Arma 2: DayZ Mod

Arma 2: DayZ Mod

DayZ 1.7.7 too hard?
Nope. You just have to understand it and read the patch notes.

* [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot)
* [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.
* [NEW] - Zeds hitting through Walls/Buildings should now be fixed.
* [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up.
* [NEW] - Blood from food and transfusions will now generate over time (no longer instant).
* [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.

* [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes.
* [UPDATED] - Zed sight limited to 100 meters.
* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
* [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8
* [UPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
* [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
* [UPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...)

Other notes:
- In the current 1.7.7 build, zeds got a bit fubared and the few active coders we have are working on fixing that asap.
- Source[dayzmod.com]

Edit; 1.7.7 HOTFIX HIGHLIGHTS:
* [FIXED] - Crashsite loot spawn fixed.
* [FIXED] - Blood transfusion should now work properly.
* [FIXED] - Zeds can knock you unconscious again.
* [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.
* [FIXED] - 100% damaged vehicles do not respawn anymore.
* [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.
* [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)
* [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.
* [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.

* [UPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)
* [UPDATED] - More reliable loot spawns.
* [UPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates
* [UPDATED] - player knockdown by zeds should be less common.
* [UPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.
* [UPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.

- Source[dayzmod.com]
Ultima modifica da Nina; 18 giu 2013, ore 10:34
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New Update DayZ 1.7.7 what are you doing with me, stop it /...
In a game where PVP is inevitable, it doesn't make sense that zombies run like kenyans, or even run at all for that matter. If they were made to stagger quickly instead of sprint really fast now that the game has this disease crap, I would find the game worth playing again. More realistic survival elements with zombies sprinting is not realistic but just stupid design.
Ultima modifica da Metal; 19 giu 2013, ore 19:27
Messaggio originale di ♪♫:: METAL ::♫♪:
More realistic survival elements with zombies sprinting is not realistic but just stupid design.
My suggestion is that you watch the movie "28 Days Later." That's exactly the kind of zombies we're dealing with in DayZ. (They sprint. VERY fast.)
Messaggio originale di ♪♫:: METAL ::♫♪:
In a game where PVP is inevitable,

The main focus of the game was SERVIVAL from a zombie apocalypse world. The fact that it is a MMO were other people can kill you didn’t make it a PvP game but always a PvE type of game. I guess when they made the new update they were trying to make sure you think twice before you fired your gun just to kill off other players. I guess if thats all you really wanted to do you should play Wastland. All about the PvP.

Messaggio originale di ♪♫:: METAL ::♫♪:
now that the game has this disease crap,

In every zombie movie were someone had been infected they always had died from it lol. But i do have to say that it sucks that the Meds to cure it is almost non existent.

Messaggio originale di Wulfie:
My suggestion is that you watch the movie "28 Days Later." That's exactly the kind of zombies we're dealing with in DayZ. (They sprint. VERY fast.)

Hell yeah, and that was a good movie lol.
Messaggio originale di MadAce04:
Messaggio originale di ♪♫:: METAL ::♫♪:
In a game where PVP is inevitable,

The main focus of the game was SERVIVAL from a zombie apocalypse world. The fact that it is a MMO were other people can kill you didn’t make it a PvP game but always a PvE type of game.
Wrong. In all MMO games(MMORPGs), if players are allowed to kill you at all times -- besides for specific safe-zones, the server is called a PvP server.
Examples of this would be WoW, TERA, and Cabal Online, for example.
Ultima modifica da Nina; 19 giu 2013, ore 20:42
Messaggio originale di Wulfie:
Wrong. In all MMO games(MMORPGs), if players are allowed to kill you at all times -- besides for specific safe-zones, the server is called a PvP server.
Examples of this would be WoW, TERA, and Cabal Online, for example.

I was trying to point out that the game was always about trying to survive a world were zombies infested it. Even when they talked about the the Stand Alone DayZ they never said we made it better so now you and your friends can go hunting people down. They always talked about how the zombies would do this or that, and how to survive the Dayz world. But the fact that people can kill you at all times would make it PvP.
Messaggio originale di MadAce04:
But the fact that people can kill you at all times would make it PvP.
It does make it PvP. It doesn't matter if it's mentioned or not, DayZ will always have PvP in it.
Since the entire game is a fictional invention by a game developer I don't see how you can argue over how any element behaves ultimately you will get what the programmers give you and once money starts to change hands, ie sa, it will live or die on it's playability.
Messaggio originale di nddxc06:
Since the entire game is a fictional invention by a game developer I don't see how you can argue over how any element behaves ultimately you will get what the programmers give you and once money starts to change hands, ie sa, it will live or die on it's playability.
The only thing that is fictional about DayZ is the zombies. And even those are kept as authentic to a certain type of sub-zombie as possible. (Ie, the infected -- with the virus spreading through bodily fluids, not undead.)
Everything else is realistic. You can do everything in DayZ, in real life. (Again, without the zombies.)

DayZ is not going to die anytime soon after its release, I know that for a fact.
Compared to what it is now, it might over time lose a large portion of its userbase, but that's NOT a bad thing. Rocket(main developer) himself has said that he wishes that the hype would die already, and that people would lose interest, so the community would become that of a manageable size. He did start DayZ alone, with a public hive with multiple servers connected, and there was no constant death-match even though everybody started off with Revolvers, and later on with Makarovs.

The DayZ community took massive steps back in quality and exploded in quantity after DayZ became a bandwagon. Rocket has since made the gameplay easier in the mod, and it was made harder recently since the mod has been given to the community by Rocket, so he can start working full-time on the Standalone, which he will be taking back to what he originally wanted DayZ to be. A hardcore, brutal and unforgiving zombie survival game.
Ultima modifica da Nina; 20 giu 2013, ore 8:56
I'm down for everything except the mag spawns. 2 mags max? What the ♥♥♥♥ is that about? Especially if the zombies are harder to kill now.
Messaggio originale di amarzu e:
I'm down for everything except the mag spawns. 2 mags max? What the ♥♥♥♥ is that about? Especially if the zombies are harder to kill now.
I'm pretty sure the idea behind that change is that ammo is supposed to be scarce.
With only 2 magazines per pile at most, you'll really have to think twice about whether to shoot or not. And make sure your aim is right.
Messaggio originale di Wulfie:
Messaggio originale di nddxc06:
Since the entire game is a fictional invention by a game developer I don't see how you can argue over how any element behaves ultimately you will get what the programmers give you and once money starts to change hands, ie sa, it will live or die on it's playability.
The only thing that is fictional about DayZ is the zombies. And even those are kept as authentic to a certain type of sub-zombie as possible. (Ie, the infected -- with the virus spreading through bodily fluids, not undead.)
Everything else is realistic. You can do everything in DayZ, in real life. (Again, without the zombies.)

Please do not lose your grip on the real world any video game is fiction even if it attempts to simulate reality it is not going to be so the playworld created by the developers is their creation and subject to their imagination and programming skills.
Messaggio originale di nddxc06:
Messaggio originale di Wulfie:
The only thing that is fictional about DayZ is the zombies. And even those are kept as authentic to a certain type of sub-zombie as possible. (Ie, the infected -- with the virus spreading through bodily fluids, not undead.)
Everything else is realistic. You can do everything in DayZ, in real life. (Again, without the zombies.)

Please do not lose your grip on the real world any video game is fiction even if it attempts to simulate reality it is not going to be so the playworld created by the developers is their creation and subject to their imagination and programming skills.
Trust me, I'm far from losing grip with the real world.
But I have been involved with the DayZ mod for a very long time. Before it became a bandwagon like it it today.

While, yes, every game is technically fiction. But that doesn't mean that they have to make it obvious. And if we assumed that there was going to be a zombie apocalypse in the real world, there is no such rule or logic behind the fact that you could NEVER, EVER find a weapon with more than 2 mags around. That's not realistic. What if someone had 3 magazines?

It is a game. A game that simulates a small virtual world where an infection has zombified most human population, and where supplies are very scarce. The loot tables are used for an algorithm that determines what to spawn where, and how much. To ensure the illusion of "finite resources," some things are limited to a maximum amount that game will spawn.
I am thinking the FPS monitor has completely munged up the game for me. In every server that's installed 1.7.7 or hotfix, I can run through 15 to 20 buildings without seeing one piece of loot other than perhaps an empty can or 2. This includes hospitals and apartments.

It is simply unplayable now, for me. I usually play where I have a 25 ms ping, but my FPS rarely goes above 30. Before 1.7.7 loot was enough to at least survive. Now it is impossible to live any further than the loaded food provides me. or die of infection.
Messaggio originale di Wulfie:
Messaggio originale di nddxc06:

Please do not lose your grip on the real world any video game is fiction even if it attempts to simulate reality it is not going to be so the playworld created by the developers is their creation and subject to their imagination and programming skills.
Trust me, I'm far from losing grip with the real world.
But I have been involved with the DayZ mod for a very long time. Before it became a bandwagon like it it today.

While, yes, every game is technically fiction. But that doesn't mean that they have to make it obvious. And if we assumed that there was going to be a zombie apocalypse in the real world, there is no such rule or logic behind the fact that you could NEVER, EVER find a weapon with more than 2 mags around. That's not realistic. What if someone had 3 magazines?

It is a game. A game that simulates a small virtual world where an infection has zombified most human population, and where supplies are very scarce. The loot tables are used for an algorithm that determines what to spawn where, and how much. To ensure the illusion of "finite resources," some things are limited to a maximum amount that game will spawn.

I am curious about your use of the word "bandwagon" do you mean from a developers point of view or players ?

The bottom line here is entertainment potential, does it engage the player, what I am seeing here is a polarisation of players, those that have probably been playing since it's inception and those that are new to it, clearly these latest versions are aimed at appeasing the long term players but in so doing are moving it farther away from new ones which is all well and good if that is what the developers wish to achieve but personally I would like to see a tiered system as is common with the majority of games where you can choose the difficulty level I hope this feature may be available in the sa so will appeal to a wider audience.

However for myself it will not be a big dissapointment if it does not as I am not a dedicated game player and do not have the time to commit to serious game play but I can view the situation perhaps from a broader perspective and the long term.
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Data di pubblicazione: 16 giu 2013, ore 22:49
Messaggi: 31