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No matter how deep your lore is, and no matter how "cryptic" and "mysterious" the main story, if your game can't delve into gameplay past bare mechanics, it isn't a good game.
While I'll admit that I now realize how much more of a story there is, and how you can go about achieving it, there's still little to nothing inhabiting the world, and the story and personalities of both Gomez and the few villagers are inconsequential.
At least now I guess I see why others like it so much.
But if I wanted a game specifically for story, I'd read a book.
the reason why it's a game rather than a story is because it's trying to teach you how dimensions interact with eachother and applying those concepts to higher dimensions. it's essentially a video game version of Flatland, with creepy undertones. it's one of the best games ever made IMO. the only critique is that maybe it starts a bit slow, but the intention was that the game seems like an innocent platformer with a huge rabbit hole you fall into that goes deeper and deeper until you realize everything has a double meaning -- it's designed deliberately to catch you off guard.
whether this is "fun" or not is a very primitive argument and is an incredibly limiting threshold to plaster onto this medium. just because there is no instant gratification factor doesn't make it a bad game. not every game needs to be a roller coaster. there is more to life than just stimulating your brain with skinnerbox entertainment until you die, although that is apparently an unpopular opinion these days...
skill based games are rare these days, but i enjoy them too. however, i don't think skill based games are very fun. "fun" is a very broad term for a sort of stimulus reaction. would you consider an incredibly punishing game like CSGO to be fun? usually if one wants to capitalize on "fun", it has to make sacrifices to even the skill gap, because getting murdered repeatedly by higher skilled players does not translate into "fun" for most people. however, it can be gratifying to overcome obstacles in skill based games.
if your definition of fun actually means gratification, then the gratification of discovering the depths of fez would be classified as "fun" to a lot of people, including myself, making it a very fun game.
nope -- why would that matter?
hmmm, lurk where? is your only familiarity of social interaction based on image boards? i don't know what extra credits is. you seem to be very confident in broad assumptions as a coping mechanism to dismiss what i have to say
I mean, you've played an hour of the game. You know nothing Jon Snow. ;)
Playing this at launch, excitedly scribbling down inane symbols, hunting owls, and trying to decipher the cryptic puzzles in this game all night is kind of a seminal gaming moment for me. Not to mention a tremendous amount of fun.
Just because *you* don't find the first hour of a game enthralling, doesn't mean that those of us who had fun with the next 20+ are wrong or "defending that games don't need to be fun".
You might just not enjoy this game, that's fine. Play something else. :) People have different tastes. For example, I found "Papers Please" beyond tedious, and can't understand how people enjoy playing it, but you logged a good eight hours.
It's cute that they're questioning your bonafides, when you could subtract my years on steam from yours and still have been here longer than them
TL;DR -- It's just hard to explain if you haven't gone the whole way and beaten the entire game. There's a lot to everything, most people just don't notice the details when they first play the game.
youre feigning ignorance very poorly and obnoxiously. i'm not sure who you're trying to fool with this (most likely yourself), considering you explicitly now know its a myst style puzzle game. i know you don't actually think this. perhaps you're trying to backpedal and say you were trolling the entire time?
you've described a skill based game, and then i explained how a skill based game is actually just gratification, and then you uh completely ignored that whole post and told me to lurk more. cool, great job. sure wonder why i think you come from /v/
and it doesn't prevent me from saying your opinions are formed on /v/ mob mentality because you're not smart enough to form your own
wow i must be some sort of edgemaster!!! 2 edgy 6 me ha ha -- don't worry if you don't get it, it's an internet thing. spoiler tag punchline!!!!!!!!
I'll admit it was immediately presumtious of me to assume that you were yet another drone from the EC audience, and perhaps I was out of line for asking your age. In any case, I'll accept the fact that its my fault that the discussion became what it became, as it seems I've struck a nerve.
No, I don't dislike this game because of Phil Fish. I dislike this game for lack of challenge or merit, and its need to try and be "artsy" over "fun." Skill-based games are the only ones you can truly define as games, the way I see it. The game's controls are solid, and the core mechanics work, but if I can solve the puzzle with nothing but jumping and turning and never have the possibility of failure, how is it much of a game at all?
However, I suppose this discussion is over. I've lost the ability to have a decent conversation, since your immediate assumption about me is that I dislike this game because of what I've heard from other people, and not because I genuinely feel on my own voalition that this is a bad game.
Say what you will, though.
well no, i'm saying you're not here to argue about game design, you're here for some ulterior predetermined motive to campaign against games that aren't "fun". i'm not defending the game, i'm calling you out on ♥♥♥♥♥♥♥♥ which becomes increasingly clear as you hamfistedly recite /v/ logic like hurr it's a flash game!!! or whatever
because if you paid attention to the very first thing i linked in the thread, you would've known the platforming is just a means to get around the world to solve harder puzzles.
i'm sure you gave it a fair shake but you applied the aforementioned "fun" threshold that the game did not meet to qualify a good game. i'm saying that this threshold is idiotic because you still haven't explained what "fun" is other than describing gratification over and over like it means something else. i'll ask one last time: what makes skill based games fun? what do you feel when you overcome a challenge in a skill based game?
You -could- make the argument that this game does this; however, without any possibility of failure, you can't say this is a game based on skill. I'm not learning anything or honing some new skill by mindlessly jumping on platforms, and maybe perhaps twisting a platform, or throwing a bomb. There's no sense of urgency, so I tire of this formula quickly.
Another thing that could make a game fun, under the assumption that failure isn't a possibility (even though it always should be in some fashion) is something that drives you to push forward. Some over-arching plot thread that motivates you to pursue forward, or maybe just the desire to know more about the world.
This game doesn't deliever on either of those, either; the world here feels remarkably empty, and I don't honestly care much about any of the story. Basing it on the old "it gets better later" is farcical; if there's no pull in the first hour of the game, why would I wait to find out if there's one later? Perhaps there was one for you, but for me, the entire set-up of the game seemed too pretenscious, and I honestly didn't feel compelled to go forward. That said, I fully intend to complete the game in due time.
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To address your other issues, I don't think this game is fun, and so I asked why it is. I'm not reciting anything from /v/, because I don't need to. This is all based off my expiriences with the game.
Furthermore, I didn't say that this WAS a flashgame, I said that there were flashgames that did it BETTER; this mechanic isn't unique in any sense of the word, and has been used several times before FEZ ever existed.
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you're again describing gratification and replacing it with the word "fun". check this out:
a skill-based game is gratifying because it allows you to use your mind and coordiandination to solve problems
because the entire games point is that it operates on multiple layers that you discover later. you're just describing boilerplate game design and critiquing the game for not following suit. just because it breaks patterns set in video games doesn't mean its a bad video game, it means you're rather shallow.
maybe you should experience a game longer than 1 hour before you form strong opinions on it. crazy concept i know!!!!!!!!!