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Ein Übersetzungsproblem melden
That's when people started wanting more games that start off with slow walking, 30 minute intros, required tutorials, brainless puzzles, linear level design, obvious paths and secrets, etc.
It was a good game but yeah it pretty much killed the industry.
Interesting points.
I found this timeline chart of FPS: http://upload.wikimedia.org/wikipedia/en/b/b8/FPSChart.svg
Looking at it...what if the "turning point" wasn't Half-Life, but 007 Goldeneye (1997)? It was released only for N64 (and so far, the "house" of FPS games were computers), but I see a lot of elements there too that distance from those classic games I mentioned earlier.
I hate Halo.
At least Half life was innovative and changed ♥♥♥♥ up, which I view as a good thing.... The FPS industry is held back now-a-days by us consumers , who are trained sheep that buy the next "COD" game or "Madden" game that is shoved down our throats even though the game is just a carbon copy of the previous game released. This encourages many large companies to keep things stagnant, focusing soley on the profits instead of making a good game.
Good call, I forgot Sin in my original post. Yeah, I guess it was one of the last games from this "golden era". I'm sad the the "Sin Episodes" project failed (but then again, Sin episodes tried the emulate Half-Life 2 appeal, instead of the old "Sin", or something new).
Besides Sin, 1998 had other games that were obliterated by the success of the original Half-Life, like Shogo and Blood II, both from Monolith (and very flawed games) and Heretic II (never played this one).
The only one that resisted was Unreal, that manged to gather a large fanbase at the time too.
What about the games from 1999? Requiem? Redline? AVP?
There's a lot to owe to Tribes also. For a long time, it was the only very playable game on dial-up.
As a big time fan of both Aliens and Predator franchise, when I first bought AvP (which is now renamed as AvP Classic) I had the highest hopes...but I never really got into it I want to give it another try someday, here on Steam. But I think it deviates a lot from the feeling of the "classic" games.
Though there's an obscure game from 1997 called CHASM: THE RIFT. I remember I bought it after seeing it on a list of "worst of all times". It's a total Quake ripoff, with some of the ugliest cutscenes ever made, but it was not that bad - and I think it was one of the first games that you could shoot limbs and dismember enemies (which became very popular after SOLDIER OF FORTUNE, in 2000). For those who also love these oldschool FPS, it's worth a try (but I don't know where you can find it nowadays).
Half-Life on the other hand was technically brilliant (in regards to graphics, AI, etc.) but also the storytelling was more detailed and interesting than other games I can remember playing before it. The gameplay was linear for the most part (at least when compared to things like Far Cry), but still far more open to exploration and choice than any COD game has been since.