The Killing Antidote

The Killing Antidote

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Xivanon Nov 30, 2024 @ 4:52am
Report screen: Failures and successes
Hi.

I'm wondering, what exactly are "failures" and "successes" listed in the report screen after a run?

I just had an easy hanger run trying as many hewadshots with the pistol as possible. The run went quite well, but I had around 32 failures and 4 successes. And I can't make sense of it.
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Showing 1-15 of 17 comments
KingOfFools Nov 30, 2024 @ 4:58am 
I could be wrong but I think in your example you attempted the challenge 36 times since you bought the game (or since the game's save file exists). Of those you reached the final objjective 4 times. 32 times you died and either clicked retry or back to menu.
Last edited by KingOfFools; Nov 30, 2024 @ 4:59am
Xivanon Nov 30, 2024 @ 5:59am 
Originally posted by KingOfFools:
I could be wrong but I think in your example you attempted the challenge 36 times since you bought the game (or since the game's save file exists). Of those you reached the final objjective 4 times. 32 times you died and either clicked retry or back to menu.
I don't think that would work out. I didn't play that challenge on easy 36 times and I definitely had more that 4 wins in total. But thanks for the reply.
KingOfFools Nov 30, 2024 @ 6:29am 
I just made some quick tests with abandoned hangar:
i made a successful run on easy, the numbers were failed = 3 success = 4
then a successful run on normal, the numbers were failed = 0 success = 6
This means that the results don't mix.

then I did a normal run and allowed the zombies to kill me and the results showed failed = 1 success = 6.

So I guess someone on your computer played the challenge on easy a lot.
Xivanon Nov 30, 2024 @ 6:33am 
Interesting. Maybe I should do some tests as well. But there is noone besides me using this computer. And why stayed success at 6 in your second normal test run? Shouldn't it be 7 after your theory?
boilpoint0 Nov 30, 2024 @ 7:03am 
Originally posted by Xivanon:
Hi.

I'm wondering, what exactly are "failures" and "successes" listed in the report screen after a run?

I just had an easy hanger run trying as many hewadshots with the pistol as possible. The run went quite well, but I had around 32 failures and 4 successes. And I can't make sense of it.

I guess those numbers are related with your battle performance in that run, more specifically, they are defense-related, not offense-related.

Whenever you successfully dodge melee/ranged attack by pressing Ctrl or shoot down projectile with your weapons, you score 1 success for doing these things each time.

If you got grabbed/bitten/stabbed/spitted by enemies, you get 1 failure for unsuccessful defense each time. And most importantly, even you use knife to defend yourself after being grabbed/bitten/stabbed without losing any amount of HP, it still counts as a failure.

So, theoretical, playing a run in range give you 0 score on either successes or failures, because there is no battle event in this mode.

p.s. I am not sure that whether losing HP from taking fall dmg counts as failure or not, don't have time to test it when I writing this.
Last edited by boilpoint0; Nov 30, 2024 @ 7:19am
Mortierbacon Nov 30, 2024 @ 7:08am 
Do you guys also have the ending checkpoint timer not registering on a new hangar save ?
The others are working fine but for some reason the last one isn't, at least on my side.
KingOfFools Nov 30, 2024 @ 7:25am 
Originally posted by Xivanon:
Interesting. Maybe I should do some tests as well. But there is noone besides me using this computer. And why stayed success at 6 in your second normal test run? Shouldn't it be 7 after your theory?
no, in the second test run on normal I just died, didn't make it to the end. so the failed went 1 up.
KingOfFools Nov 30, 2024 @ 7:55am 
Originally posted by boilpoint0:
Originally posted by Xivanon:
Hi.

I'm wondering, what exactly are "failures" and "successes" listed in the report screen after a run?

I just had an easy hanger run trying as many hewadshots with the pistol as possible. The run went quite well, but I had around 32 failures and 4 successes. And I can't make sense of it.

I guess those numbers are related with your battle performance in that run, more specifically, they are defense-related, not offense-related.

Whenever you successfully dodge melee/ranged attack by pressing Ctrl or shoot down projectile with your weapons, you score 1 success for doing these things each time.

If you got grabbed/bitten/stabbed/spitted by enemies, you get 1 failure for unsuccessful defense each time. And most importantly, even you use knife to defend yourself after being grabbed/bitten/stabbed without losing any amount of HP, it still counts as a failure.

So, theoretical, playing a run in range give you 0 score on either successes or failures, because there is no battle event in this mode.

p.s. I am not sure that whether losing HP from taking fall dmg counts as failure or not, don't have time to test it when I writing this.
according to my testing, this is incorrect.
boilpoint0 Nov 30, 2024 @ 9:52am 
Originally posted by KingOfFools:
Originally posted by boilpoint0:

I guess those numbers are related with your battle performance in that run, more specifically, they are defense-related, not offense-related.

Whenever you successfully dodge melee/ranged attack by pressing Ctrl or shoot down projectile with your weapons, you score 1 success for doing these things each time.

If you got grabbed/bitten/stabbed/spitted by enemies, you get 1 failure for unsuccessful defense each time. And most importantly, even you use knife to defend yourself after being grabbed/bitten/stabbed without losing any amount of HP, it still counts as a failure.

So, theoretical, playing a run in range give you 0 score on either successes or failures, because there is no battle event in this mode.

p.s. I am not sure that whether losing HP from taking fall dmg counts as failure or not, don't have time to test it when I writing this.
according to my testing, this is incorrect.

You are right.

https://www.youtube.com/watch?v=9qr2jzf9qys

After watching this SR record made by X-rey, in which he took no dmg and didn't use dodge.

Now, the only statement I could say is "How the scoreboard works is probably beyond our imagination, the mechanics behind it can't be comprehended by our mortal mind"

Need someone to enlighten us.
Xivanon Nov 30, 2024 @ 2:42pm 
I honestly didn't expect it to be such mystic knowledge. :D
KingOfFools Nov 30, 2024 @ 6:45pm 
yeah, ancient texts say the Report screen predicts the future and the end of civilisation.
boilpoint0 Dec 1, 2024 @ 1:11am 
Originally posted by Xivanon:
I honestly didn't expect it to be such mystic knowledge. :D


Originally posted by KingOfFools:
yeah, ancient texts say the Report screen predicts the future and the end of civilisation.

Yep, I wish OP never brought up this topic, I have headache now and can't sleep well anymore, I just keep trying to find out the answer about it even it's obvious a futile move...


Originally posted by Mortierbacon:
Do you guys also have the ending checkpoint timer not registering on a new hangar save ?
The others are working fine but for some reason the last one isn't, at least on my side.

It works normally on my end, but this is just my experience, it say nothing.
Xivanon Dec 2, 2024 @ 9:13am 
So I tested a bit further myself and I think KingOfFools was right. At least successes are the number of times you won a specific challenge differentiated by difficulty, but not by mode. Meaning the Testing Grounds with the four options of enemies all share the same success number per difficulty.

Hanger as well has failures/successes per diff. I assume, that reviving in Hanger also counts as one failure, but I didn't test that.

I still have no Idea where the 32 failures on hanger easy came from, but at least the overall functionality should be clear now.

Btw. while I didn't test dying (KiongOfFools did) getting hit during a run doesn't seem to have any effect on the number of failures.
boilpoint0 Dec 3, 2024 @ 2:11am 
Originally posted by Xivanon:
So I tested a bit further myself and I think KingOfFools was right. At least successes are the number of times you won a specific challenge differentiated by difficulty, but not by mode. Meaning the Testing Grounds with the four options of enemies all share the same success number per difficulty.

Hanger as well has failures/successes per diff. I assume, that reviving in Hanger also counts as one failure, but I didn't test that.

I still have no Idea where the 32 failures on hanger easy came from, but at least the overall functionality should be clear now.

Btw. while I didn't test dying (KiongOfFools did) getting hit during a run doesn't seem to have any effect on the number of failures.

I guess what makes abandoned hanger so distinct from other challenges is that it's like a hybrid of story mode and challenge mode, at least to certain extant.

In most challenges(except hanger), if your character dies, it instantly means you fail. However, in hanger, you can retry indefinite times if you had activated any save points on map. So, I feel like the system determining failures/successes in hanger might be more similar to that of story mode, and I would like to study it toward this direction.
Clarisse (COM) Dec 3, 2024 @ 2:53am 
agree
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Date Posted: Nov 30, 2024 @ 4:52am
Posts: 17