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EDIT (because I wasn't satisfied with leaving it at that): By the way, there's no shame in letting your party fall or getting a game over. It sounds like your party may have low VIT and INT stats overall. See if you can fuse a Sleeper that has those stats high. If you've been running the same party for a while, also try fusing a new Sleeper or Sacrificing some newer Sleepers from dungeons to bring them up to around Sumireko's level.
EDIT 2: Another small note is that you're playing rocket tag here. It sounds like you're currently playing really defensively, which is letting enemies have plenty of chances to pummel you. You have to play a game of "take them out before they can take me out". See if that approach helps!
I've already been prioritising Sleepers at the highest levels I can summon who also have good VIT/INT stats, then stuffing them with as many single target elemental spells as I can for maximum coverage (with the exception of one back row character with the party buffs + Dekaja).
Part of why I wasn't sure if this was the proper strategy was a line of dialogue from an NPC (it was a kappa so I think it was in Genbu Ravine?) saying that a proper party needs a healer, a buffer and a tank. Healing and buffing I can handle, but tanking simply does not seem to be a viable strategy in this game.
The only idea I can think of for that is to have a backrow character with high defensive stats spam Cover on a frontliner with cranked up ATK/MAG, but I'm not entirely convinced that's a viable strategy? In boss fights especially I feel like you'd lose out in the action economy.
The highest VIT/INT Sleepers I've found would take maaaaaybe 1 more hit before dying than others, high VIT/INT isn't particularly significant for survival, you benefit more from a good affinity set, like Keine.
If you are properly leveled for an area, majority of your characters should be dying in no less than 3 Unresisted hits from higher offense enemies, enough bulk to largely ensure no one gets killed before you have a chance to react and heal. If you start seeing 2 Hit kills from Unresisted damage, you should consider figuring out a way to sit and level grind, maybe returning to the previous area?
Boss fights, you can generally stack +DEF, +EVA, and -ATK buffs and debuffs to mitigate damage enough to solve defensive issues.
I think maybe the crux of the problem is just that I've not been considering enemy attacks very much. Because random encounters can have a variety of elements I ended up turning off my brain with regards to learning what spells particular enemies cast, which means I'm not having characters block when there's a potential weakness to hit. I might want to go back to the drawing board for my party composition and pay attention to weaknesses rather than raw VIT/INT (looking at YOU, Junko!!)
Thanks for all the advice so far! It's given me a lot to think about!
1. Revamp Sumireko's moveset so that she's a pure support instead of a magical attacker. Give her all 3 buff spells, Himediusa, phys/mag reflect, and Dekaja. (Medisol probably won't be necessary since First Aid Kits are already full heals and are easily farmable as early as Eientei.)
2. Since she won't be attacking anyway, equip her with the Trumpet Gun from the Abandoned Mansion to buff the rest of the party.
3. Dedicate every other party member to having full elemental coverage so they can always hit a weakness. 7 elements means I can cover everything and have one slot spare for either an AoE or some sort of spicy spellcard option.
During fights everyone else picks off whatever weaknesses they can. Sumireko reacts based on the situation - she can heal if people are bleeding, reflect whichever damage type is most troublesome, stack buffs during boss fights, or just block if she needs to conserve MP. (In particular the reflect spells seem ABSURDLY powerful if you have enough agility to act first, since they block ALL attacks for a turn rather than just the first one.)
Does this all seem solid, at least for where I currently am? I'm imagining endgame/postgame is its own flavour of horrifying once Almighty damage starts showing up.
There's a steam guide that lists just about every enemy in a given area, as well as their affinities and skills, which has made my Mage Sumireko quite potent.
I gave my Sumireko all 5 single target elemental spells, Himedi, Hideluo, and an All Enemy target spell that I change around by what area I'm doing. The past 3 areas I've been through have not had any enemies with resistance to Ice, so Hicalausa and Hicalasol have torn the enemies apart, enabling lazy offense and easy level grinding.
Don't forget you can cancel most non-ambush encounters with the danmaku minigame by picking on something with an easier pattern, and there's an SP ability that takes the whole bar but just cancels an enemy turn. If you only take two enemy encounters or easy threes you should be able to make it pretty far- and you can always magic fabric if you're in trouble.
The assault rifle is a really good weapon because a ridiculous number of enemies are weak to gun and there's no built-in reflect in this game. If you can afford the rocket launcher (cups a bunch of times) it does non-pierce but is still quite effective at getting encounters under thresholds.
Sometimes ambush encounters will just focus down Sumireko and you'll die, though.