The Killing Antidote

The Killing Antidote

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Chapter 2 Section 1 Glass
I've been scratching my head trying to figure out how to break these glass windows, until I accidentally discovered that the Oxygen tanks on the biohazard suit zombies cracks them, which allows you to melee the glass open.

That said, explosive arrows, grenades, and mines all don't work.

The only solution I've found for the two windows where an orange zombie ins't already right next to the glass is shooting orange zombies in the leg enough that they die, so I can drag their corpse to the glass and shoot the tank there.... Assuming I don't get unlucky and they pull an animation which swings their tank in the way of the bullets, in which case, I don't have a body to break that window, which sucks.

This is.... annoyingly tedious. Please allow other explosives to break the glass.
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Showing 1-15 of 21 comments
This is the gimmick of chapter 2. The panels are reinforced glass, makes sense story-wise to need condensed explosions to break them.
Originally posted by Mortierbacon:
This is the gimmick of chapter 2. The panels are reinforced glass, makes sense story-wise to need condensed explosions to break them.
I repeat, it is annoyingly tedious.
Just because something may be realistic (or not in this case) doesn't mean it's fun.
Even The Gabe says so.
https://www.youtube.com/watch?v=TbZ3HzvFEto&t=942s
Last edited by MeanderingBeing; Feb 23 @ 3:45am
I just lure the hazard suit zombie to the glass and blow him up.
Originally posted by MeanderingBeing:
Originally posted by Mortierbacon:
This is the gimmick of chapter 2. The panels are reinforced glass, makes sense story-wise to need condensed explosions to break them.
I repeat, it is annoyingly tedious.
Your opinion. Something annoying to you might not be to others. At the end of the day, the devs decide what goes in their game.
bypasser Feb 23 @ 5:20am 
Originally posted by MeanderingBeing:
shooting orange zombies in the leg enough that they die, so I can drag their corpse to the glass and shoot the tank there
You are inventing your problems yourself ;) Normally you just lure those to the glass (if initially facing away from you, you can attract them with the flashlight), shoot in the leg and then either ignite the tank and run or shoot it twice for one to go off if far enough already. They even don't have to be that close to the glass to crack it.
Best method I've found, let the zombie chase you to the glass, shoot in the leg to stun it, shoot tank. After a leg shot they kneel for so long that even with just one hit on the tank they will still be right where you left them before exploding, double tap if you're impatient.
Mandz Feb 23 @ 6:01am 
There's also a safer but waay slower method: kill it without hitting the gas tank.
Once it's dead, you pull the corpse towards the glass then detonate it.
Use the knife and melee kill the first two. You can use one tank to crack the glass in that corridor. Then you can drag the other to the small room at the start of the level, this will let you get the clothing item in there.
bypasser Feb 23 @ 1:18pm 
Again. (AKA "A brief guide into all the glass destruction present in the current version"). Immediately shoot the first zombie in the knee, then once or twice in the tank, as the result two glass shields done. The second one faces away from you, so shine the flashlight at him and backtrack to the last intact glass in this area (slowly, and making sure he follows you) - once there, same deal as with the first one. For the glass before the large main lab door, lure a zombie from around the saferoom (he is either there, or spawns when you walk further down the corridor, or may be present in one of the initially-unlocked rooms) standing at the corner furthest from the center of the large hall at the end. Once he gets closer to you, run to the middle of the hall and shoot him from there. And - one final glass is left. If no zombies are left at this point, get the keycard that spawns a rather large wave that will contain a few of them. This glass can be ignored should a normal zombie break the door with his melee attack, while the wending machine behind it is only needed for the Christmas and the Lace sets.
Originally posted by bypasser:
Originally posted by MeanderingBeing:
shooting orange zombies in the leg enough that they die, so I can drag their corpse to the glass and shoot the tank there
You are inventing your problems yourself ;) Normally you just lure those to the glass (if initially facing away from you, you can attract them with the flashlight), shoot in the leg and then either ignite the tank and run or shoot it twice for one to go off if far enough already. They even don't have to be that close to the glass to crack it.

The first two zombies won't path to the first room with the clothing box, but thanks
Originally posted by DRAGONSWORD:
Use the knife and melee kill the first two. You can use one tank to crack the glass in that corridor. Then you can drag the other to the small room at the start of the level, this will let you get the clothing item in there.

Thank you for repeating exactly what I said in my op
Originally posted by Squall:
Originally posted by MeanderingBeing:
I repeat, it is annoyingly tedious.
That's a new mechanic and most of us like it. Making glass breakable by explosives will remove purpose of this type of enemies.

Those enemies provide a mobile horde clear trap/bomb at the cost of forcing players to be careful with their aim and makes melee combat more dangerous. Mechanically they already have a great purpose.

You can't change my mind that dragging a corpse with a tank of compressed oxygen, which should conflagrate instead of actually explode, isn't a fun gameplay loop. I'm willing to forgive the explosive part because in the combat loop it provides a fun mechanic, but being the only way to crack glass when we have 3 other high explosives available to us is just dumb.

And look at that, I responded without insulting you back. Miraculous.
Last edited by MeanderingBeing; Feb 23 @ 4:51pm
Originally posted by MeanderingBeing:
The first two zombies won't path to the first room with the clothing box, but thanks

I've never had any issue making any of the canister zombies follow me, they pursue quite well, sometimes they get caught up attacking the large glass window that you break with the static canister, but if they do get stuck it's only temporary until they break it and then carry on chasing.
Last edited by Seishisha; Feb 23 @ 5:21pm
Zerodyme Feb 23 @ 7:17pm 
Using the Canister Zombie should reward you by letting you keep your own grenade for later.
Quick Thinking + Opportunist Gameplay = More Ressources
But i still think the regular grenades or Mines should blow them up equally.

When i first played the section i shot the first zombie in the back but he stumbled forward before exploding and didn't damage the glass, I then used a grenade and it didn't break. I assumed they were reinforced and I couldn't break any of them.

Good gaming logic would allow the player to use any explosives. Added challenge on harder difficulty could give no grenade to the player and force him to use the zombie by lack of ressource.
This is 90's point and click logic of "a rope isn't a cable" therefor it is as bad as using a baseball bat instead of a helicopter...
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Date Posted: Feb 23 @ 1:45am
Posts: 21