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I think the animation is fine, it's the speed that show all the downsides, which is fixable when you run x2 speed (at least this is the temporary solution for me).
With fully 3D models they don't have such limitations though and it take less work overall. As they don't have to draw several frames of 2D animation for each class/enemy unit in the 4/2 different angles. Simple because they create the characters full 3D models, animate it and that's it. There's no extra work of making animations for every different angle because this is done automatically. You create the animation once and simple rotate the camera around the model.
Anyways, my point was about the art direction and the drawing style. Size of the 3D model doesn't matter at all because they can resize it to fit whatever square dimension the field panels are. They aren't automatically locked to chibi style, that's what I'm saying. It is merely a design choice because it is fitting for Disgaea comical atmosphere or something.
But it is perfectly possible to make more detailed/mature 3D anime models like Fighter Z or Guilty Gear Strive 3D models and fit them into the game battle maps too. And I'm pretty sure they could find a way to deliver the Disgaea vibe doing so if they wanted too.
I think there are technical issues that they decided to make closeup animations like right now, most likely because of clipping, so they made a separated one from the map. I also think it'd make the animations more confusing when we see it far away (example is Valvatorez's model when you look at him from behind, if you have the DLC). My point is perspective also a major factor for their decision.
All in all, they NEED to improve both the models and the animations as well (Also please make weapon animations and hair animations on top of that.)
The new games really do look like a cheap mobile game... I am sure they could make it look better, but they don't seem to want to put the effort in to do so, or more likely, have the dev time. Maybe by the time Disgaea 9 is coming out they'll have the experience needed, lol.
I'd still like to see the old sprites come back, but I can see the reasons for the shift.
Thing is... a lot of artists and animators would lose their jobs by then.
What i saw of 6 animation/dynamic was so disapointing compared to the vibrant & epic stuff from 5 that I just can't bring myself to support such downgrade.