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As always, thanks for producing such excellence. If ever a game called out for a huge worldwide user base, I believe this one is it. And it seems to be improved more dependably than some other bigger titles I could mention (but won't).
But personally I'd still like to be able to explore alternative paths, assuming approximated optimal play for the blunders directly on the board, I think this would be great for the learning effect for chess noobs like myself... (as I struggled to explain this the first time, I really encourage you BRANE to check out "The Conquest of Go"'s review feature to roughly see what I mean (maybe this can serve as inspiration, albeit Go being different from chess; still directly playing/better yet even guessing what would have been the correct move to play greatly improved my intuition for the game).
Just my big wish for this game to truly rock!
Usually it will take well under a second.
Edit: Was on the beta branch to check-out mid-game saving beforehand (worked great, save that might be flawed was done after game).
Edit2: Am solely playing on deck and switched to main branch upon this announcement.
I'll definitely add it to the list of things I'd like to add in the future
I meant if you can 'create' another one with the same issue consistently