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The doctor didn’t tell you to only look at those stats because make the game easy most people is capable to play the game as intended and enjoy it with his imperfection
Learn to play legit is my advice don’t go for the quickest cheat that make the game easier no game is perfect get of your stinky high horse
What are you talking about, the amount of assumptions you just made are hilarious.
Firstly, I have multiple saves that are played in "the spirit of the game"
I also have a save where I went pace accel only.
BTW pace accel teams are can categorically win trophies with very little input from the player.
Lets also clarify a few things.
Using in game mechanics to win the game is not cheating never has been and never will be (cheats are the use of third party software to produce an advantage otherwise unobtainable without it), at best its exploiting, but even then, you would have to explain why UNINTENDED mechanics are unfixed in a year, because that would make them intended, and as such are not even considered exploits.
As the definition of exploits in video games is as follows :
The use of unintended game mechanics or systems to achieve untended outcomes in video games.
This means that essentially by playing pace accel teams, you are not even technically exploiting, though i guess one could argue semantics all day.
Now lets get back to why it is an issue.
Because these 2 stats are SO HEAVILY weighted, it means no matter what you do, if you ignore them, your team will be arbitrarily worse than if you didnt.
You could want to play a highly technical , skilled and creative team, but playing against a team that even mildly improved their squad above your average pace or accel puts you at an instant disadvantage regardless of all your other attributes. This is a flaw in the system and design. Realistic or not as some would argue it does undermine the "spirit of the game" mechanically.
Beyond that, how do we fix it? Well.... Removing some of the weighting, or make other stats similarly weighted is something to consider,
Maybe have the stat weighting a little less linearly weighted and have positions weight the stats differently similarly to how they do already with the highlighted ones but further still with attributes of wider value.
There are solutions to this, but leaving it in the game undermines the game to varying degrees depending on the value of those attributes to each player.
Asking people not to optimise their squads in a game ABOUT OPTIMISING YOUR TEAM , THE LITERAL ENTIRE REASON THE GAME EXISTS... is a fallacy. Its like asking people to not do a thing the game encourages as part of the main game play. nonsensical.
Play NON-LEAGUE TO LEGEND rules (IF you dont know what it is google it) and for the love of god HIDE PEOPLE/PLAYERS ATTRIBUETS. (Either with a skin or manual in the preferences)
These things will make the game more challenging, so more realistic and alot more fun.
You have to rely on your scouts/staff to get players to your team and you just cant go and buy Mbappe/Haaland the first thing you do..
It's really concerning. I've repeatedly advised him to not always take the easy way out. It ruins the fun. He should enjoy the game for what it is, ignore that peace and acceleration are probably OP buy player that you like or just focus on other stats and try not to focus on those exactly because they are OP. However, judging by his behavior, it seems he doesn't truly enjoy anything or desire to enjoy it. I've noticed he's already made four posts about FM24, all of them complaints about something and the game isn't started yet! People whining and whining and criticizing and doing nothing in life is so 2020 move on!
I feel sorry for him, but it's people like him that give the gaming industry a bad name. Playing video games for 10 hours a day isn't healthy. He should consider pursuing other interests or if he is age appropriate finding a job.
it's sad to see and it's sad to read.
You more than doubled my hours in bg3 and starfield
You can check my achievements for each game but they averaged about 3-4 days of playtime ish total
Playing optimally is part of gaming, if you enjoy being terrible thats fine you do you, but dont tell me what to do.
I feel sorry for people not smart enough to play optimally or work out the path of least resistance.
Alas, this thread is not about any of that, its more a question if 2024 will continue the pace/accel OP as a feature.
This is not untrue, I just think the game is an over-exaggeration of it.
It doesnt compensate in real life for everything else however.
Example: Adama Traore, league 2 level technical ability yet usain bolt level pace with Rocky Balboa strength leads to him breaking records and recording several take ons per game.
This topic has been explored in a few tests and even covered in a couple (at most) of YouTube videos. The limited number of videos on this subject indicates that most players are just playing and enjoying the game as it is (and many even in the discussion are not fully convinced)
Here's a link to one of the most insightful threads about this debate. The moderator made several valid counterpoints (and hopefully alerted the devs?). After examining the data, I do believe "peace" and "acceleration" might be slightly OP (in 2023 and maybe even in the previous one we can't be sure about 2024) definitely more than the other stats. However, unless you're overly focusing on these aspects, the impact on a "normal" game play that doesn't focus maniacally (or artificially fabricate players just to prove the point) on those seems IN MY OPINION minimal. If these stats were genuinely overpowered or totally broken, there'd likely be an influx of YouTube videos discussing the issue.
https://community.sigames.com/forums/topic/575222-pace-is-king-and-mentalstechnicals-dont-matter-how-to-overachieve-by-using-pace-merchants/
and some other test (from china supposedly)
https://www.reddit.com/r/footballmanagergames/comments/p5awow/a_crazy_study_of_ca_distribution_win_30_games_in/?utm_source=embedv2&utm_medium=post_embed&utm_content=post_title&embed_host_url=https://community.sigames.com/index.php
A thing I think they missed is a study of the "Delta-Pace" between all players in game and how much frequently very high Pace is associated with very bad players... I suspect the Delta-range of peace with few exceptional player is very narrow and the effect would than be much more mild overall. A the same time I suspect very high Pace player usually tend to have good other stats in general.
So yeah Pace maybe king but a) the range is small so players don't have not or 1 or 17 they all stay in a closer range that make it more realistic and b) player with very high pace are probably already very good player to begin with
so unless you go out of your way to hunt exceptions or to create specific fake player with those specific super high pace and sux at all the rest (that is in general an unrealistic player) you wouldn't feel the problem that much.
To give you an example of how good they are, you can dump every stat on your players except these 2(when i say dump i mean dump, i mean 1-5 attributes scores for everything else), and sim the game for several years and you will either promote or top 3 every single season. You will normally finish in the finals or win cups and champions league as well, with 0 player input.
All you need is pace/accel above the league average by about 3-5 points on every player.
starting at around 14 going up to 18+ in premier league for example.
This to me simply means they are over weighted. Yes pace an accel irl can be extremely good, but not in the way the game presents it.