The Killing Antidote

The Killing Antidote

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leandrinho10 Dec 27, 2024 @ 7:57pm
about the game's difficulty level
I'm playing the game on normal level but I feel like I'm playing on hard, because the character takes damage very easily and I've lost count of how many times I've died in the game. Not even in the most famous games like Resident Evil has this happened to me. I've already advanced a lot in the game but it's still frustrating because of this. I think they could adjust the difficulty level in future updates. This game looks like a horror soul like
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Showing 1-10 of 10 comments
Just Life Dec 27, 2024 @ 9:04pm 
Take it slow if this is your first run. You take damage if you are careless. Normal zombies are slow, runner zombie have low amount of hp, and the jumper can be dodged.

Remember to double tap on downed zombies either by blowing off their head, looking down with an ax/knife and meleeing the head or stomping on the head. Other then blowing off their head, the amount of time you have to melee and or stomp them differ depending on the difficulty.

Some tips:
1. Aim for the head with your melee weapon. They will stagger, this is your chance to run up and do a "execution" on them(The zombie will rise up again unless you do what I said above). The "execution" button is the melee heavy attack.
1.1: Head shot to trigger a stagger, followed up by closing the distance, swapping to a melee weapon and do the "execution" is something else to keep in mind.

2. Don't be afraid to throw your melee weapon at a zombie. Early on, throwing your ax at a zombie head then running up to do a "execution" on them with a knife is a safe option. Unless you miss the throw.

3. Crouching helps reduce the recoil of your shots and improve your accurecy. You are immobile while aiming when crouching but you can still dodge roll in any direction.

4. Spitting zombie track where you are heading when they spit out their projectile. If you see they are about to spit, turn to move to a different direction where you were heading.

Like if they notice you are only strafing to the right, they will spit a little ahead of where they think you will be at and most of the time, you will get hit. You can also shoot down the spit projectile.
Kathleen Noir Dec 27, 2024 @ 9:26pm 
It's dark souls with guns. It's not meant to be easy unless you play on easy
AuspiciousBean Dec 27, 2024 @ 10:40pm 
I found the difficulty refreshing. That's the main draw for me. Otherwise I could just play a RE game lol
Mortal_Kasi Dec 28, 2024 @ 5:17pm 
I think the normal Zombies are not a real problem, the bosses however can be annoying sometimes even on normal. But that is okay, so it is a bit challanging.
tonicmole Dec 29, 2024 @ 7:09am 
I really felt Normal difficulty to be fairly balanced. Similar to the difficulty of Resident Evil 3 remake on Normal. However, you might want to adjust aim assist. That can help a lot.
Spidey01 Dec 29, 2024 @ 1:10pm 
I mostly think of it as a fairly slanted difficulty curve for 'normal'. One that ranges between okay for such a game and then leaps towards seriously what is this crap, lol.

General zombies: not too hard if you can hit a human sized target at 5m. Probably die a few times when there's larger amounts of zombies. On normal at least, by the time its a matter of numbers, you seem to be well equipped for weapons and ammunition, so not to risky if you save whenever finding a save point.

Special zombies: a pain because you basically have to die until you figure out how to counter them, and if you just use the zombie smasher then you won't figure them out. I so could've saved a few of those if I knew _how_ to deal with the crying chick or had messed around with the challenge mode where it's easy to practice / problem solve how. While Mr. Claw Arms with the instanto-kill dash often makes me shout bull**** by comparison.

The big monster that chases you and the landmine between escaping and getting the bow? That on the other hand felt more sadistic. Especially given the blast radius of the landmine. Other than that, things didn't feel too unreasonable _most_ of the time.

So most of the time, it's not unreasonably hard on normal but when it isn't, then it's gonna be a right pain. The core game play on the other hand worked pretty well IMHO. At first it was a bit challenging, but really it was harder to figure out where I should go than dealing with the zombies.
Ziggyshack Dec 29, 2024 @ 7:26pm 
I've done two normal runs so far, the beginning of first run being hard due to lack of resources (I missed the shotgun and SMG and kept running out of pistol/revolver ammo). The first weeper I got lucky because she got stuck on the stair railing between floors allowing me to melee kill her. This was after multiple attempts to grenade her first, but she kept tanking them. I didn't have a knife available for the first predator fight so that required a zombie smasher. Fleeing from the shower boss was only difficult because the MC kept running out of stamina at the worst moments. Luckily the power room wave defense I was able to do the first time.

The second run was much better but I still had to use the zombie smasher on the weepers and predators. I tried killing them normally, but when the weeper took a shotgun blast to the face and kept coming, I gave up on it.
Just Life Dec 29, 2024 @ 7:56pm 
Originally posted by Ziggyshack:
The second run was much better but I still had to use the zombie smasher on the weepers and predators. I tried killing them normally, but when the weeper took a shotgun blast to the face and kept coming, I gave up on it.
For the weeper, dodge when she swings at you followed up with a shotgun to the face. That will stun/push her back. Repeat as many times as it take to kill her.
Originally posted by Ziggyshack:
The first weeper I got lucky because she got stuck on the stair railing between floors allowing me to melee kill her. This was after multiple attempts to grenade her first, but she kept tanking them.

On the first encounter, I simply ran across the floor and stood on the counter/box/whatever next to the open air vent in the room down the hall from the safe room. She literally disappeared, and I was like, "Yay!" since I was getting one hit killed and unable to even tell if she was taking damage with the resources I had on hand to fight. It was like she de-spawned after breaking contact long enough.

Curious, if you _kill_ the first reaper, does one still appear upstairs on the round-about trip to turn on the showers? After the smashy, smashy I stuck my head in and got quite a surprise :D.
The weeper in the main quest (not the optional one in locked room) with her supportive zombie hordes (squirter, jumper, runner), can be dealt with safely by retreating to the SMG room, close the door, and shoot through the mesh window. Keep in mind that this way you are stuck in there and there's no way to escape, so be prepared for enough ammunitions.

She also screams, therefore some healing items are needed, too.
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Date Posted: Dec 27, 2024 @ 7:57pm
Posts: 10