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To be honest, I can't understand why they made the set pieces like that... And the worst part of all this is that in addition to being horrible, they also come with bugs that make the set pieces no longer usable!
And if you decide not to spend an hour or so trying to optimise your lists manually (which you can never perfect due to the system as it is), then your ass man if asked to do it, will screw you over putting your full backs in the offensive / counter attacking positions by default and your strikers in the defensive positions. The exact opposite what you want happening.
So you can't win, either the ass man screws you over, or you waste time trying do set them up yourself but still aren't able to optimise your set pieces exactly how you want them.
No idea what prompted the decision to release such a system that functions in this illogical way.
100000% agree nothing makes sense! i cant neither understand what the hell this guys were thinking...
We are playing the same game for sure... I have this bug and i cant play the game with quality!
Because the game ranks them by supposed abilities, one of the far zones needs to be considered more important than the other.
Therefore because its ability based, when the a corner or free kick is taken from one side of the pitch, one of my fullbacks is always defending on the wrong side and outside his usual position on the pitch. (after a considerable time and effort getting them just to fill the outer zones)
I also want to ensure my quicker players cover them positions, in the case the opponents take a short corner they would then be able to close them down (as some zonal systems work) leaving four players remaining in the zone.
There is no pace / concentration attributes considered as an important one for them two particular spots of the zonal system, nor their starting position in the first XI. I need these guys to close down quickly, not some slow guy with an aerial ability not suited for that task.
By being able to assign players to positions as in the old system, this wouldn't be a problem at all.
Additionally, if you did want to skip this and rely on an ass man, as above, they do a really lousy job with it. So you're forced to spend hours setting it up, of which as the above example, you cannot setup properly because of how it priorities particular positions before each being filled on your list.
I agree. Compared to the previous system this is a masterclass. There’s several things I wish were better about it, like refining parameters for who goes where but overall I’m pleased. Especially offensively. I love that they feel like proper set plays now. I feel like the time I spend planning a routine is actually visible in the matches. I’ve got a couple routines that feel so good to watch happen. Very fluid and opens up my creative players more. I’m very happy and hoping they refine it further moving forward.
So when trying to protect a lead, I am still conceding chances on the counter-attack because I'm only allowed to have 2 players back 100% of the time. And there's no way to stop this.
On the old system, I would have no problems having more than 2 staying back 100% of the time.
The creator at this moment at least, has clearly been designed for the noob / casual player, or someone who only cares about the offensive side of the set pieces. But there is a lack of attention to detail given to the defensive side of the game.
Considering set pieces are critical in deciding games, this as it stands is a really poor system. If additional options are given both on the defensive side and also with offensive throw-ins (there's now a lot less options here to have your own routines), and with some obvious flaws fixed, then it can become a good usable system.
But at the moment I feel completely constrained with my options and there's no fix to be easily exploited defensively.
You do realise you can literally move them around don't you, just because the game puts them there does not mean that you can't do anything..
https://steamcommunity.com/sharedfiles/filedetails/?id=3092760953
Also note that you won't get instant results.
You have to train them in the set pieces you create,
you might want to create more routines, you can have 3 routines working in a match at same time, i have 3 on average frequency
Yes, you can move players into different areas - but you can't specify players to positionally take up positions in the zonal defensive set pieces.
I also already have 3 set piece routines for every offensive one - but defensive ones, to my understanding you can only set one routine. Therefore it is imperative I am able to positionally choose the players I want in each zone.
And you still cannot have 3 back 100% of the time on offensive set pieces, only one can choose to stay back if needed, and that is not in an actual defensive position (only outside the box).
having 3 back is not good for offensive routines, thats why its not implimented.. you need numbers to attack the ball, if you have a good routine that gets headers, shots from outside box, having 3 at back takes away chances at scoring.
when im trying to see out a game late on, i dont need to have as many players forward. having more back will prevent a team from having a highly effective counter-attack. I don't want a player to "stay back if needed"based on his own decision making. I want him staying back all the time if I have a slender lead and it is late in the game.
So if the AI keeps 3 men up top pushing for an equaliser, (which they can do from a defensive routine option) then I'm still only able to set 2 defenders to stay back 100% of the time. So if they clear the corner, then they will have a 3 vs 2 on the counter, and there is no way to defend it.
(I'd paste an image but can't seem to here)
this was another gripe i had - now for when im seeing out games, i can't alter my routines behind one set tactic that I can have loaded in one of my 3 tactical slots. Every game I would need to re-load set pieces specific for the purpose of closing out games. (It's just a pain doing it 50 or so times a season.)