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When a new set of subtitles load, the game stutters noticeably, both in-game and during the intro FMV. Also, when a acheivement pops-up, it disables the subs for a while (at least it happens when you reach the Lake of the Dead). Is there a way to disable the achievements?
Other than that, I noticed the game has way less audio distortion and SFX popping and crackling noises now, which was a big deal for me, considering how good this game's music, sounds and VOs are.
Hi, wrace!
How can I send you the updated Hungarian translation file? I fixed some mispelling, etc.
Upload your text file on Google Drive, provide the rights to view of it and we will update this file in the distributive of the mod.
This trick will not work after the next update which will be soon. Either use the mod as is or do not use it at all (ask people from PCGamingWiki, gog or Crystal Dynamics about the product like this).
Very easy solution - just do not use this mod. I do not provide any help / do not do any adjustions now in the case of people who provide their unclever tricks to bypass the features or restrictions of my mod.
Hi! Here is the updated .txt file:
https://drive.google.com/file/d/1LdTNRJnm6ETXz7lPrL3opNItr9oUxqHK
- the performance of the work of subtitles and achievements was increased;
- the Hungarian translation file was updated in the distributive;
- the toggle mode for the Zoom was removed;
- the hole (empty file for texture) was closed.
This version will be available in the appropriate Steam Guide after some time (when the author of this guide will update it after obtaining the appropriate files which will be provided for this one after some small testing of this update).
thanks
thanks okay I will just use the older version of the mod , thank you
this is not about what people say , been long time since I played the game and I just want for the first run or maybe just part of it to see the OG characters look , for nostalgia sake , then I will switch to new model
I have no problem with your work and I think new model look better and the overall mod bring new life to the game and I wish GOG website work with to bring these feature in official version since they done poor job at fixing the game
and thanks again for your great work
Shortly: these lazy people (gog, Square Enix, Crystal Dynamics) can't just remove from / add some amount of {official, not unofficial} files to the game distributive during 12 years. And the most fans do not use the available contacts with them {say, official site of CD or their page on twitter} to suggest them to do such simple actions. (BTW: I did this by myself many times, of course, but the opinion of just one does not matter for these lazy people.)
But I do get how the PS1 design has its own unique appeal, with the more pointed eyes that end up making him look angrier. Which can fit Soul Reaver 1 well.
I don't think it really matters either way, but if a toggle is possible that could be a neat feature.
Additional issue of original game which was also fixed in this update:
- impossibility to use official (numeric) cheat codes if one chose gamepad (instead of keyboard) in the appropriate ingame menu.
Moreover, one more tweak was provided early also (in the version 2.1 at least) - keyboard and mouse work always (original game behavior: keyboard and gamepad work simultaneously in the game menus only; only one of them can work during gameplay depending on the chosen appropriate option in the game menu). The meaning of the appropriate original setting (to choose between gamepad and keyboard) now is just desactivating of gamepad (say, for the case of wrong recognition of some new devices {with strange drivers} as XInput gamepads while these devices are not gamepads at all; though players did not provide yet for me any info about such cases).
Another tweaks of the version 2.4 which were not described early:
- the length of official cheat codes was decreased to just 3 digits (in the case of the different cheat codes with the same set of the first 3 digits just use the 4th digit instead of 3rd for less useful features); it is some compensation of removing of Debug Menu;
- the effect of official cheat code 164 was changed from "Hurt Raziel" to "Invincible" (it can be helpful for some very casual players who have big problems with {some} enemies in this game); it is the only cheat code which has the toggle mode (i.e. it can be both activated and deactivated).
Additional feature of the mode "New Game+" which was not shown explicitly:
- killing of each vampire in Material Ream (by force strike of Wraith Blade or by consuming this one soul) gives 2 "mana" (Glyph's Energy).
P.S.: there are some other tricks also {in different modes}. Investigate them by yourself.
Hint: these additional tricks are just providing the ways to activate the hidden official features of original game (one could see them in the Debug Menu).
I played enough in this game (which shown explicitly uncleverity of such people), so I can now provide "a head shot" - of course, there is the {clever} way to return back the original texture of Raziel (without using the previous version of my mod or other unclever tricks). One need just to take this texture from original textures.big (I did not replace it or even patch it in my mod) and to replace the existing png file by this one. Moreover, I provided this info in my own Steam Guides early - i.e. before the moment of creating of some texture's mods for PC version of SR1 (for example, one on the Nexus Mods). The appropriate program to do this (if one knows nothing about the format of textures.big and can't write the simple script to do such operation) is the SoulReaverPCTextureUtility from the site The Lost Worlds (this site is well known {old} resource among true LOK fans; including the ones who provide desinformation or just lie for other fans about some pseudo issues of PC version of SR1 with or without well known mod).