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The main focus of the game was SERVIVAL from a zombie apocalypse world. The fact that it is a MMO were other people can kill you didn’t make it a PvP game but always a PvE type of game. I guess when they made the new update they were trying to make sure you think twice before you fired your gun just to kill off other players. I guess if thats all you really wanted to do you should play Wastland. All about the PvP.
In every zombie movie were someone had been infected they always had died from it lol. But i do have to say that it sucks that the Meds to cure it is almost non existent.
Hell yeah, and that was a good movie lol.
Examples of this would be WoW, TERA, and Cabal Online, for example.
I was trying to point out that the game was always about trying to survive a world were zombies infested it. Even when they talked about the the Stand Alone DayZ they never said we made it better so now you and your friends can go hunting people down. They always talked about how the zombies would do this or that, and how to survive the Dayz world. But the fact that people can kill you at all times would make it PvP.
Everything else is realistic. You can do everything in DayZ, in real life. (Again, without the zombies.)
DayZ is not going to die anytime soon after its release, I know that for a fact.
Compared to what it is now, it might over time lose a large portion of its userbase, but that's NOT a bad thing. Rocket(main developer) himself has said that he wishes that the hype would die already, and that people would lose interest, so the community would become that of a manageable size. He did start DayZ alone, with a public hive with multiple servers connected, and there was no constant death-match even though everybody started off with Revolvers, and later on with Makarovs.
The DayZ community took massive steps back in quality and exploded in quantity after DayZ became a bandwagon. Rocket has since made the gameplay easier in the mod, and it was made harder recently since the mod has been given to the community by Rocket, so he can start working full-time on the Standalone, which he will be taking back to what he originally wanted DayZ to be. A hardcore, brutal and unforgiving zombie survival game.
With only 2 magazines per pile at most, you'll really have to think twice about whether to shoot or not. And make sure your aim is right.
Please do not lose your grip on the real world any video game is fiction even if it attempts to simulate reality it is not going to be so the playworld created by the developers is their creation and subject to their imagination and programming skills.
But I have been involved with the DayZ mod for a very long time. Before it became a bandwagon like it it today.
While, yes, every game is technically fiction. But that doesn't mean that they have to make it obvious. And if we assumed that there was going to be a zombie apocalypse in the real world, there is no such rule or logic behind the fact that you could NEVER, EVER find a weapon with more than 2 mags around. That's not realistic. What if someone had 3 magazines?
It is a game. A game that simulates a small virtual world where an infection has zombified most human population, and where supplies are very scarce. The loot tables are used for an algorithm that determines what to spawn where, and how much. To ensure the illusion of "finite resources," some things are limited to a maximum amount that game will spawn.
It is simply unplayable now, for me. I usually play where I have a 25 ms ping, but my FPS rarely goes above 30. Before 1.7.7 loot was enough to at least survive. Now it is impossible to live any further than the loaded food provides me. or die of infection.
I am curious about your use of the word "bandwagon" do you mean from a developers point of view or players ?
The bottom line here is entertainment potential, does it engage the player, what I am seeing here is a polarisation of players, those that have probably been playing since it's inception and those that are new to it, clearly these latest versions are aimed at appeasing the long term players but in so doing are moving it farther away from new ones which is all well and good if that is what the developers wish to achieve but personally I would like to see a tiered system as is common with the majority of games where you can choose the difficulty level I hope this feature may be available in the sa so will appeal to a wider audience.
However for myself it will not be a big dissapointment if it does not as I am not a dedicated game player and do not have the time to commit to serious game play but I can view the situation perhaps from a broader perspective and the long term.