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Any advice on this?
Get the official PS4 Wireless adapter. Some games are not working well with generic bluetooth adapters.
Yeah, I've got the official adapter. No idea why it's not working.
Really, I'm even more confused now but what's happening.
I set Steam Input to on, and I don't get a Gamepad detected. But the dpad works still, and I can fiddle around the menus. Rad. I can technically change the keypad/mouse controls, but not even sure where I'd start here.
So I turned Steam Input to off, and it detected my controller! Then it worked flawlessly once I changed the settings to what you posted. I even deleted the Enter function which was tied to the Phase Shift button.
I played for about an hour, almost got out of the Sarafan Stronghold. Zero issues across the board, controller worked fine. Took a 30-40 minute break and left the game running in the room where the Raziel statue is. Came back, started working my way out of the Stronghold so I could save and hopefully save the settings. Crashed on my way out of some big double doors.
Loaded it back up, my settings are saved, but the controller now doesn't get detected at all. Still says it is, it's still there, my settings are still there, but zero control.
Might try reinstalling and see if that helps.
Let's go step-by-step on what I did to make Soul Reaver 2 a seamless Big Picture Mode friendly experience.
-Install game via Steam.
-Download Soul Reaver 2 Widescreen Patch[www.wsgf.org] and install it. If prompted for a password to unzip it is most likely "sr2" without quotes.
-Setup in-game basic settings like game settings, audio/video (Do NOT set game resolution above 1920 x 1080 or the game WILL crash).
-Open Registry Editor (open a Run command in the Start menu, type "regedit" without quotes). Search for "DisableHWDXTC" under the Soul Reaver 2 branch, set it to "1" to improve texture rendering quality. Find "Fullscreen effects" and set it to "0".
-Clear the "enter" key in the Soul Reaver keyboard mapping (in-game).
-Enable in the Big Picture Mode "PS4 Controller Support", disable any "Generic", "Xbox" or "Nintendo" support options.
-Make sure your controller is ON and the Steam settings are Enabled BEFORE starting teh game. The game does not support "hot plugging" controllers.
-Under the Control settings (in-game) where you select the input device, select "Gamepad & Keyboard", it may show up as Gamepad 1 or Gamepad 2 if you have more than one controller connected. Select the correct one if that is the case.
-Open the in-game bindings mapping for the controller (there is two bindings mapping options, one for keyboard and one for controller). Set the buttons accordingly to the description above.
-Use the controller profile provided by me (crippknottick). There are duplicates out there not uploaded by me.
Later today when I get home from work I will upload my Soul Reaver 2 settings file which will have all the correct settings and button mappings (will not have the regedit tweak though, you need to do that manually until I also make a batch file to automate it).
NOTE: It is important to set the "Fullscreen Effects" to "0" in regedit or the Soul Reaver initial launch config app, else the Steam overlay (thus the controller support) will not work.
Like I said, later today I will make something to automate this process.
Due to a change in the Steam Input API you have to install a wrapper that converts the old DirectX 8 input commands into DirectX 8.1 input commands.
Download and install this (extract and drop the dinput.dll into the Soul Reaver 2 folder).
https://github.com/elishacloud/dinputto8/releases/download/v1.0.30.0/dinput.zip
The game should now recognize the inputs of your buttons and analog sticks. Also, don't forget to use the controller profile I made (make sure the author of it is crippknottick, I will not support profiles that are copies of mine).
Each time i lunge with a attack for some unknown reason raziel launches across the screen and it makes it unplayable as i am unable to attack anything
The new Steam Input API 'blocks' DirectInput from DX 8.0 and older. You have to drop the dinput.dll into the game's root folder to convert DX8 DirectInput into DX8.1 Directinput.
This is intended for use in the Steam client with it's controller wrapper. The GOG version is the same as the Steam version. Just add the GOG version as a non-Steam game and run it through Steam.
The custom controller profile I provided will not be available to use for you though, because it has to match up with the app ID. You can make your own controller profile though as a new custom profile.
The dinput.dll does not add the controller support by itself. It is a support file to work around the change in Steam Input API.
Couldn’t get widescreen to work though. Is 1080p stretched.
Be sure to edit the values in the ini file it comes with to match your resolution and screen ratio.
is a 4:3 image stretched.
You have to run the upx.bat once after making your settings in the .ini file.