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The fast (red? I forget) one should cycle every minute and it's easiest to just wait that one out.
The next-fastest (blue?) rotates fully every hour, so advancing the hour and changing nothing else won't make it move at all. Instead change the minutes.
The green one moves every day, so you'll need to advance a few hours for that to get to the top. For example, if it's at the bottom, move the clock forward 12 hours.
The grey one takes longer. Some people and guides say 2 days. Others who've measured it say it's more like a week. You'll probably need to change the clock a few times until it's in the right place.
I think he meant exactly what he said. A puzzle requiring you to run the game and be in a specific place in it at at a specific time of the WEEK /is/ assininely stupid. Not to mention that it could be conflicting with a thing called "real life". Since it's tied to UTC time, not local time, it can as well happen to be in the middle of your workday, or at a time like 5AM. Not everyone can play games 24/7.
And the "change time" solution might be not only harmful, but also impossible if the player has no admin control over the PC.
edit: Last 3 cubes I need are on the clock tower.
edit2: Now I still need one from the clock tower.
For example, on Debian/Ubuntu (64-bit):
Now just keep writing larger values to ~/.faketimerc, then switch back to FEZ and jump a few times until the updated clock takes effect. You can usually notice after ~5 jumps as the screen will stutter and the clock hands will jump forward.
Rewinding the time seems to crash the game, so don't do that ;).