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Remember to double tap on downed zombies either by blowing off their head, looking down with an ax/knife and meleeing the head or stomping on the head. Other then blowing off their head, the amount of time you have to melee and or stomp them differ depending on the difficulty.
Some tips:
1. Aim for the head with your melee weapon. They will stagger, this is your chance to run up and do a "execution" on them(The zombie will rise up again unless you do what I said above). The "execution" button is the melee heavy attack.
1.1: Head shot to trigger a stagger, followed up by closing the distance, swapping to a melee weapon and do the "execution" is something else to keep in mind.
2. Don't be afraid to throw your melee weapon at a zombie. Early on, throwing your ax at a zombie head then running up to do a "execution" on them with a knife is a safe option. Unless you miss the throw.
3. Crouching helps reduce the recoil of your shots and improve your accurecy. You are immobile while aiming when crouching but you can still dodge roll in any direction.
4. Spitting zombie track where you are heading when they spit out their projectile. If you see they are about to spit, turn to move to a different direction where you were heading.
Like if they notice you are only strafing to the right, they will spit a little ahead of where they think you will be at and most of the time, you will get hit. You can also shoot down the spit projectile.
General zombies: not too hard if you can hit a human sized target at 5m. Probably die a few times when there's larger amounts of zombies. On normal at least, by the time its a matter of numbers, you seem to be well equipped for weapons and ammunition, so not to risky if you save whenever finding a save point.
Special zombies: a pain because you basically have to die until you figure out how to counter them, and if you just use the zombie smasher then you won't figure them out. I so could've saved a few of those if I knew _how_ to deal with the crying chick or had messed around with the challenge mode where it's easy to practice / problem solve how. While Mr. Claw Arms with the instanto-kill dash often makes me shout bull**** by comparison.
The big monster that chases you and the landmine between escaping and getting the bow? That on the other hand felt more sadistic. Especially given the blast radius of the landmine. Other than that, things didn't feel too unreasonable _most_ of the time.
So most of the time, it's not unreasonably hard on normal but when it isn't, then it's gonna be a right pain. The core game play on the other hand worked pretty well IMHO. At first it was a bit challenging, but really it was harder to figure out where I should go than dealing with the zombies.
The second run was much better but I still had to use the zombie smasher on the weepers and predators. I tried killing them normally, but when the weeper took a shotgun blast to the face and kept coming, I gave up on it.
On the first encounter, I simply ran across the floor and stood on the counter/box/whatever next to the open air vent in the room down the hall from the safe room. She literally disappeared, and I was like, "Yay!" since I was getting one hit killed and unable to even tell if she was taking damage with the resources I had on hand to fight. It was like she de-spawned after breaking contact long enough.
Curious, if you _kill_ the first reaper, does one still appear upstairs on the round-about trip to turn on the showers? After the smashy, smashy I stuck my head in and got quite a surprise :D.
She also screams, therefore some healing items are needed, too.