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I find the soul is pretty underpowered without any special abilities and is not that fun for the other player. I think other types of souls, with their own abilities are a must.
Thanks!
I'm just saying it all for you to understand that it's definitively NOT what us players are expecting. Take it into consideration, for the best of your already good, and still very promising game.
but i dont know if it works with full mojo rampage - i'll try it in near future, because i am really intrested in the game, but i dont own it yet and dont got the time for it...
(only intrested because of the possible local coop - i stopped playing most of the online stuff... real conversation, real friends - that is what counts ;) )
2. I agree with the idea of adding "true" local coop. I think the solution (depending on your code) is adding "Profiles" that you can select. When you click Play, you select your quest, then instead of going to the Character screen it first asks you which Profile you want to use, or to create a new Profile. When playing Couch Coop and player 2 or 3 or 4 hits their Start button, then it pauses the game and asks which Profile they will be using. If they haven't created one then they get the ghost/guest or they need to start over and create one. Everyone shares gold/xp/pin/mask unlocks (including voodoo codes).
Fairly simple way ot implementing it I think because their camera system is perfect already when doing coop imo.
Would love to see this!
On top of that, if its implemented you could do a 33% off Sale and have Steam "Feature" it as a Free Play weekend game because you implemented "Local Coop Update!"
Win/Win!