Sacred 2 Gold

Sacred 2 Gold

ZombieHunter Dec 30, 2018 @ 9:32pm
Unable to connect to network (64)
I get this error on every startup. Won't start a new single player game. Why is it trying to contact servers for a single player game?
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Showing 1-15 of 21 comments
Roderick Dec 30, 2018 @ 9:40pm 
The game sets up a server on your system and sets you as onliest player. That is how single player is handled. Many games who provides LAN do that because it doesn't make any different wether you play solo or in a party - the surrounding is the same.

If you get that message, check your firewall. It might be blocking the game from acting as server or doesn't allow you to connect to your own system.
Last edited by Roderick; Dec 30, 2018 @ 9:40pm
Vants Dec 30, 2018 @ 11:06pm 
I am having the same issue right now except it says Connection Lost (10), My firewall isn't blocking it. Anyone know how to get this game to work?
Last edited by Vants; Dec 30, 2018 @ 11:19pm
ZombieHunter Dec 31, 2018 @ 12:07am 
No the firewall allows everything for the game. Still same issue.
Roderick Dec 31, 2018 @ 12:08am 
You run Windows 10?
ZombieHunter Dec 31, 2018 @ 12:13am 
W7 64. And if it is setting up a LAN why wouldn't it allow that? LAN is usually trusted.
Last edited by ZombieHunter; Dec 31, 2018 @ 12:14am
Roderick Dec 31, 2018 @ 12:17am 
Just trying to get to the issue. But I am running Win 7 64 bit as well and don't have any problems.
I had that message ONCE... but just rebooted my system and have never seen it again... :/
ZombieHunter Dec 31, 2018 @ 12:23am 
Hmm. Maybe I need to restart Steam or something. I can get past the message on second try but then in full screen it just flickers and in windowed it just goes black with the main menu barely visible in the background.

I know I've played this b/c I had a character. I deleted them trying to fix this but I know I've played it on W7.
Roderick Dec 31, 2018 @ 12:27am 
Maybe try the community patch... I know it fixes some memory problems in game... don't know about that particular issue, though.
ZombieHunter Dec 31, 2018 @ 12:44am 
Firewall off. AV disabled. Same issue. Looking at wireshark to see if I can figure out if it is trying to send some data. If all else fails I'll disassemble the damn thing and put NOPs where this code is.
Roderick Dec 31, 2018 @ 12:56am 
Is Sacred2.exe running in administrator mode?
Last edited by Roderick; Dec 31, 2018 @ 12:56am
ZombieHunter Dec 31, 2018 @ 1:06am 
Yep. Admin for both executables. I removed the client and server from the firewall and allowed Windows to pop up saying it they needed access. Also turned off DEP for both just in case it was trying to decrypt to a memory buffer and then jump to the start of the buffer and execute which DEP blocks.

I've verified all the addresses outgoing and incoming in WireShark and none of them are from the game. So unless it is sending over loopback or localhost (127.0.0.1) it isn't sending anything. So no reason to fail.

I might try to actually setup a MP game and see what wireshark shows. When it tries to connect to some hardcoded IP address Wireshark will catch it. Then I can find that constant in the disassembly and find out where it is used and kill the offending section of code. Maybe. I hate pouring through assembly code to fix a game. And if the EXE is encrypted I won't be able to save anything to it.

Annoying. If I had the source code I could fix it in a snap.

My suspicion is that the game renderer is throwing an exception and somewhere in the code the path it takes says it is a network failure when in reality it has nothing to do with that. If you try catch around a huge chunk of code and then say all errors from said chunk are X this tends to happen. It is extremely annoying to fix these issues even when you have the source code.
Last edited by ZombieHunter; Dec 31, 2018 @ 1:11am
Roderick Dec 31, 2018 @ 1:10am 
That's a lot of dedication. :D
Well... "fix a game" might not hit it... since it is running for others well. And it was made for Windows XP. Can't imagine the amount of possible obstacles through that alone... ^^'
ZombieHunter Dec 31, 2018 @ 1:13am 
I'm on IPV6 but that should be handled way down inside of Windows so that can't be it. No clue why it is doing this.

I do have Tunngle so maybe I could setup a fake LAN game for single player to fool it into thinking it all works. Maybe the Tunngle adapter requiring highest priority is messing the game up. Who knows?

First time I get the error. Second time black screen in windowed mode and flickering in full screen.

EDIT:
Doesn't work at all. Disable PhysX and I get black screen, enable it and I get network error. Can't install legacy PhysX b/c newer installed. I suspect around July 2018 Nvidia deprecated legacy PhysX which is why I can't get it to work.
Last edited by ZombieHunter; Dec 31, 2018 @ 11:03am
Vants Dec 31, 2018 @ 1:04pm 
Though I am not tech savy, If you need some comparison or solutions with process of elimination help. Just ask; since I have similar issues with connection error (10).

For legacy physX, I have also tried installing via executable and replace and renaming the redlist phyx with the legacy version to hopefully trick the game (lol). None of which made any difference. Since you are able to provok a different reaction with the black screen zombiehunter would it work if you replace the redlist phyx like i did? ( I've not a clue )
Last edited by Vants; Dec 31, 2018 @ 1:08pm
ZombieHunter Dec 31, 2018 @ 1:08pm 
I uninstalled it. It is a PhysX issue and even when I get around the connection error it goes to a black screen.
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Date Posted: Dec 30, 2018 @ 9:32pm
Posts: 21