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How exactly does that work? Defend is defend.
Tactics make pace9 outrun pace16?
Heading 4 beat heading 15 for a goal?
While the 17 finishing AF is missing missing missing?
Not buying it. This game is not that advanced.
I have no doubt in my mind that switching tactic to something else is going to fix it. Cause ive done that and yea..... But its tedious and boring.
Ive already delegated most of the other things like media, contracts for staff etc cause its tedious and boring.
praising is horrible. Doing that every week for 20 players is not my idea of having fun in a game.
Talking to unhappy players is horrible cause it lacks the options you need.
Heading can be about positioning rather than just 2 great heavy lumps strong arming each other from a standing jump. Even Micheal Owen scored a few headers.
Praising players is there to build a relationship between the manager and the players. That's an important part of real life managers.
There might be better ways to simulate that in game, but there should be something. As, it's part of the personality of managers, some more aloof, some more approachable and involved.
As for players suddenly playing poorly, i think Pep wants a word. Best manager in the world, finest tactician (arguably) with some of the best players money can buy and in the last 6 games they've lost 5 and drew 1.
It happens to the best of them sometimes.
So if you dont want to adjust, accept the suffering, or download an op meta tactic
If they modelled the game like you expect (simple numbers check) then it would be super boring as everything would be predictable.
So as the other poster said, you gotta add some randomness (this is called consistency/unconsistency in real life).
Google for example Gaussian distributions. The center of that distribution would be your stats, e.g. heading 15 and 4. Now if the heading 4 gets a lucky roll and the heading 15 gets an unlucky roll they might end up at the spot where both distributions are overlapping and the heading 4 guy may win. In this specific example this could happen in like 2-5% of the cases.
Also consider heading 20 is not 100% while heading 1 is not 0%.
You also have a (small) chance to beat a poker pro, just not in the long run.
Please note as it is a computer game with huge amount of data they cannot code a humanlike AI for every player, thus needing to result to simplification models.
The second big point you are missing is the implementation of mental skills.
You might have a heading 20 guy vs a heading 1 guy. Even if you do not have an unlucky roll the heading 1 guy might still win sometimes if heading 20 guys low concentration makes him '♥♥♥♥ up'. Or he might have a 'nervous in big matches trait', etc.
That being said where i would definetely agree is that SI still has huge room for improvement in that area as i feel they focused on other (read: easier/cheaper/woker) parts of the game.
One remark: I find a few clubs in FM24 borderline unmanagable, given the set expectations with bad players, while not having a decent wage/transfer budget left (just like in real life).
And finally if youre too deep in a very bad run you cant help it sometimes. it snowballs, happened to me as well, Think of Guardiola now.
Or let me ask you this. Me, my mate big Dave, truck driver Tom, slow Ken and bunch of other beer drinking heavies at a local pub, we watch Barcelona. For two years we have watched and analized and addapted. We know ABSOLUTELY ALL there is to know about Barca and have addapted accordingly. By your and SI´s logic we should be able to (easily?) beat Barca in a game of football game. This is what you and SI says.
However, and this might come as a shock to you and SI, things DONT WORK THAT WAY in sports. Frankly, I am sick and tired of this kind of BS excuses and alibies.
And remember too that in the same way that you can scout the opposition, the opposition are scouting you too - so they may have found an issue in your tactic for them to exploit. While the tactics of the Football Manager AI are partly based on overall reputation, they'd be foolish not to look at your recent form and league position to dictate their approach.
Believe it or not, that's how it works in Football Manager.