent" - combat alert is transformed from a temporary into a permanent buff

step three: pump in combat alert 200 runes, that gives to you monsterious high increase flat damage and offensive ability

congrats, you won this game, in a consequence you could sculpt your temple guardian into melee or ranged combat, that is really don't matter
Roderick Oct 12, 2022 @ 9:15am 
Originally posted by Safarel:
step on: pick "combat alert"

step two: as soon as possible climb to gold mod "permanent" - combat alert is transformed from a temporary into a permanent buff

step three: pump in combat alert 200 runes, that gives to you monsterious high increase flat damage and offensive ability

congrats, you won this game, in a consequence you could sculpt your temple guardian into melee or ranged combat, that is really don't matter
Isn't the damage bonus a flat 25%, no matter how high your CA level is?
And if it should become a ranged unit, Combat Alert should have the bronce mod "Assault", or it won't get any increased attack value.
Last edited by Roderick; Oct 12, 2022 @ 9:16am
Safarel Oct 12, 2022 @ 10:12am 
Originally posted by Roderick:
Isn't the damage bonus a flat 25%, no matter how high your CA level is?
nope, i just now open my temple guard (144 level, niobium, if it's matter), and "combat alert" on level 121.1 (200 runes learned) gives to me

penalty to all skill time reduction +35%
8958 - 10900 to flat damage
+ 938,3% to offencive
+ 317.2% to defencive

without CA my OA is 1274 and with it's skyrocket to 13229

mods are Assault - Counter Atack - Permanent
Last edited by Safarel; Oct 12, 2022 @ 10:14am
Bobbers Oct 12, 2022 @ 2:12pm 
Originally posted by Safarel:
Originally posted by Roderick:
Isn't the damage bonus a flat 25%, no matter how high your CA level is?
nope, i just now open my temple guard (144 level, niobium, if it's matter), and "combat alert" on level 121.1 (200 runes learned) gives to me

penalty to all skill time reduction +35%
8958 - 10900 to flat damage
+ 938,3% to offencive
+ 317.2% to defencive

without CA my OA is 1274 and with it's skyrocket to 13229

mods are Assault - Counter Atack - Permanent

Melee is preferred, thank you that sounds pretty interesting, I'll work on it!
Ch0Fak Aug 16, 2023 @ 3:50pm 
WAIT... I did the combat alert to Permanent at 10 ruins and now it will not accept anymore...
Ch0Fak Sep 15, 2023 @ 12:17am 
..... on the plus side I have two swords with 5 sockets each... nothing stands in the way of Melee.... :)
< >
Showing 1-7 of 7 comments
Per page: 1530 50