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The basic attacks do look like magic i admit but i have feeling its purpose to force ppl using skills than just run towards enemys and smack it.
Succubus is in the middle with neither (though that's almost every other magic user, to be fair). It just makes running out of SP with no easy way to kill enemies because of her normal attack not not using her INT when equipped with the INT weapon
For staffs, the Witch has SP conservation and a skill to regenerate it, whereas Skull uses more SP but does more damage.
I agree Succubus has niche uses, but I don't think making her normal attack worthless was necessary
Yea again the basic attack of some DOES look like magic OR ranged attack that looks magic like its kinda wierd but i still find it wierd nisa would make such donkey mistake about it but who knows maybe they did o.o
I know you're going to say that it doesn't take long at all to do that, and you're right, but having to do it whenever I want to use an INT move or attack adds up over time. There's also range to consider, Succubus has a 4 range attack and default wind is 2 with the INT weapon I think, I could be wrong on that, but if I am then the only good damage she can do is adjacent wind damage at costs SP with no added benefit like the Witch's SP preservation or Skull's extra damage.
For Sorcerers, they don't learn magic by default so you still could theoretically give her an axe or lance and she can still do both (how well that'll work in practice is debatable, of course). But my point is that she isn't AS reliant on using a staff in the early game whereas Succubus needs the INT MW unless you constantly switch between it and the ATK one. Again, swapping isn't hard to do, but is an unnecessary step in my opinion
Looking back at the pics I posted, the prinny has 42 DEF and my Succubus has 20 ATK, I think she just wasn't strong enough to damage it.
Bare minimum a monster's normal attack should be based on their held weapon, like in the older games
Hmm....... I think I get the ideal where you coming from. Comparing to other version of Succubus class earlier version from Disgaea 5. Their special unique skills attack were base on Atk static and have element spell(any one can learn) that always base on int static.
In other word in Disgaea 7. Succubus treat like a full mage class instead. All unique skills treat like int static and Succubus have less atk growth now.
(edit)When compare to Succubus disgaea 5. Normally they have same amount atk as int growth static.