Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
{"book_points":1000} and use Apply
{"money":1000} and use Apply
To add 1000 debut points and 1000 money. Correct me please, if I'm using your developer menu instead of another cheating tool
public void AddDebugData(Godot.Collections.Dictionary data)
{
Helpers.Print(PrintColor.Pink, data.Keys, data.Values);
if (data.Keys.Contains("skill_points"))
Player.SkillPoints += (int)data["skill_points"];
if (data.Keys.Contains("money"))
Player.AddMoney((int)data["money"]);
if (data.Keys.Contains("tactics"))
{
Player.SetPlayingStrengths((int)data["tactics"], (int)data["strategy"], (int)data["endgames"]);
}
if (data.Keys.Contains("energy"))
Player.SetEnergy((int)data["energy"]);
if (data.Keys.Contains("book_points"))
Player.AddBookPoints((int)data["book_points"]);
if (data.Keys.Contains("motivation"))
Player.AddMotivation((int)data["motivation"]);
}
https://codingdeekshi.com/wp-content/uploads/2022/05/tilde-symbol-on-keyboard.jpg