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That being complaints of Pay 2 Win, FOMO and timed exclusives.
I know that those would not be an issue in a single player offline game, but the mentality is still there.
Also, if they did attach stats to cosmetics, everyone would end up making the same character. And while most will not see anyone elses, they will know.
It's because if you are only wearing pieces of specific clothing, you'll end up with a frankensteined clothing set that doesn't match at all, because you're only putting on pieces with the stats you want/like. It's like playing an old RPG from 2000, wearing armor with the stat bonuses you want, and every single pieces is from a different, mismatching set and color.
I like my choices to have consequences. I'll wear the tube top even if I take a stat reduction. Folks who Frankenstein outfits together because they are more concerned with gaming the system...well, that's a them problem.
putting science to horror takes away the mystery and thrill
I second this seriously keep stat boosts and buffs away from clothing and cosmetics items. If anything spread the gun Acquirement out more add weapon upgrade crafting like they do in the Resident Evil games.
Maybe add an armor mechanic that can be refilled with bulletproof vests.
Eg: Health packs for health, bulletproof vest for armor and energy drinks for stamina ect.
I always thought it would be using the crystals you get from the stronger zombies (like in the R&D mode). It would be a choice, spend the crystal to upgrade your character or sell it to make money for items. As it is right now, you can easily grind out the game to have crazy amounts of supplies in the hyper storage, thereby negating the need for more money.
However, in future iterations of the game, especially with new players and potential speed runners, it would actually be a legitimate choice to choose between upgrades and money.
Also, if it was like this, the developers could add two different endings. The bad/zombie ending where you if you upgrade past a certain point you become a powerful zombie that goes on to infect the world. Or, the good/human ending where you didn't upgrade (or only minimally upgraded) and you defeat the bad guys and get the cure, etc.