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I've seen some great art made lately so maybe it is a case of going back and redoing some older made stuff.
If you don't like the models for whatever reason just disable them in the video options menu.
1. I'm wondering what these horrible shotgun animations are doing in this pack too.
2. Pistol looks organic and ugly and lacks of detail, even with Polymer lights. I guess it's for the sake of being close to the original fully grey pistol but, come on, two different shades of this color wouldn't have hurt anyone's eyes.
It was made for free by different 2D/3D artists in their spare time. They tried their best for example to make the color tones of the models match with each other by showing their contributions in a thread. Overall, it's not perfect indeed (especially green organic textures) but it stays coherent.
I think you could have posted on Duke4.net just fine and we would have responded similarly as I have here. Even as a community leader, the only reaction I have to your post is "OK..." I understand where you are coming from but I don't think your memory is serving you completely well enough to make a relative measurement of quality between versions.
This version's aim seems to be to mimic the original game's looks a bit more and the new assets frankly do a more accurate job at that but at the same time they are very poorly made. As another commenter stated above 3D models will never look as good as the original sprites simply because those were designed around the idea of being sprites. Because of this I think in order to make good assets the direction should be on making them different so that it would be better implemented into the idea of doing a 3D model in a 3D environment.
The same thing can be said about polymer: the idea behind that is clearly to make a modern version of the original software rendered lighting system but what it ended up being is basically the poor bastard child of Duke 3D and Doom 3 pushed among textures and models with a cartoony feel. It slows the game down and has no practical reason for it to be in there.
So to sum up things the bad models, the incoherent texture work, the out of place lighting effects and the sometimes awful performance (one big explosion and the fps goes below 30) end up providing a horrible gaming experience that feels more like butchering the original game than serving the HRP's purpose which is to enhance or creatively alter the original experience.
It's perfectly OK to not like it. Just use Polymer without the HRP and dynamic lights and you'll get something that gets identical to the old game expect with correct perspective and less banding.
Just installing and laughing does not help... You may learn 2D/3D art if you want to help improving things :)
Date modified: 5/5/11
Whichever version that was.