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Imagine it like that: As you level up, the enemies are leveling up, too. At the start of the game they do a good amount of damage against you as you do a good amount against them. Now, the enemies are getting higher stats in ALL aspects, while you are leving armor lore to level 10 and than go to another skill. So a level 50 enemy will have their damage at level 50, but you still have armor lore at level 10.
That is what hurts your char. You might not notice it against low level creeps, just a bit against champions, but endbosses do have a LOT more stat points, and that kills you.
Keep in mind that their is a survival bonus in the game (played time without dying). The higher it gets, the higher the levels of the enemies. It is fully possible to fight against bosses 20+ level higher than you with the right skillset leveled correctly.
Strength: 185; Stamina: 141; Vitality: 176; Dexterity: 124; Intelligence: 120; Willpower: 141
Armor Lore: 26; Tactics Lore: 41; Hafted Weapons: 45; Astral Lord Focus: 25; Astral Lord Lore: 3; Concentration: 15.
Current goal is to level up a bit and pump everything into Armor Lore (and Vitality).
The skeletons are awesome at silver and somewhat usefull at gold, but (without enhanced edition mod) their resistances against elemental damage is basicly none existant. You may check them once in a while and compare to your stats (if you have taken the last mod to give em armor - otherwise they won't have any armor at all). I am afraid they neither block much at platin and niob difficulty nor will they do much.
I don't know many people who play that far, though. ^^