Disgaea 7: Vows of the Virtueless

Disgaea 7: Vows of the Virtueless

C4rnif3X Dec 1, 2023 @ 9:00am
Demonic Intelligence Healing
Healing doesn't seem to work at all with Demonic Intelligence, specifically commands that use "Healing Special Skills." They either just stand there and end turn, or defend if you have that set. Seems like a pretty core part of D.I. that you need to work, that just doesn't.
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Showing 1-11 of 11 comments
shadowzero Dec 2, 2023 @ 4:37am 
The main issue is understanding how it works, for healing you need to do something like "if health below x%>target that ally>move within skill range>use healing special", I know its not that hard but definitely requires some understanding.

P.S. I mostly used D.I. in Disgaea 6 but not this one, so I can look it up in case you need it.
Last edited by shadowzero; Dec 2, 2023 @ 4:41am
C4rnif3X Dec 2, 2023 @ 5:26am 
Originally posted by shadowzero:
The main issue is understanding how it works, for healing you need to do something like "if health below x%>target that ally>move within skill range>use healing special", I know its not that hard but definitely requires some understanding.

P.S. I mostly used D.I. in Disgaea 6 but not this one, so I can look it up in case you need it.
I've tried most use cases, even their default D.I. "Heal" preset doesn't work. It seems as if the "Healing Special" selection is bugged or not coded right.

Even a simple 'heal -> self' line will not work. I'm new to D.I. in general, so it's entirely possible i'm missing something here, but when the healing preset they give you doesn't seem to do anything i'm sensing somethings wrong with it.
Last edited by C4rnif3X; Dec 2, 2023 @ 5:26am
shadowzero Dec 2, 2023 @ 5:54am 
Originally posted by C4rnif3X:
Originally posted by shadowzero:
The main issue is understanding how it works, for healing you need to do something like "if health below x%>target that ally>move within skill range>use healing special", I know its not that hard but definitely requires some understanding.

P.S. I mostly used D.I. in Disgaea 6 but not this one, so I can look it up in case you need it.
I've tried most use cases, even their default D.I. "Heal" preset doesn't work. It seems as if the "Healing Special" selection is bugged or not coded right.

Even a simple 'heal -> self' line will not work. I'm new to D.I. in general, so it's entirely possible i'm missing something here, but when the healing preset they give you doesn't seem to do anything i'm sensing somethings wrong with it.
Yep, they messed it up, I even tried one of the most basic surefire commands, and the character just stannds still, not because it didnt understand it, but for some reason, like it should work, but it doesnt, I wander if they messed up the skill categorys, like it will only work for character specials only or it doesnt count magic, it should, but it doesnt.
C4rnif3X Dec 2, 2023 @ 5:57am 
Originally posted by shadowzero:
Yep, they messed it up, I even tried one of the most basic surefire commands, and the character just stannds still, not because it didnt understand it, but for some reason, like it should work, but it doesnt, I wander if they messed up the skill categorys, like it will only work for character specials only or it doesnt count magic, it should, but it doesnt.

Ya, I was pretty excited to mess around with making some D.I. builds but when you can't even use healing stuff it throws a massive wrench into the gears lol. Hopefully they see this and or are already aware and have a patch line up in the near future.
Zalugar Dec 2, 2023 @ 9:18pm 
The only time I got a character to heal using D.I. was if the target characters (I usually just set it to allies in general because it's a pretty dumb AI) had missing HP by the time it was the healer's turn. If they had no missing HP at all, the healer refused to heal (this was an issue with health regen evilities or recovery geopanels). There are even exceptions to this, where if the spell can't target in general like the angel heal, they need to be told to target themself.

While it was an issue for skill grinding using D.I., I imagine it wouldn't be nearly as much of an issue in practical use.

My big issue with D.I. is I would give it a specific set of commands, such as go to panel 15,15 and attack Fuji. They'd do this and never again, and if I told them to do it on turn 1, they'd go attack Prinnies on the opposite side of the map or whatever was on that despite having zero programming telling them to do so.
I eventually found a somewhat more jank way to deal with it, at least. They really should've just gave you infinite Poltergas in the end game as well, especially considering how jank the D.I. system actually is.
shadowzero Dec 3, 2023 @ 3:58am 
Originally posted by Zalugar:
The only time I got a character to heal using D.I. was if the target characters (I usually just set it to allies in general because it's a pretty dumb AI) had missing HP by the time it was the healer's turn. If they had no missing HP at all, the healer refused to heal (this was an issue with health regen evilities or recovery geopanels). There are even exceptions to this, where if the spell can't target in general like the angel heal, they need to be told to target themself.

While it was an issue for skill grinding using D.I., I imagine it wouldn't be nearly as much of an issue in practical use.

My big issue with D.I. is I would give it a specific set of commands, such as go to panel 15,15 and attack Fuji. They'd do this and never again, and if I told them to do it on turn 1, they'd go attack Prinnies on the opposite side of the map or whatever was on that despite having zero programming telling them to do so.
I eventually found a somewhat more jank way to deal with it, at least. They really should've just gave you infinite Poltergas in the end game as well, especially considering how jank the D.I. system actually is.
The main issue is, in D6 even the most basic commands work, like extremely basic, and in this one, some of them just dont work, at all for some reason, so its less of a complication and more of a messed up programming more then anything else, cause like I said, I used the most basic healing command and it didnt work, I would say AI didnt understand it, but no, it just moved within healing range as instructed and thats it.
Last edited by shadowzero; Dec 3, 2023 @ 4:11am
C4rnif3X Dec 3, 2023 @ 10:37pm 
Originally posted by shadowzero:
I would say AI didnt understand it, but no, it just moved within healing range as instructed and thats it.

That's exactly what i'm thinking, just a bug or incorrect flag/code. Because ya, it moves to character when hp falls below a certain threshold - or even just in general with a simple command.. Then just defends or stands there, even when the targeted ally has like 1HP lol. It's not like we're prompting it incorrectly either because the next command after "Move to Ally" is "Use healing special." Not exactly intricate, and i'm 100% convinced this isn't working as intended.

I'd also like to point out that it seems like Espoir seems to work correctly though. If you have an ally with low health and has a debuff.. If you use a command to heal status, it does. When you change "Use Espoir" to "Use Healing Special," it doesn't work. I haven't tried bypassing around "Healing Special" with using just whatever healing spell you need like Omega Heal or something.

I'm assuming that would work, and the issue solely being with the "Healing Special" command.
Last edited by C4rnif3X; Dec 3, 2023 @ 10:46pm
shadowzero Dec 4, 2023 @ 7:03am 
Originally posted by C4rnif3X:
Originally posted by shadowzero:
I would say AI didnt understand it, but no, it just moved within healing range as instructed and thats it.

That's exactly what i'm thinking, just a bug or incorrect flag/code. Because ya, it moves to character when hp falls below a certain threshold - or even just in general with a simple command.. Then just defends or stands there, even when the targeted ally has like 1HP lol. It's not like we're prompting it incorrectly either because the next command after "Move to Ally" is "Use healing special." Not exactly intricate, and i'm 100% convinced this isn't working as intended.

I'd also like to point out that it seems like Espoir seems to work correctly though. If you have an ally with low health and has a debuff.. If you use a command to heal status, it does. When you change "Use Espoir" to "Use Healing Special," it doesn't work. I haven't tried bypassing around "Healing Special" with using just whatever healing spell you need like Omega Heal or something.

I'm assuming that would work, and the issue solely being with the "Healing Special" command.
Unfortunately you cant choose which healing special to use, I bet that wouldve worked, cause the command itself "use healing special" is pretty much saying "use whatever healing spell you have", but if it only works with certain specials, if at all, then its definitely a poor design choice.

Edit: Nevermind, apparently you can choose any skill that you have, but spells will always be used at maxed state (3x3) for some reason, kinda feels weird that you have to lead them by hand just so that they will do what you want, while in D6 you can give them vague commands and they still will understand them. I literally have extremely basic stuff in D6 for every situation " 'x' present?>if yes move and attack>if not check for others>if none remain leave", like the hell.
Last edited by shadowzero; Dec 4, 2023 @ 7:28am
Zalugar Dec 4, 2023 @ 1:23pm 
Originally posted by shadowzero:
spells will always be used at maxed state (3x3) for some reason, kinda feels weird that you have to lead them by hand just so that they will do what you want, while in D6 you can give them vague commands
That's actually an advanced settings thing. You can set a unit to power x area x ascending/descending or whatever and it'll change what they prioritize to use. It's still stiff and you do have to lead them by the hand, and they don't offer a good explanation for it or any at all for that matter, but I have used it to make a couple scenarios more efficient.

Granted the only thing I used D.I. for was grinding reasons and the D.I. tournament.
C4rnif3X Dec 4, 2023 @ 8:44pm 
Originally posted by Zalugar:
they don't offer a good explanation for it or any at all for that matter, but I have used it to make a couple scenarios more efficient.
I love Nippon/NIS games.. They have taken the #1 spot from square a long time ago imo, in terms of the content and replayability they put into their games - but my God, their game system explanations are horrendous at times.

It's nice to figure out things yourself as that's part of playing a game, but they really need to hire more people who can convey information.
Last edited by C4rnif3X; Dec 4, 2023 @ 9:53pm
shadowzero Dec 5, 2023 @ 4:20am 
Originally posted by Zalugar:
Originally posted by shadowzero:
spells will always be used at maxed state (3x3) for some reason, kinda feels weird that you have to lead them by hand just so that they will do what you want, while in D6 you can give them vague commands
That's actually an advanced settings thing. You can set a unit to power x area x ascending/descending or whatever and it'll change what they prioritize to use. It's still stiff and you do have to lead them by the hand, and they don't offer a good explanation for it or any at all for that matter, but I have used it to make a couple scenarios more efficient.

Granted the only thing I used D.I. for was grinding reasons and the D.I. tournament.
I mostly used D.I. for farming martial stages with Plenair and was mostly treating the game as D5 due to how similar it is, and I guess I made the right choice, cause it definitely felt like they just slapped D5 and D6 together, in the best possible way, to make D7, but forgot to test anything that wasnt originally from those games which was causing a lot of issues, which they fixed, mostly, cant blame them for rushing it considering how much people hated D6.
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