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2. Pins: I usually go for a spell casting build, so I get the Spell Damage and Cooldown reduction ones. Relic slots is another one I like to pic always. Wand power is another one I like to get :)
3. Spell Damage is OP if you stack it. Erzulies "tears" do absurd amount of damage to groups of enemies. Its bad side is fighting versus bosses.
2. Crowd Control pins (Slow on-hit, Fear on-hit), and Attack Rate for more on-hits.
3. Movement speed > Attack Speed > Damage/Health
2. I go with Extra Ivnventory, Extra Relic, Vitality, and Improved health and damage pins. I just love having a ton of health.
3. Boosting Health and Damage with a couple attack speed. Again, love the health.
2. Damage, Attack Speed, Run Speed, Crit, Spell Cooldown, Damage reduction, Elite mojo drops. Depending on what I am doing (casual, speed run, hardmodes) I will switch out for health or speed boost with crit or orb heal boost.
3. Health, Damage, some speed, some attack speed.
1. Lenglensou
2. Poison, Slow, Damage and Extra Relic
3. Damage only, plus one point in Attack Speed early on.
EDIT:
After playing a lot more of this game. I have switched to;
1. Erzulie
2. Relic +1, Health, Damage, Poison and Slow (5 slots)
3. Damage
Base damage is now ~84 (I think). Can go toe to toe with most bosses now.
2. Extra inventory/relic, attack rate, damage, extra damage, spell damage, and spell cooldown.
3. I prefer to boost damage as it works very well with the extra damage pin. Movement speed is of little importance to me as I can generally kill enemies before they reach me.
2. Attack Rate, Damage, Slow on Hit, Movement Speed, +Movement Speed on Crit, Critical
Chance (I would like to have Critical Damage, but unfortunately the game does not provide such)
EDIT: On Higher Difficulties i'm going for Health Pins instead of +Movement Speed on Crit
3. Attack Speed (Max) and Damage
EDIT: Seeing that 15 is max Level i can't spend any upgrades to health and i therefore deleted the addition.
2. Attack Rate, Damage, Spell Damage, Crit, Heal %, Damage Reduction, and Movement Speed.
3. I increaded mostly Damage and Attack Rate, but put a little in Speed too. The reason being that since Ogoun's abilities are percentage based, so I don't really want to increase my health by a big margin, otherwise the percentage cost could be a detriment.
2) Slowness. Kamikazes can't touch this.
3) Attack rate. Definitely.
2) Block chance and Move Speed, i cant count the number of times i was saved by blocking a ton of damage, when you stack it with items it can get really good.
3) Move speed, attack speed, and damage.
2. Extra inventory, relic, health, damage, run speed, attack speed.
3. Life & damage. Some speed to deal with kamikazes.
I prefer items with damage, life, homing missile and heal. Crits, speed, spell and block etc are optional.
Overall simple and straightforward guy who can get and deal some damage. Also can beat Damballah avatar any day of week.
2. Extra relic, Cooldown reduction (spamming totems, slow everything, yay!), Damage,Slow
3. Damage, Life (4:1 ratio)
Mostly prefer items with homing missile, life or dmg. Mostly depends what i can stack well.
2) Cooldown reduction and spelldamage then go whatever you want, speed, damage, attack rate don't care
3) I started with damage but I like health more. In the process you find ways to replenish life, so it's good to have a lot of life.
Maman Brigitte is outstanding when we talk about damage. Just get a lot of enemies around and press "space" and let them BURN.
2)All the critical that can be found and some attack speed
3)Damage and Attack Speed at all cost
I like to live dangerously and permantly on the edge, it shows the true color of this game especialy when anything can one shot you if you dont pay close attention.
Also its ok to not pair with him. Only the braves,the reckless and the badass (or freaks of nature) can go on with this one!
2) Critical, Damage, Attack and Movement Speed pins.
3)Damage. Offense is the best defense.