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i made a successful run on easy, the numbers were failed = 3 success = 4
then a successful run on normal, the numbers were failed = 0 success = 6
This means that the results don't mix.
then I did a normal run and allowed the zombies to kill me and the results showed failed = 1 success = 6.
So I guess someone on your computer played the challenge on easy a lot.
I guess those numbers are related with your battle performance in that run, more specifically, they are defense-related, not offense-related.
Whenever you successfully dodge melee/ranged attack by pressing Ctrl or shoot down projectile with your weapons, you score 1 success for doing these things each time.
If you got grabbed/bitten/stabbed/spitted by enemies, you get 1 failure for unsuccessful defense each time. And most importantly, even you use knife to defend yourself after being grabbed/bitten/stabbed without losing any amount of HP, it still counts as a failure.
So, theoretical, playing a run in range give you 0 score on either successes or failures, because there is no battle event in this mode.
p.s. I am not sure that whether losing HP from taking fall dmg counts as failure or not, don't have time to test it when I writing this.
The others are working fine but for some reason the last one isn't, at least on my side.
You are right.
https://www.youtube.com/watch?v=9qr2jzf9qys
After watching this SR record made by X-rey, in which he took no dmg and didn't use dodge.
Now, the only statement I could say is "How the scoreboard works is probably beyond our imagination, the mechanics behind it can't be comprehended by our mortal mind"
Need someone to enlighten us.
Yep, I wish OP never brought up this topic, I have headache now and can't sleep well anymore, I just keep trying to find out the answer about it even it's obvious a futile move...
It works normally on my end, but this is just my experience, it say nothing.
Hanger as well has failures/successes per diff. I assume, that reviving in Hanger also counts as one failure, but I didn't test that.
I still have no Idea where the 32 failures on hanger easy came from, but at least the overall functionality should be clear now.
Btw. while I didn't test dying (KiongOfFools did) getting hit during a run doesn't seem to have any effect on the number of failures.
I guess what makes abandoned hanger so distinct from other challenges is that it's like a hybrid of story mode and challenge mode, at least to certain extant.
In most challenges(except hanger), if your character dies, it instantly means you fail. However, in hanger, you can retry indefinite times if you had activated any save points on map. So, I feel like the system determining failures/successes in hanger might be more similar to that of story mode, and I would like to study it toward this direction.