Football Manager 2024

Football Manager 2024

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Set pieces are completely bugged!
In addition to finding this new method of selecting set pieces ridiculous, it is impossible to configure them manually! Whenever I configure the priority list for defensive\offensive corners and then I want to configure the priority list for offensive\defensive free kicks or even create a second play in the corners, it is impossible because it disorganizes what I did previously! As soon as the priority list is changed, it immediately changes the things that had already been configured previously! Please fix this cause its impossible to play like this... i want to be me who control set pieces and not my assistant coach.
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Showing 1-15 of 20 comments
oldagetron Nov 20, 2023 @ 9:57am 
New set piece system is terrible, its like they just removed set pieces from the game. Its really poor and another sign SI have become lazy and uncreative. All the talent has probably gone from the studio and been replaced with the wrong people with right degree's. A new game must emerge and slay this old king.
Mister_Tavares Nov 20, 2023 @ 4:51pm 
Originally posted by oldagetron:
New set piece system is terrible, its like they just removed set pieces from the game. Its really poor and another sign SI have become lazy and uncreative. All the talent has probably gone from the studio and been replaced with the wrong people with right degree's. A new game must emerge and slay this old king.

To be honest, I can't understand why they made the set pieces like that... And the worst part of all this is that in addition to being horrible, they also come with bugs that make the set pieces no longer usable!
gtjbm Nov 21, 2023 @ 10:02am 
Completely agree sadly. It's impossible to choose precisely exactly what player you want doing what task and where.

And if you decide not to spend an hour or so trying to optimise your lists manually (which you can never perfect due to the system as it is), then your ass man if asked to do it, will screw you over putting your full backs in the offensive / counter attacking positions by default and your strikers in the defensive positions. The exact opposite what you want happening.

So you can't win, either the ass man screws you over, or you waste time trying do set them up yourself but still aren't able to optimise your set pieces exactly how you want them.

No idea what prompted the decision to release such a system that functions in this illogical way.
Mister_Tavares Nov 22, 2023 @ 6:42am 
Originally posted by gtjbm:
Completely agree sadly. It's impossible to choose precisely exactly what player you want doing what task and where.

And if you decide not to spend an hour or so trying to optimise your lists manually (which you can never perfect due to the system as it is), then your ass man if asked to do it, will screw you over putting your full backs in the offensive / counter attacking positions by default and your strikers in the defensive positions. The exact opposite what you want happening.

So you can't win, either the ass man screws you over, or you waste time trying do set them up yourself but still aren't able to optimise your set pieces exactly how you want them.

No idea what prompted the decision to release such a system that functions in this illogical way.

100000% agree nothing makes sense! i cant neither understand what the hell this guys were thinking...
The_Smooth_Lefty Nov 22, 2023 @ 10:01am 
I just left set pieces after that initial bit and I'm averaging a goal a game from corners
TenSeventyOne Nov 22, 2023 @ 11:04am 
You must be playing a completely different game to me. Set pieces have been horrendous in FM for years, and the new system is a massive improvement. It takes time to set up but after that it is a really good solution. Whereas before you would have to go in and change individual roles all the time, now the system takes care of all that itself, and puts who should be where based on their ability. It's loads better.
Play refreshed Nov 22, 2023 @ 2:47pm 
i also have the problem in hiring a Set Piece Coach...... there are only a handfull on my save which accepts an offer from my club West Ham.
Mister_Tavares Nov 22, 2023 @ 2:56pm 
Originally posted by TenSeventyOne:
You must be playing a completely different game to me. Set pieces have been horrendous in FM for years, and the new system is a massive improvement. It takes time to set up but after that it is a really good solution. Whereas before you would have to go in and change individual roles all the time, now the system takes care of all that itself, and puts who should be where based on their ability. It's loads better.

We are playing the same game for sure... I have this bug and i cant play the game with quality!
gtjbm Nov 22, 2023 @ 4:24pm 
@TenSeventyOne Indeed, well for example at this moment there's no way I'm able to have my left back covering the far left side of my zonal system, and my right back on the right.

Because the game ranks them by supposed abilities, one of the far zones needs to be considered more important than the other.

Therefore because its ability based, when the a corner or free kick is taken from one side of the pitch, one of my fullbacks is always defending on the wrong side and outside his usual position on the pitch. (after a considerable time and effort getting them just to fill the outer zones)

I also want to ensure my quicker players cover them positions, in the case the opponents take a short corner they would then be able to close them down (as some zonal systems work) leaving four players remaining in the zone.

There is no pace / concentration attributes considered as an important one for them two particular spots of the zonal system, nor their starting position in the first XI. I need these guys to close down quickly, not some slow guy with an aerial ability not suited for that task.

By being able to assign players to positions as in the old system, this wouldn't be a problem at all.

Additionally, if you did want to skip this and rely on an ass man, as above, they do a really lousy job with it. So you're forced to spend hours setting it up, of which as the above example, you cannot setup properly because of how it priorities particular positions before each being filled on your list.
Last edited by gtjbm; Nov 22, 2023 @ 4:46pm
Garuda One Nov 22, 2023 @ 7:47pm 
Originally posted by TenSeventyOne:
You must be playing a completely different game to me. Set pieces have been horrendous in FM for years, and the new system is a massive improvement. It takes time to set up but after that it is a really good solution. Whereas before you would have to go in and change individual roles all the time, now the system takes care of all that itself, and puts who should be where based on their ability. It's loads better.

I agree. Compared to the previous system this is a masterclass. There’s several things I wish were better about it, like refining parameters for who goes where but overall I’m pleased. Especially offensively. I love that they feel like proper set plays now. I feel like the time I spend planning a routine is actually visible in the matches. I’ve got a couple routines that feel so good to watch happen. Very fluid and opens up my creative players more. I’m very happy and hoping they refine it further moving forward.
gtjbm Nov 23, 2023 @ 1:44am 
Also forgot the obvious, which at least I hope can be easily implemented. At the moment when trying to see out a game, there is no option to have 3 staying back for offensive plays.

So when trying to protect a lead, I am still conceding chances on the counter-attack because I'm only allowed to have 2 players back 100% of the time. And there's no way to stop this.

On the old system, I would have no problems having more than 2 staying back 100% of the time.

The creator at this moment at least, has clearly been designed for the noob / casual player, or someone who only cares about the offensive side of the set pieces. But there is a lack of attention to detail given to the defensive side of the game.

Considering set pieces are critical in deciding games, this as it stands is a really poor system. If additional options are given both on the defensive side and also with offensive throw-ins (there's now a lot less options here to have your own routines), and with some obvious flaws fixed, then it can become a good usable system.

But at the moment I feel completely constrained with my options and there's no fix to be easily exploited defensively.
steve silent Nov 23, 2023 @ 2:54am 
Originally posted by gtjbm:
@TenSeventyOne Indeed, well for example at this moment there's no way I'm able to have my left back covering the far left side of my zonal system, and my right back on the right.

Because the game ranks them by supposed abilities, one of the far zones needs to be considered more important than the other.

.

You do realise you can literally move them around don't you, just because the game puts them there does not mean that you can't do anything..

https://steamcommunity.com/sharedfiles/filedetails/?id=3092760953

Also note that you won't get instant results.

You have to train them in the set pieces you create,


Originally posted by gtjbm:
Also forgot the obvious, which at least I hope can be easily implemented. At the moment when trying to see out a game, there is no option to have 3 staying back for offensive plays.

So when trying to protect a lead, I am still conceding chances on the counter-attack because I'm only allowed to have 2 players back 100% of the time. And there's no way to stop this.

On the old system, I would have no problems having more than 2 staying back 100% of the time.

The creator at this moment at least, has clearly been designed for the noob / casual player, or someone who only cares about the offensive side of the set pieces. But there is a lack of attention to detail given to the defensive side of the game.

Considering set pieces are critical in deciding games, this as it stands is a really poor system. If additional options are given both on the defensive side and also with offensive throw-ins (there's now a lot less options here to have your own routines), and with some obvious flaws fixed, then it can become a good usable system.

But at the moment I feel completely constrained with my options and there's no fix to be easily exploited defensively.

you might want to create more routines, you can have 3 routines working in a match at same time, i have 3 on average frequency
Last edited by steve silent; Nov 23, 2023 @ 3:16am
gtjbm Nov 23, 2023 @ 3:22am 
I think you've misunderstood my posts.

Yes, you can move players into different areas - but you can't specify players to positionally take up positions in the zonal defensive set pieces.

I also already have 3 set piece routines for every offensive one - but defensive ones, to my understanding you can only set one routine. Therefore it is imperative I am able to positionally choose the players I want in each zone.

And you still cannot have 3 back 100% of the time on offensive set pieces, only one can choose to stay back if needed, and that is not in an actual defensive position (only outside the box).
steve silent Nov 23, 2023 @ 3:39am 
so your talking about having 3 back in an offensive routine.. why?, i only have 1 back in the center, he does his job well.. he can cover both left right and center, and if you have 2 at the back they both can cover the center.

having 3 back is not good for offensive routines, thats why its not implimented.. you need numbers to attack the ball, if you have a good routine that gets headers, shots from outside box, having 3 at back takes away chances at scoring.
gtjbm Nov 23, 2023 @ 3:53am 
again, you've misunderstood my point, and is why my gripe is with the attention to detail defensively, and not for the casual player with limited knowledge.

when im trying to see out a game late on, i dont need to have as many players forward. having more back will prevent a team from having a highly effective counter-attack. I don't want a player to "stay back if needed"based on his own decision making. I want him staying back all the time if I have a slender lead and it is late in the game.

So if the AI keeps 3 men up top pushing for an equaliser, (which they can do from a defensive routine option) then I'm still only able to set 2 defenders to stay back 100% of the time. So if they clear the corner, then they will have a 3 vs 2 on the counter, and there is no way to defend it.

(I'd paste an image but can't seem to here)

this was another gripe i had - now for when im seeing out games, i can't alter my routines behind one set tactic that I can have loaded in one of my 3 tactical slots. Every game I would need to re-load set pieces specific for the purpose of closing out games. (It's just a pain doing it 50 or so times a season.)
Last edited by gtjbm; Nov 23, 2023 @ 3:58am
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Date Posted: Nov 20, 2023 @ 8:24am
Posts: 20