Cities in Motion 2

Cities in Motion 2

View Stats:
One way or two way bus lines?
Hey,

I have a question about the effectivness of a bus circle?

Has anyone spotted a mayor difference in making a bus line just one way or rather a two way.
So that one street has buses going both ways. In real life I know that I would hate to do a full circle just to get 2 bus stops the other way that the circle goes. So two ways seems like a no brainer. But do the AI passangers even care about the lenght of the journey?

If the time matter does that make them more convenient and more pleasurable to ride?
I see the happines bar and so far only the bus being late seems to angre the people but I
have not seen anyone being mad about wanting to go 2 stops back and having to do a full circle for it?

So the question is only because of the number of bus stops I must have and that means
2 ways creates double amount of bus stop maintenance $$$ and further more I need twice as many busses.

The endgame for sure I would have 2 ways but can I make people happy with just circle lines?

Thank you for the answers!
< >
Showing 1-4 of 4 comments
Maxel3113 Jul 3, 2014 @ 3:10pm 
Hi SlayerKiller

I write with a translation program, because my English is not so good.

You can leave lines in circles, I do not find it effective,

It is better so:

Line 1: From North to South. Then back.
A road can be free:
Line 2: From North to South. Then back.
A road can be free:
Etc.pp.
Then I let the intersections crossing
Line xx: from East to West
A road can be free:
Line yy: from East to West
A road can be freely
Etc.pp.

The stops are at the same crossroads ::
short transfer
So a stop in the north-west street and a stop in the east west road,
So give rise to many points of intersection!
And money also comes together

Greeting Maxel
Well it does matter. Its not only late vehicles that makes people mad. If passengers need to make a lot of detours to reach their destination they will simple prefer cars. You won't get any mad passengers, but you will get less passengers.

For the begining of the game I always make circle lines, because I can cover more ground with less stops and less lines and its more profitable per line. BUT, as soon as I can I will make straight lines (go and back same street) because I will get more passengers. The point is that as you said, the maintanance of these lines are much higher. But in a way you get more passengers, even demanding passengers, such as bussiness people and white collars that won't tolerate huge detours.

But why get more passengers in a way? Because making several straight lines will only get more passengers if you have the network effect. So, if your map is covered enough that most people can reach their destinations with your transport network. Otherwise it will only cost more and have less profit.

To summarize, you will get less profit with straight lines but at total you get much higher profit because the connecting lines will have a lot more people and a lot more profit.

I have a great example in my current saved game. Its Yersk map with 3 island. 1 island only with circle lines and 1 island only with straight (2 ways) lines. You can compare. I can upload if you are interested.

And you can see more about circle and straight lines on the CiM Interactive Guide, search for 3.2 Types of lines. https://dl.dropboxusercontent.com/u/70431747/CiM%202%20Interactive%20Guide/story.html
Last edited by ❆🎄Douglas 🎁 🎂; Jul 3, 2014 @ 3:49pm
azxcvbnm321 Jul 3, 2014 @ 4:29pm 
Circle lines have their uses, I build a few in my cities but the majority are straight lines. Another thing you could do is to make two circle lines, one that goes clockwise, the other counter-clockwise. They don't have to operate on the same street so you can do this with one way streets.

Otherwise my single circle lines are relatively short and cover an area, more as a way to gather passengers to a transport hub rather than actually getting them somewhere.
SlayerKiller Jul 3, 2014 @ 10:08pm 
Thank you All for the answers, I think I got it :)
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jul 3, 2014 @ 1:08pm
Posts: 4