The Killing Antidote

The Killing Antidote

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Hopes for R&D Center
I'd like to see the weapon and character enhancements that are in the challenge maps become unlockables with in the R&D campaign. Possibly just for sale in vending machines. Maybe the character stat boosts be attached to a piece of clothing or accessory. Like a sports bra that increases max stamina. It's effect could diminish as it gets damaged, and you'll need the repair kits to keep it functional. As for guns, just extended clips and stuff. Like in Resident Evil 4, where each gun has two or three enhancements.

I had one more idea. Having the breast slider effect endurance and maximum health. The higher the slider the lower the stamina and the higher the max health, but the lower the slider the higher the Stamina and the lower the max health. I've never seen a game that accounts for the player character customization. I think it'd be cool.
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Showing 1-14 of 14 comments
interesting ideas.:steamthumbsup:
I don't like any of these ideas, they'd out right ruin the game for me. Please never consider attaching stat boosts to anything cosmetic please, developer.
Denys Jan 20 @ 1:50am 
yeah but I don't feel like we are underpowered in the game. If you become too strong then the game is supper easy. Perhaps if you get dynamic enemy spawns around the map that could make the whole thing worth it.
Originally posted by Denys:
yeah but I don't feel like we are underpowered in the game. If you become too strong then the game is supper easy. Perhaps if you get dynamic enemy spawns around the map that could make the whole thing worth it.
Extreme difficulty has dynamic/random/infinite spawns.
There is a reason why most games nowadays do not attach any form of stat boosting to cosmetics.

That being complaints of Pay 2 Win, FOMO and timed exclusives.

I know that those would not be an issue in a single player offline game, but the mentality is still there.

Also, if they did attach stats to cosmetics, everyone would end up making the same character. And while most will not see anyone elses, they will know.
Originally posted by Carnack Ketral:
There is a reason why most games nowadays do not attach any form of stat boosting to cosmetics.

That being complaints of Pay 2 Win, FOMO and timed exclusives.

I know that those would not be an issue in a single player offline game, but the mentality is still there.

Also, if they did attach stats to cosmetics, everyone would end up making the same character. And while most will not see anyone elses, they will know.
No, everything you said has nothing to do with it.
It's because if you are only wearing pieces of specific clothing, you'll end up with a frankensteined clothing set that doesn't match at all, because you're only putting on pieces with the stats you want/like. It's like playing an old RPG from 2000, wearing armor with the stat bonuses you want, and every single pieces is from a different, mismatching set and color.
Originally posted by DragynDance:
Originally posted by Carnack Ketral:
There is a reason why most games nowadays do not attach any form of stat boosting to cosmetics.

That being complaints of Pay 2 Win, FOMO and timed exclusives.

I know that those would not be an issue in a single player offline game, but the mentality is still there.

Also, if they did attach stats to cosmetics, everyone would end up making the same character. And while most will not see anyone elses, they will know.
No, everything you said has nothing to do with it.
It's because if you are only wearing pieces of specific clothing, you'll end up with a frankensteined clothing set that doesn't match at all, because you're only putting on pieces with the stats you want/like. It's like playing an old RPG from 2000, wearing armor with the stat bonuses you want, and every single pieces is from a different, mismatching set and color.

I like my choices to have consequences. I'll wear the tube top even if I take a stat reduction. Folks who Frankenstein outfits together because they are more concerned with gaming the system...well, that's a them problem.
Originally posted by tonicmole:
Originally posted by DragynDance:
No, everything you said has nothing to do with it.
It's because if you are only wearing pieces of specific clothing, you'll end up with a frankensteined clothing set that doesn't match at all, because you're only putting on pieces with the stats you want/like. It's like playing an old RPG from 2000, wearing armor with the stat bonuses you want, and every single pieces is from a different, mismatching set and color.

I like my choices to have consequences. I'll wear the tube top even if I take a stat reduction. Folks who Frankenstein outfits together because they are more concerned with gaming the system...well, that's a them problem.
Then why even suggest the devs to waste time and resources adding a feature you'll just ignore anyway?
Originally posted by Carnack Ketral:
There is a reason why most games nowadays do not attach any form of stat boosting to cosmetics.

That being complaints of Pay 2 Win, FOMO and timed exclusives.

I know that those would not be an issue in a single player offline game, but the mentality is still there.

Also, if they did attach stats to cosmetics, everyone would end up making the same character. And while most will not see anyone elses, they will know.
It would ruin the immersion for me - having to wear a bunny suit for that stat boost. Stuff like that is good as an option, but we should be able to wear whatever fits the tone we want. I want it to be serious. I can't feel scared with the ludo-narrative dissonance presented by Jodi needing to wear high heels and a pink bunny suit to somehow become better at surviving a zombie outbreak. Makes it feel like Dead Rising 4 with the goofy selfies with zombies and so fourth. That should be optional and not impact the difficulty.
ryu600RR Jan 21 @ 2:43pm 
urrghh....i wouldn't want stats compiling work / level up rpg elements in a survival horror game
putting science to horror takes away the mystery and thrill
Originally posted by tonicmole:
Originally posted by DragynDance:
No, everything you said has nothing to do with it.
It's because if you are only wearing pieces of specific clothing, you'll end up with a frankensteined clothing set that doesn't match at all, because you're only putting on pieces with the stats you want/like. It's like playing an old RPG from 2000, wearing armor with the stat bonuses you want, and every single pieces is from a different, mismatching set and color.

I like my choices to have consequences. I'll wear the tube top even if I take a stat reduction. Folks who Frankenstein outfits together because they are more concerned with gaming the system...well, that's a them problem.
A selling point for the game is it's a dress up genre game. Stats on clothes would render it no longer a dress up game. It would be like making wings impact downforce in need for speed games. Makes sense in Forza, not so much Need For Speed. May the protagonist wear whatever the player wants and use head-canon to justify it. If you want a stamina reduction, just stop running early, or ask for more custom difficulty options enabling the manual setting of stats.
Deamo Jan 21 @ 4:14pm 
Originally posted by DragynDance:
I don't like any of these ideas, they'd out right ruin the game for me. Please never consider attaching stat boosts to anything cosmetic please, developer.

I second this seriously keep stat boosts and buffs away from clothing and cosmetics items. If anything spread the gun Acquirement out more add weapon upgrade crafting like they do in the Resident Evil games.
Maybe add an armor mechanic that can be refilled with bulletproof vests.
Eg: Health packs for health, bulletproof vest for armor and energy drinks for stamina ect.
If I remember correctly, they have stated on their road map that they intend to add an upgrade system to the campaign, so they do plan on doing something with upgrading your character in some way.

I always thought it would be using the crystals you get from the stronger zombies (like in the R&D mode). It would be a choice, spend the crystal to upgrade your character or sell it to make money for items. As it is right now, you can easily grind out the game to have crazy amounts of supplies in the hyper storage, thereby negating the need for more money.

However, in future iterations of the game, especially with new players and potential speed runners, it would actually be a legitimate choice to choose between upgrades and money.

Also, if it was like this, the developers could add two different endings. The bad/zombie ending where you if you upgrade past a certain point you become a powerful zombie that goes on to infect the world. Or, the good/human ending where you didn't upgrade (or only minimally upgraded) and you defeat the bad guys and get the cure, etc.
ryu600RR Jan 21 @ 7:51pm 
where can i see this roadmap ?
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Date Posted: Jan 19 @ 10:18am
Posts: 14