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The pistol does count, you may run out of shotgun shells and ripper ammo unless you find secret places with ammo. In which case you may end up falling back on the pistol. If you want, you can conserve your shotgun and ripper ammo by shooting the basic enemies with your pistol instead of the good stuff
Secret areas! Always keep an eye out for them, there are plenty to find and they'll give you lots of cool stuff.
Exactly, these old shooters have a great system of weapon progression. They don't rely on gimmicks like XP or unlocks for weapon progression and reward. These games do not insult your intelligence and hold you to a higher standard than FPS games do these days, you are supposed to plan your strategy and conserve ammo and health, you also get rewarded with more ammo or even a stronger weapon that you would only find later if you explore and discover secrets.
In games like Duke Nukem 3D, Quake, Doom, etc you're supposed to use your pistol the most at first, then when you pick up the shotgun this becomes your most powerful weapon but the shotgun shells are scarce so using it is only reserved for the stronger enemies in the first few levels. As the game introduces tougher enemies it also gives you more ammo so the weapons that were a luxury the last few levels become used all the time. As the game introduces stronger enemies it also gives powerful new weapons and eventually it gets to a point where a mere shotgun (that several levels ago was your most powerful gun) becomes a weak pea shooter because now the levels are huge and you are facing against really tough enemies that several levels ago were mini bosses.
except that the original "Quake" doesn't have a pistol as a starting weapon, only the Axe and shotgun