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One of the main reasons to have a Kunoichi in your party early on is the ranged sleep spell at lvl 5 and poison attack skill at lvl 10. So taking a Kunoichi into melee range is a bit risky when they have great ranged resistances but lower melee resists.
The poison attack skill in particular may get reduced in effectiveness when equipped with an axe due to their tendency to come with decreases to HIT or SPD stats, both of which a Kunoichi draws half of its attack skill-power from.
In short, it's not ~dire~ if you go ahead with it, but from a purely numbers standpoint, if you wanna put an axe on the field, you may as well just make a Warrior.
I myself would possibly consider using a fist instead to have the utility of attack skills that can manipulate enemy position. Punch your steal-target into range of your Thief, or sleep the target so that the Thief can safely steal as much as needed. That lets you choose between punching or poisoning a really hefty enemy out of your way if you need past them and Fuji can't just steamroll it anyways.