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It's not actually that bad if you turn the crosshair off and kind of learn where the shots land.
If you turn auto-aim on it doesn't happen of course, but I find playing with auto-aim too easy although most folks on YouTube doing gameplay videos and walkthroughs/reviews seem to use it, so I guess it's common to play Build engine games with auto-aim or something?
I'd be grateful if anybody would chime in, even just to say "nah sorry m8 it's just u"
I haven't played in a while, so I can't confirm if this issue is only you or not right now.
On the railgun the scope is on the far right of the weapon, and is intended for and zero'd for use on targets that are really at super duper railgun sniper range. Because you are using it at ranges that are far closer then intended (the longest range on the build engine is still far closer then what is was meant for), you have to compensate for that.
Think you put a scope on a rifle, but are shooting a piece of paper 2 inches away. The bullet hole will be inchs below the scopes crosshairs, but thats "true zero". Same concept, only multiplied cause it's a railgun.
Lore Explanation:
See how the sighting mechanism on the rocket launcher is on the far left of the weapon and somewhat high? Notice that the rocket lands to the left of the crosshair and somewhat high? Coincedence? I think not.
Non-Lore Explanation:
It's a quirk of those weapons and a quirk of the engine and a quirk of the game. You'll get the hang of it, it's all in the reflexs.
SmokeMcCloud: your explanation skillz are commendable, good Sir :D Like I said I have gotten the hang of it (I'm not new to Build engine games by any means), I just turned the crosshair off and channeled my inner Wang (lol). Most faraway enemies move like a pregnant yak anyway.
I "fixed" the issue by downloading Raze, one of several newer source ports for the game. I tried some of the others and Raze is my favorite. It's from the devs of EDuke32, which this version of the game is based on. Even better than fixing the crosshair is that Raze has buttery smooth rendering and mouse movement, since it's built on GZDoom. It makes playing a lot more enjoyable. I wish that I had downloaded it earlier.
You can download Raze here: https://github.com/ZDoom/Raze (click on "Releases" on the right-hand side). Just extract it to your game folder and run it.
The only catch is that you can't keep your savegames, but you can use cheats to get back to where you were. First, determine the number of the map that you're on. This guide can help:
https://steamcommunity.com/sharedfiles/filedetails/?id=680775285 Then, press 'T' in the game to chat, enter "swtrek" and then the 2-digit number of that level (ex. "swtrek05"). You'll have to start out with basic weapons, so it could be tough. If you want to cheat yourself some weapons, you can either use the "swgimme" code (but that gives all keys, too, and might ruin the level) or use "swtrek" to load the previous level, then "swgimme" and then just race to the exit (because you'll have all keys). You could also use "swgod" if you want to be invincible to make it easier and preserve your health; just remember to do it again to turn it off.