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It is a shame it is so short though. I finished it in 3 hours too, but I suppose a plus is that I loved every minute of it. The art, the music, the gameplay, it was all brilliant work that meshed together flawlessly.
Just wish there was more of it :)
I hope they come up with another one.
The use of both characters with one controller was nice. Simple and very affective.
Some games do last longer, but end up repeating things so this just enough I guess.
I will replay it :)
When the little bother get back to the house where the sick dad is, there is one jump part (That we did not do at the beginning of the game) where there is 2 stones to jump, like one for each kid, so I though that maybe there is a way to get there with the two brothers alive...
That was obviously a designers point to further push the fact that you don't have the other brother anymore
No need for alt endings in my mind. Liked the game from beginning to the Tree scene. Loved it from that point on! The feels were tremendous. And I couldnt breathe or think or feel with that ending. I turned off my computer and curled up and wanted to cry. Any other ending would have ruined that feeling where I appreciated life. I really think this game changed me in some way.
There is no need for an alternative ending. It was short, but it achieved a lot. It is burned in our memory.
Come to think of it, a game does not have to be longer either. Not a game like this one.
About the replay value, I will replay it, that's for sure.
I'm glad I played this game, though it felt a bit more like some kind of interactive movie (an amazing one!).
Man..I'm so sad now.
It's a good ending, it's great in fact. Ties in perfectly and fits the overall tone of the game. anything else wouldn't work. That said, the game left me depressed.
I knew something was off with that ♥♥♥♥♥, and there was no doubt left when she made that super-human leap. This kids, is why you respect 'Bros before hoes' (This is me trying to ues dark humor as a defense mechanism against the depressesd feeling the game left me in)
In the age of broadband internet, playing video games with friends (cooperatively) most of the time means playing online, with everyone sitting at home in front of their own PC or console, which can also be great fun, of course.
In case friends come over to someone's place and decide to play a video game, it's probably going to be a competitive game with short rounds, rather than starting a new save state in a >20 hours story driven game. Personally I like watching a friend play a long single player game, but it feels kind of unsatisfying that I only see, say, a 2h long part of the storyline, then I go home and when I visit the friend the next time a few days later to watch him play that game again, I missed several hours of the plot, because in the meantime he continued playing (necessarily, because if the friend would only play in my presence, he would need several months to beat a 30h game).
"Brothers" can be played through in one or two sittings, so I am able to show the whole game to someone on the two consecutive afternoons of a weekend.
Also, it's possible to map the controls to 2 gamepads (using the programs "x360ce" and/or "Xpadder"), so it can be played in an improvised coop mode with another person (there's a tutorial in this community hub how to do this).
Now it probably looks like I strayed from the actual topic of this thread (length/replay value of the game), but what I wanted to say is that this is where the replay value of the game lies for me personally - I don't plan to play the game again on my own because of the depressing ending, but I feel the urge to introduce some of my friends and my brother to the game and am therefore confident to play it again one or several times in the future!
This made the final moments great because it's gone full circle the change in controls as well as the swimming part show that Naiyee no longer needs or relies on his older brother whether through necessity due to his death or through having been on the journey with his bro. I think the opening scene goes to show that Naiyee was "helpless" to save his mother. Lacking the strength or whatever. In the dream sequence, he feels Naiya blames him for his mothers death. The ending I think just showcased that the little brother had become stronger. #mytwocentsworth