Disgaea 7: Vows of the Virtueless

Disgaea 7: Vows of the Virtueless

Is a Succubus' normal attack based on her ATK?
Unless I'm misremembering, a monster's normal attack is based on the monster weapon right? If so, how did this happen?

Edit: changed the link

https://imgur.com/a/Myv6Wyo
Last edited by ♠♠♠♠♠♠♠♠♠♠; Oct 29, 2023 @ 8:17pm
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Showing 16-28 of 28 comments
we're not talking about succubus normal attack scale on ATK is a bug, we were talking about the invincible enemies in item world, they just take no dmg no matter what which is probably OP has encountered (same as me), that's why he couldn't kill the prinny.
Originally posted by Laughing kookaburra:
probably a steam version bug since i have never seen anyone on PS talked about this, i had to move to the portal to proceed because i couldn't kill the enemy.
Hopefully they fix that (and make normal monster attacks use INT when equipped with the proper weapon, as I'm going to assume this happens with other monsters like the ghost)
Originally posted by ♠♠♠♠♠♠♠♠♠♠:
Originally posted by Laughing kookaburra:
probably a steam version bug since i have never seen anyone on PS talked about this, i had to move to the portal to proceed because i couldn't kill the enemy.
Hopefully they fix that (and make normal monster attacks use INT when equipped with the proper weapon, as I'm going to assume this happens with other monsters like the ghost)
I dont think its a bug but good luck i guess.
The basic attacks do look like magic i admit but i have feeling its purpose to force ppl using skills than just run towards enemys and smack it.
Last edited by TrioAngelamVA.WliaAlfaD.A.S; Nov 1, 2023 @ 5:05am
Originally posted by Mossy Mushroom:
As a playstation user testing this out. Succubus's normal attack indeed based on atk static.

(I never really think about using Succubus class)

This basically same thing for Witch/Skull class treatment for using normal attack(them whacking enemy using their staff). I have feeling that they won't count this as a bug.
In regards to the Staff weapons, at the very least it's been consistent throughout all the games, and the Witch has SP conservation and a skill to regenerate it, whereas Skull uses more SP but does more damage.

Succubus is in the middle with neither (though that's almost every other magic user, to be fair). It just makes running out of SP with no easy way to kill enemies because of her normal attack not not using her INT when equipped with the INT weapon
Originally posted by TrioAngelamVA.WliaAlfaD.A.S:
Basic attack is ATK yes its simple (- range units that use HIT) hit as any close range unit or human does either being succubus or big eye or even humanoid mage that smack enemys with staff its all based of ATK does not matter what they hold in hand i dont think it was different in any disgaea game.
So unless the weapon it self has high attack stat or the character in question does have high attack % they will do little damage.
You can see that any enemy succubus will always use any form or magic at any time unless they run out of SP
Succubus was never ment to be pure front line unit but game likes to use them as such im sure partly at fault is 1st game and Laharl's allergy to breast but still game it self does not really do much in strategy.
Let me ask this, how would it feel if a gun user's normal attack went off of ATK instead of SPD and HIT, like the skills do? It wouldn't feel good, but that is what Succubus has to deal with, INT skills and ATK for her normal attack.

For staffs, the Witch has SP conservation and a skill to regenerate it, whereas Skull uses more SP but does more damage.

I agree Succubus has niche uses, but I don't think making her normal attack worthless was necessary
Originally posted by TrioAngelamVA.WliaAlfaD.A.S:
Originally posted by ♠♠♠♠♠♠♠♠♠♠:
Hopefully they fix that (and make normal monster attacks use INT when equipped with the proper weapon, as I'm going to assume this happens with other monsters like the ghost)
I dont think its a bug but good luck i guess.
The basic attacks do look like magic i admit but i have feeling its purpose to force ppl using skills than just run towards enemys and smack it.
If that is the case, then it makes raising them from lvl 1 a pain in the ass for certain classes (like succubus). Besides, Disgaea always used to let you do what you want with your units how you want, why change that now? Keep in mind it isn't like I haven't been using skills in general, but surely if I wanted to do something nuts like attack only then I should have that as an option (at least to some degree)
this doesn't affect just succubus but sorcerer as well, her skill use INT but normal attack use ATK and that's annoying because you need to put her onto the front to cast debuffs, if you really want to use normal attack just change their weapon to ATK MW then change back to INT when you want to use skills
Originally posted by ♠♠♠♠♠♠♠♠♠♠:
Originally posted by TrioAngelamVA.WliaAlfaD.A.S:
I dont think its a bug but good luck i guess.
The basic attacks do look like magic i admit but i have feeling its purpose to force ppl using skills than just run towards enemys and smack it.
If that is the case, then it makes raising them from lvl 1 a pain in the ass for certain classes (like succubus). Besides, Disgaea always used to let you do what you want with your units how you want, why change that now? Keep in mind it isn't like I haven't been using skills in general, but surely if I wanted to do something nuts like attack only then I should have that as an option (at least to some degree)
Well yea i agree but il be bit honest the game is bit more easy over older games if its trully a bug than sorry but to me it feels like its made this way purposly.

Originally posted by Laughing kookaburra:
this doesn't affect just succubus but sorcerer as well, her skill use INT but normal attack use ATK and that's annoying because you need to put her onto the front to cast debuffs, if you really want to use normal attack just change their weapon to ATK MW then change back to INT when you want to use skills
Yea again the basic attack of some DOES look like magic OR ranged attack that looks magic like its kinda wierd but i still find it wierd nisa would make such donkey mistake about it but who knows maybe they did o.o
Originally posted by Laughing kookaburra:
this doesn't affect just succubus but sorcerer as well, her skill use INT but normal attack use ATK and that's annoying because you need to put her onto the front to cast debuffs, if you really want to use normal attack just change their weapon to ATK MW then change back to INT when you want to use skills
Oh yeah I don't doubt for a second this affects other classes, I just noticed it first with Succubus is all. But to your point of swapping out the INT MW for the ATK one, why should I have to just to do damage with an attack? And why remove the dual wield system from 5 (admittedly I never played 6)? At least I can do it whenever I want by myself and not have to spend time on going into the menu and swapping.

I know you're going to say that it doesn't take long at all to do that, and you're right, but having to do it whenever I want to use an INT move or attack adds up over time. There's also range to consider, Succubus has a 4 range attack and default wind is 2 with the INT weapon I think, I could be wrong on that, but if I am then the only good damage she can do is adjacent wind damage at costs SP with no added benefit like the Witch's SP preservation or Skull's extra damage.

For Sorcerers, they don't learn magic by default so you still could theoretically give her an axe or lance and she can still do both (how well that'll work in practice is debatable, of course). But my point is that she isn't AS reliant on using a staff in the early game whereas Succubus needs the INT MW unless you constantly switch between it and the ATK one. Again, swapping isn't hard to do, but is an unnecessary step in my opinion
Originally posted by TrioAngelamVA.WliaAlfaD.A.S:
Originally posted by ♠♠♠♠♠♠♠♠♠♠:
If that is the case, then it makes raising them from lvl 1 a pain in the ass for certain classes (like succubus). Besides, Disgaea always used to let you do what you want with your units how you want, why change that now? Keep in mind it isn't like I haven't been using skills in general, but surely if I wanted to do something nuts like attack only then I should have that as an option (at least to some degree)
Well yea i agree but il be bit honest the game is bit more easy over older games if its trully a bug than sorry but to me it feels like its made this way purposly.

Originally posted by Laughing kookaburra:
this doesn't affect just succubus but sorcerer as well, her skill use INT but normal attack use ATK and that's annoying because you need to put her onto the front to cast debuffs, if you really want to use normal attack just change their weapon to ATK MW then change back to INT when you want to use skills
Yea again the basic attack of some DOES look like magic OR ranged attack that looks magic like its kinda wierd but i still find it wierd nisa would make such donkey mistake about it but who knows maybe they did o.o

Looking back at the pics I posted, the prinny has 42 DEF and my Succubus has 20 ATK, I think she just wasn't strong enough to damage it.

Bare minimum a monster's normal attack should be based on their held weapon, like in the older games
Last edited by ♠♠♠♠♠♠♠♠♠♠; Nov 1, 2023 @ 10:23am
Casual Amateur Nov 1, 2023 @ 12:45pm 
Originally posted by ♠♠♠♠♠♠♠♠♠♠:
Originally posted by Mossy Mushroom:
As a playstation user testing this out. Succubus's normal attack indeed based on atk static.

(I never really think about using Succubus class)

This basically same thing for Witch/Skull class treatment for using normal attack(them whacking enemy using their staff). I have feeling that they won't count this as a bug.
In regards to the Staff weapons, at the very least it's been consistent throughout all the games, and the Witch has SP conservation and a skill to regenerate it, whereas Skull uses more SP but does more damage.

Succubus is in the middle with neither (though that's almost every other magic user, to be fair). It just makes running out of SP with no easy way to kill enemies because of her normal attack not not using her INT when equipped with the INT weapon

Hmm....... I think I get the ideal where you coming from. Comparing to other version of Succubus class earlier version from Disgaea 5. Their special unique skills attack were base on Atk static and have element spell(any one can learn) that always base on int static.

In other word in Disgaea 7. Succubus treat like a full mage class instead. All unique skills treat like int static and Succubus have less atk growth now.

(edit)When compare to Succubus disgaea 5. Normally they have same amount atk as int growth static.
Last edited by Casual Amateur; Nov 1, 2023 @ 6:24pm
Geeky Meerkat Nov 7, 2023 @ 5:35am 
You know you can change equipment mid battle? If you want to use a special, from your succubus then have an Int weapon equipped. If you want to attack normally to save SP, swap it out with a Atk weapon.
Originally posted by Geeky Meerkat:
You know you can change equipment mid battle? If you want to use a special, from your succubus then have an Int weapon equipped. If you want to attack normally to save SP, swap it out with a Atk weapon.
I know you can do that but I don't get why I have to now when in the previous games just using the INT weapon was fine and did not awful damage (or they could've kept the dual wielding weapon feature)
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