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- put a couple of "wait for ally turn" in your blaster so Pirilika must act first
- or you can try to put a "defense" in your blaster before let him doing is carnage, so you "tricks" Pirilika to act first
Because the way I understand I.D is : Ally refuse to interact with eachother if the target didn't finish his action, because when I put a "defense" they act like they should.
That's all I can think of,
When I add in some "If I am In Support Skill Range" or "If I can Move Into Support Skill Range" criteria, it says no, even though the two characters are adjacent.
I think it's a bug.
Does Pirsillyka has enough move/magic range points to reach your blaster?
If you would share your DI it would be easier to give better answer
Here are my DIs.
https://imgur.com/a/L8JnpXW
I have a Mecha Girl named Allison. The intent is to have each character move adjacent to her and cast a buff on her.
The one on the left works perfectly. The character moves into position and casts the spell.
The one on the right works perfectly. The character moves into position, waits until the Mecha GIrl has attacked, then casts her spell.
The one in the middle does not work. The character moves into position, but does not cast the spell. It's exactly the same as the left one, only it's on another character and referring to another spell. The spell is cheap enough to cast, so that's not the problem.
I've just tried to do this combo and I was able to do so
Taking in account you going to martial 1
I have 1 mecha girl (robot class) and 1 mother brain char. Their order is the same. Mecha, then mother brain
My DI is
Mecha girl
-- Panel (18, 21)
-- Move toward target
-- Wait until other units have acted
-- Panel (18, 20)
-- Use FULL STRIKE (I don't have a magic)
Mother brain
-- Ally forces
-- Mecha girl (Edit: this is not name, but class)
-- Move toward target
-- Use BRAVEHEART
So my turns go like this (don't forget my mecha is in the top of group list)
Mecha girl goes to 18, 21
Mother brain goes after her (to 18, 22)
Mother brain casts BRAVEHEART on both of them
Mecha girl uses FULL STRIKE
I have a 3-10 character DI for the final Martial Trial. Everyone follows orders just fine, it's mostly The Clearer(named "May") moves into position and waits, Pirilka walks toward them, everyone surrounds Pirilka and casts a support ability, then clearer kills the rifle demons.
Yeyasu should move toward Pirlka and cast Party Night on anyone.
Nitra should move toward Prilka and cast Angel's Prayer.
They have enough SP, the have the same type of DI that other characters have that are doing the identical thing (and I've tried a ton of variations), the step-by-step DI preview shows green checkmarks for the conditions, advanced settings are opened up as much as they can be... I don't get it.
The version of the DI that seems to work for other characters/support abilities is 5 steps:
[If allied May is Present] > [Move Toward Target] > [Reset Target] > [If allied may is present] > [Use Shield].
If I take just Nitra into a solo auto-battle, I also can't even get her to cast Angel's Prayer on turn 1. The closest I can get is to have with at least 1 other ally, cast Valkyrie's orders turn 1, then cast Angel's prayer turn 2... I have no idea why it should/might work in that situation.
3 Characters: Melodia, Scicily and Fuji...
Setting Melodia first I let her cast her lovely voice as it's arena wide...
Next up I have Scicily cast ANY kind of buff on ANY partymember...
Result:
Melodia casts her buff... Scicily doesn't
I've changed Melodia to another character casting a different buff, have tried Scicily cast a specific buff, have both characters cast any buff.... no change
As soon as that first buff is cast; NO OTHER BUFF is cast afterwards anymore no matter if I make a DI that's uber-generic or ultra specific in telling it what it should do...
Nice system... fun gimmick to tie Shogi to it...
Useless for anything else but going head-to-head; the system will not do complex things Auto-combat was a failure in D6... they tried it again in D7.... please NIS; just remove it at this point; you might as well just add an Auto-resolve system (like in any 4x game like WH3) or Auto-complete feature and let us skip stages entirely