Ace of Spades

Ace of Spades

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Give me ANVIL 2018 年 5 月 26 日 下午 3:11
Let`s make our Ace of Spades!
TIME UNTIL THE TEST -> voxcake.com
TO SUPPORT JOIN US -> steamcommunity.com/groups/VoxCake
Hey everyone!

I am a fan of Ace of Spades, I've played this game since 2013 and now my hobby is programming. So I thought about "Remaking" Ace of Spades. I want to remake it here because I would make it for the old AOS community. By a fan, for the fans!

Currently the project isn't open-source. (but it will on release).

Building Showcase:
https://www.youtube.com/watch?v=aodxcxGGXGg
https://www.youtube.com/watch?v=47Vpn7ydeK0

Gratitudes
Thanks to CrazyBooze for the Translation https://steamcommunity.com/id/leggomygodderneggogotdangit/

P.S.
This page will be edited. If there are any questions you may have then send me an e-mail at svirid@voxcake.com

Special message to Jagex
Jagex, please, don't delete this post, Just like you've deleted Ace of Spades from store :)
The reason? Well, The current players payed 10$ for this game. (PAY ATTENTION, YOU SOLD US THIS GAME FOR EVER, NOT FOR 5 YEARS!), And they would to continue to play this game. Dont rob us of this game, Thank you for attention Jagex!

https://steamcommunity.com/groups/VoxCake#announcements/detail/1754619776312089116

Have a good day, guys!
最后由 Give me ANVIL 编辑于; 2019 年 5 月 15 日 下午 2:45
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正在显示第 61 - 75 条,共 390 条留言
Give me ANVIL 2018 年 6 月 19 日 下午 1:44 
引用自 TheSergeyPlay RUS
когда новости?
I will continue my work after closing of aos, cuz i rly love that game and would play my last 2 weeks :c
P.S. I still programming voxels but on python + glfw + pyopengl, cuz its much interesting for me :)
最后由 Give me ANVIL 编辑于; 2018 年 6 月 19 日 下午 1:46
hate i guess 2018 年 6 月 19 日 下午 2:21 
引用自 + S A M E
引用自 RedHood
We just want Jagex to see that this game has a future and if they are going to just kill it the active community will do something about it. We honestly just want Jagex to give it another chance. Let them see that it really does have a chance to become something better that what it has been these months , yet it just still needs some lil effort put in it.
Its not active tho, like there is like 20-30 people that actually care. Most of the people in this group give zero ♥♥♥♥♥. Like if 'we' cared that much about the game you all would still be playing the game no matter if its bad, but all you do is get on once a month to prove a point to Jagex. They dont benefit from this game, they get zero money cuz no one is buying it. They just pay to have server on while there is max 20 people online. The game is dead lol. And by makeing a copy and naming the same name wont make Jagex think that its worth it. Like get your head out of your ass and actully think.
If you want the game to be active you all need to play it on daily bases not just drop it make a copy and be like ' well this will help the game' IT WONT.
LMFAO
Like make a new game, the idea is amaizing but dont recreat AoS ( dont name it the same)
Ty for writing my thoughts kuce
TheSergeyPlay [RUS] 2018 年 6 月 19 日 下午 10:35 
引用自 S.Nekos Koi i
引用自 TheSergeyPlay RUS
когда новости?
I will continue my work after closing of aos, cuz i rly love that game and would play my last 2 weeks :c
P.S. I still programming voxels but on python + glfw + pyopengl, cuz its much interesting for me :)
I know how this feels, and I knew that you will continue after AoS closing
DEBUG.EXE 2018 年 6 月 20 日 上午 12:15 
引用自 + S A M E
you do realise AOS is copyrighted, right?
It's not patented, so as long as you aren't using AoS assets (and/or code) or calling it AoS, you're fine.

引用自 S.Nekos Koi i
P.S. I still programming voxels but on python + glfw + pyopengl, cuz its much interesting for me :).

I can tell you right now that you'll need something faster than straight Python with your renderer. I actually benchmarked this and it took way too long to generate the geometry data to feed into the GPU.

There's a reason AoS uses Cython, and you should probably look into using that for some parts of the code - it gets converted into C++ so it tends to run a lot faster. On top of that, it protects you from the pain of having to deal with the Python C API.

Just don't leak GPU memory, please. You may be using a garbage-collected language, but it does NOT clean up your GPU memory usage for you.
DEBUG.EXE 2018 年 6 月 20 日 上午 12:16 
Anyway, here's my advice:

Whatever community you set up will probably be raided by Build and Shoot and they will demand that you basically make it a pre-0.75 0.x remake. Tell them to fix their own crap before even going anywhere near this.

Make this the game you want to see. 1.x is far from perfect, but if you can capture the essence of what's good about it then heck, I'd be keen to give it a go.
Give me ANVIL 2018 年 6 月 20 日 上午 12:36 
引用自 Marisa Kirisame <3
引用自 + S A M E
you do realise AOS is copyrighted, right?
It's not patented, so as long as you aren't using AoS assets (and/or code) or calling it AoS, you're fine.

引用自 S.Nekos Koi i
P.S. I still programming voxels but on python + glfw + pyopengl, cuz its much interesting for me :).

I can tell you right now that you'll need something faster than straight Python with your renderer. I actually benchmarked this and it took way too long to generate the geometry data to feed into the GPU.

There's a reason AoS uses Cython, and you should probably look into using that for some parts of the code - it gets converted into C++ so it tends to run a lot faster. On top of that, it protects you from the pain of having to deal with the Python C API.

Just don't leak GPU memory, please. You may be using a garbage-collected language, but it does NOT clean up your GPU memory usage for you.
Hey, as I say, I just fun with voxels in python cuz its very interesting to create it from scratch(especialy for me :)) The main project is still on Unity 2018.
P.S. On python i implement new meshing, its called Greedy meshing, and i would import it to my unity project. At all, voxels work very fine on glfw + pyopengl (512,64,512 map size). And i also use vbo to store all geometry insibe gpu memory.
最后由 Give me ANVIL 编辑于; 2018 年 6 月 20 日 上午 12:40
Give me ANVIL 2018 年 6 月 20 日 上午 12:42 
引用自 Marisa Kirisame <3
Anyway, here's my advice:

Whatever community you set up will probably be raided by Build and Shoot and they will demand that you basically make it a pre-0.75 0.x remake. Tell them to fix their own crap before even going anywhere near this.

Make this the game you want to see. 1.x is far from perfect, but if you can capture the essence of what's good about it then heck, I'd be keen to give it a go.
Well, no one can damage it, cuz i made it MAINLY for myself. This disscousion for the ppls who would play my clone and the ppls whos interested in voxels and would help.
最后由 Give me ANVIL 编辑于; 2018 年 6 月 20 日 上午 12:44
БОТ Тони 2018 年 6 月 20 日 上午 1:03 
Здравия вам, люди добрые. А чем OpenSpades не альтернатива?
Для меня закрытие AoS огромная потеря, наигранно 1700+ часов. Поставил OpenSpades, поиграл часик, вроде похоже. Физика и механика строительства отличается, но привыкнуть можно. Думал даже выделить грошей и организовать свой dedicated с блэкджеком.
Give me ANVIL 2018 年 6 月 20 日 上午 1:11 
引用自 БОТ Тони
Здравия вам, люди добрые. А чем OpenSpades не альтернатива?
Для меня закрытие AoS огромная потеря, наигранно 1700+ часов. Поставил OpenSpades, поиграл часик, вроде похоже. Физика и механика строительства отличается, но привыкнуть можно. Думал даже выделить грошей и организовать свой dedicated с блэкджеком.
SPECIAL FOR AOS < 1.0 FANS! Why we don`t like aos 0.75-like:
1. 1.0 has more action
2. 1.0 has more content like classes, game modes, weapons and etc
3. 1.0 has more active community with clan, clan battles
4. 1.0 has more interesting mechanics(phicics, shooting, moving)

P.S. I dont tell you whot 0.75 is bad version, its just not for me, i love action :D
DEBUG.EXE 2018 年 6 月 20 日 上午 1:51 
I don't agree with #2 being "why we don't like 0.75", and the irony is I think 0.x has always had a more active clan scene than 1.x so #3 is straight up not true at all.

Having said that, in 1.0, the rifle can actually hit things, the SMG is actually good, and as far as map variety goes you can actually build trenches on pretty much all of the maps... and it's not crapflooded with skiddies who think they're hot just because they can download things and then inject a DLL after crying on "cheats XD" forums about "How Do I Inject DLL????????????".

One thing 0.x does excel in, though, is the fact that you can not only host your own servers, but you can also mod them too. The 1.x server was absolutely useless for actually moderating, and it's a miracle that it even had the IRC bot still intact.
最后由 DEBUG.EXE 编辑于; 2018 年 6 月 20 日 上午 1:51
Snoopkirby 2018 年 6 月 20 日 上午 2:06 
the website is down
TheSergeyPlay [RUS] 2018 年 6 月 20 日 上午 5:19 
strange
RedHood 2018 年 6 月 21 日 上午 11:22 
Cat, people care , and many cant play because of the update windows 10 thing, first off, the game was good and has potential, IF it was fixed,atleast some basic things, it would be fine and many people would play it xD so ty but let the comunity who cares care.
Give me ANVIL 2018 年 6 月 23 日 上午 8:51 
Hey guys! I start working on map loader. Yeah, im talking about the possibility to load and destroy the original aos maps! Also remaking the system of block coloring, it will help me make easy and cheap ambient occlussion and edge lightning. Wait for screen shots here!
P.S: Thanks Timotheeee1 (https://steamcommunity.com/profiles/76561198080118636/) for the idea and code of another vxl conventor!
最后由 Give me ANVIL 编辑于; 2018 年 6 月 23 日 上午 8:53
DEBUG.EXE 2018 年 6 月 23 日 下午 9:39 
VXL loader? I know that format back to front, AMA.
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发帖日期: 2018 年 5 月 26 日 下午 3:11
回复数: 390