Full Mojo Rampage

Full Mojo Rampage

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Quarob  [developer] Oct 30, 2014 @ 9:31am
So... what are we doing now?
Hi everyone,

I have not written latelly on the forum but wanted to say "hi" to everyone. You have supported us for some time now and you know we love you ;)

Some of you have asked me about what our plans are right now and when new updates will come. We are currently working on a console version of Full Mojo (Xbone and PS4).
Until we are ready with that we won't be able to create new content for the PC version. The game is not very well known and we need to try to improve that. Maybe the release on consoles will help.

As always, drop me a line or contact me through Steam if I can be of any help :)
Cheers! :mojito: :gaper:
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Showing 1-15 of 37 comments
Lynchden Oct 30, 2014 @ 4:54pm 
You've got a PS4 sale here waiting on you. Good luck!
Kalzem Oct 31, 2014 @ 5:27pm 
Keeping contact with the community is really important :-)

Btw, I came to say Mac port +1 :-)

Good luck !
Last edited by Kalzem; Oct 31, 2014 @ 5:27pm
Gh0sT Nov 1, 2014 @ 9:45am 
Hey! Good to hear! I wish you ultra super mega wins for the console market. The game really lends itself to console play, looks like a great fit!

Originally posted by 1337Azerty:
Keeping contact with the community is really important :-)

+1 for this !

Lots'o Luck to ya!
GREAT GAME.HOPE IT COULD BE MORE POPULAR.
prank Nov 5, 2014 @ 1:45am 
So good.
Death Nov 8, 2014 @ 10:10am 
Buena Suerte!
Li-Shi Nov 8, 2014 @ 1:55pm 
I've been playing this at work (I'm a game dev) and everyone who sees it says, "Oh cool, what's that?"

It's tons of fun, but no one seems to know what it is. Bringing it to PS4 and Xbone will probably help a lot. :)
hateball Nov 11, 2014 @ 12:27pm 
If you bring it to Linux we could most likely help spread the word. We're a vocal bunch after all :>
Originally posted by hateball:
If you bring it to Linux we could most likely help spread the word. We're a vocal bunch after all :>
+1 indeed!
Spitfire Nov 12, 2014 @ 11:50am 
Awesome! I hope it works out on the consoles. This game is perfect for it. I'm shocked its not more well known for the level of quality you guys have put in. Plus this seems perfect for DLC oppurtunties (Additional quests, level schemes, mobs, Pins, LOAs, etc.)

Keep up the awesome work!
[M.R.]sirMonstre Nov 16, 2014 @ 5:21am 
Hm. It is on ps4 now?
Futuramic Nov 25, 2014 @ 6:57pm 
I'm glad this community is still alive I got the game not so long ago and was worried there wouldn't be much of one left, nice to see the dev talking to the community they created :P (even if this post is about a month old)
Last edited by Futuramic; Nov 25, 2014 @ 7:00pm
Quarob  [developer] Nov 27, 2014 @ 8:26am 
:gaper: :mojito:
blob Nov 29, 2014 @ 1:06am 
Have you guys shown the game at many conventions? It is costly but with such a good looking game you would be noticed. I saw that you only had two pro reviews on metacritic: have you been unable to get pro critics to review your game?
My best advice is this: get as many reviewer / webzines like RPS or kotaku to talk about your game AT AROUND THE SAME TIME. Mixer events around convs are good to meet journalists and get them interested.
It is tricky and it can be pretty much a full time job for one person.
live4truths Nov 30, 2014 @ 7:10pm 
Has there been any word on the last patch from June/July to fix some of the pvp achievements?
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