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Multiplayer is fine, except for the other people.
Battle Royal is a very competitive genre and finding a niche spot is near impossible. You will be wasting your time putting effort in developing it.
A good example is from one of my favorite game series, DreadOut. The devs wanted to follow the trend of asymmetric PvP game. It died on release. The dev made a single/co-op mode to keep the game up and going.
https://store.steampowered.com/app/1855580/DreadHaunt/?curator_clanid=33371531
As for the building mechanic, how would it fit in Killing Antidote? The main reason why it was so successful so far is due to people wanting something akin to a Resident Evil game. Adding Fortnite building mechanic does not overlap very well with the RE style of gameplay.
Try to keep focus on what is working so far and build up on it. It is very easy to see something shiny and wanting to add to an already tall work order.
If you want to do a zombie building game, save it for your next project and keep it PvE just like Fortnite: Save the World mode. That is a niche that is lacking a game to fill.
This game might be in line with your vision of fortnite/killing antidote but leaning more on survival.
https://store.steampowered.com/app/1377380/Night_of_the_Dead/
對,我不喜歡這個遊戲出現大逃殺或是堡壘之夜那種戰鬥建築的情況出現在遊戲中。
因為這些根目前遊戲的走向完全不沾邊,
現在比起大逃殺或是堡壘之夜,確實更接近惡靈古堡的風格,
這遊戲角色好看也可以換裝,探索很有趣,迷路也.......................可以讓玩家彼此之間交換資訊,
加入了大逃殺或是堡壘之夜,我想討論版可能只剩玩家間的互罵跟抱怨遊戲而已了。
說起來,我比較喜歡打殭屍以外,還得面對瑞恩博士請來的傭兵或暗殺者,這會讓我覺得很有趣。
所以我其實很喜歡玩逃脫大怪物後對上傭兵的那一段。
I think that is correct. And this gives more freedom to explore that various other games in same genre don't have, which is nice.
Some people have mentioned survival shooters like Killing Floor, but there are already a lot of games like that. Base building might be fun but it can be very very complicated, there are games entirely designed for that genre already as well.
Best approach (in my opinion) would be looking at what other games are lacking. And I think this is already on the right path with survival and story elements.
NPC teammates would be much better.
single player is jank enough as is, object interactions are wonky, things clip through etc. controls get stuck etc, it's a long list of small things
what i like the most is how complex the 'dungeon' is, it's several times larger than RE2 remake, gets the suspenseful mood just right. it's really fun getting lost and feeling lost, even if the architecture makes absolutely no sense
i will even get over the senseless 'boss duels'
i rather the visuals/animation improve to become a more presentable attractive package, and more areas to explore, and face even more creative combat scenarios, most of which found outside story mode in challenges
on a 4060TI i can run most games more than fine, but for this game my GPU can fry enough eggs for a 5-people breakfast, i'm not impressed